sacrificescape by XyXRQjZji

[raw]
made by XyXRQjZji for LD 43 (COMPO)

activate all sacrificial altars then move a surviving unit onto the exit tile

01.png

05.png

16 levels

hint for level 5: alternate attackers to keep a 1hp unit alive for sacrifice

Ratings

Overall 483th 2.542⭐ 26🧑‍⚖️
Fun 480th 2.354⭐ 26🧑‍⚖️
Innovation 408th 2.708⭐ 26🧑‍⚖️
Theme 393th 2.979⭐ 26🧑‍⚖️
Mood 480th 1.875⭐ 26🧑‍⚖️
Given 40🗳️ 0🗨️

Feedback

BloodyOrchidDC
04. Dec 2018 · 06:20 UTC
Use the block tile to change the formation of the party, nice design.
Lyrcaxis
04. Dec 2018 · 06:32 UTC
Very nice game! I was about to close it after playing the first level but I was like: What the hell let's give it a chance.

Didn't regret it :D The level where I had share a hit between 2 bards won me over (level 4??)

Some sound would add a lot to it.
JUSTCAMH
04. Dec 2018 · 06:38 UTC
I actually really like the strategy of the game! It makes you think! The graphics and lack of audio could certainly be addressed, put ultimately the game is a fun little puzzle adventure! Sometimes some of the movement is a bit off, as they don't all walk perfectly in sequence but tend to space themselves out by a few blocks. Nice concept that really ties in with the theme of sacrifice!
Slashee the Cow
04. Dec 2018 · 06:52 UTC
It's a nice idea but it could use some more content (which I think end up being the theme of every LD Compo). Is it possible to defeat the bard level? I can't kill the second enemy without my whole party dying).

But yeah, it's a great concept and I think you could do a lot with it if you had more time, obviously adding some graphics/sound but just experimenting with different level layouts, parties and enemy layouts.
gilborn
06. Dec 2018 · 14:59 UTC
Also couldn´t beat the bard level - tried to figure out what Lyrcaxis meant with "share a hit between 2 bards", but didn´t get it :-/

The first three levels looked promising, so I didn´t rated because I guess there is much more to the game than these levels.

EDIT: Finally got it!
Cool game with lots of thinking!
LastLeaf
08. Dec 2018 · 09:49 UTC
Interesting mechanics! Levels are carefully designed and some are quite difficult. Adding sound effects could make this game better (and won't take too much time I think).

P.S. Your hint was helpful :)
sumathbrod
10. Dec 2018 · 16:52 UTC
Good game. Pretty interesting idea. But my eyes start to hurt with time: D
NNNIKKI
11. Dec 2018 · 17:00 UTC
You could make it cleared with how to actually play the game. The 3rd level was, as far as I know, impossible. I killed all the bards before getting to the end.
tgiant
20. Dec 2018 · 06:16 UTC
Interesting game with lots of potential.
Loved that this is a puzzle game.
Well done.
dcrdro
23. Dec 2018 · 14:40 UTC
very good idea and implementation - good job!