Super Collapse Guy by crazi456

WASD to move. Space to jump. E to collapse to a smaller world! R to restart.
Added Windows version! Added a separate post jam version with re-balanced levels plus 2 extra levels!
https://crazi.itch.io/supercollapseguy
Ratings
| Overall | 27th | 4.155⭐ | 73🧑⚖️ |
| Fun | 55th | 3.914⭐ | 72🧑⚖️ |
| Innovation | 3th | 4.457⭐ | 72🧑⚖️ |
| Theme | 447th | 3.313⭐ | 69🧑⚖️ |
| Graphics | 408th | 3.451⭐ | 73🧑⚖️ |
| Audio | 318th | 3.092⭐ | 67🧑⚖️ |
| Humor | 158th | 3.328⭐ | 63🧑⚖️ |
| Mood | 229th | 3.541⭐ | 63🧑⚖️ |
| Given | 46🗳️ | 62🗨️ |
@wheffle Oh yea level design was rough. I had to try to make it so you couldn't beat the level in 1 button press while not making it impossible, just wish I had more time.
Maybe the guys with a knife could have been more challenging, but I really wish to play some more levels, so I think this is a good thing for a game.
Great work!
P.s. Guy with fastened knife made my day.
...and also the cover art is amazing.
Now, for the game: that's a great idea, well executed, and fun to play. Flesh it out into a game that will be released commercially, seriously, this has loads of potential - and with level editor it could have a decent lifetime. I'm saving this for voting, awesome work!
Very impressive that you managed to get this done in 72 hours (or less). As others have said - you should definitely continue with this and aim for a full, commercial release. I would buy it!
@JayTord How can you not like that cover?!? I think it's superb!
A very good use of 3d vs 2d. A very good game, relaxing and mind bending at the same time. Thanks a lot for this entry.
For me the camera was a bit too low as well, but I'm not sure if this could be improved due to the switch perspective mechanism.
(You can see me playing this game for the first time on the vod https://youtu.be/_Upt3PIzndo?t=2h00m35s )
Vertical look would have been nice, though necessarily your view would have to snap back to the horizontal plane when switching perspectives, or the whole thing would break.
These mechanics are really creative, you should make an entire game based on this prototype.
Congratulations!
Took me a while to realise I could rotate the camera in the first level, and I wasn't able to get past the 2nd level (you probably fixed in the post-jam version). Anyway, I think this game has a lot of potential, and it would be cool to see a full version! :smile:
The cover art is really spectacular. I wish that style had been expressed in the visuals of the game.
The graphics are cool and the audio is as well. Very solid entry, I like it very much.
Great work.
This was incredibly innovative and I found it absolutely fascinating. I'm looking forward to seeing more done with this set of mechanics!
Definitely a fan of the slugs with knives strapped to their backs. Also, that final ending image was gr9
Played it on my stream here: https://www.twitch.tv/videos/139473859 (playing at 1:46:20)
Play with the plan are very cool. on the other side i don't like graph and maybe more fx and feedback for a more polish version can be cool.
But it's a very good entry i like that. Good job.
If you like fez i made a game in this way (a little for the art) : https://ldjam.com/events/ludum-dare/38/world-en-abyme-1
Oh and very nice cover :) Old game timmeee :p
Great concept I really enjoyed playing this! The puzzles ramped up nicely and I never felt cheated at any point. Really solid beginning through to end.
I feel perhaps the in-game graphics might have benefited from a more.. surreal colour scheme perhaps? The vibe I got from the cover and gameplay was something a bit other-wordly and odd, in a good way. Not sure I'm explaining myself too well! Really just a nitpick of feedback.
The blokes with swords strapped to their head gave me a chuckle ;) And Super Collapse Guy himself had an adorable waddle.
Of course the box art / end graphics are fabulous.
Oh, and the box art is incredible.
This game's mechanic is really good. I don't play a ton of games so I don't know how impressive this next statement is but: I've never seen anything like this in a game before.
The levels are fun little puzzles and from a programmer point of view I found myself wondering how you pulled it all off so intuitively.
There were moments in gameplay when I was thinking "this can't be the right answer this will never work" and then it worked. Really a good feeling!
I truly liked this entry, well done :)
Good job!
I also appreciate the open-ended nature of the game mechanic and the level design. It's really difficult to add unintended shortcuts in the game, which this game does nicely (managed to skip a third of level 3 with clever crushing angles). Great job!
P.S. Also reminded me a lot of *Crush*!
Obligatory criticisms: Sometimes it felt like I was playing by trial and error rather than really looking at the level design and working out what I should do. Could have just been me being impatient/a moron. It was frustrating to finally get to a spot only to tap one of the spike things and have to start all over.
This game was a lot of fun, and I don't think I've seen another game exactly like this. I'd love to see this expanded out into a full-fledged game.
I've got no real criticism of the game. If I had to find something, the graphics and sound weren't my favorite, but they were certainly serviceable and having any sound is much better than none.
Overall well done.
Well done! :)
https://www.youtube.com/watch?v=YYiOXlTKNb0
Good job :D
The box art is an absolutely endearing touch to an already great game.
It's not just really interesting technically, but a great entry to play too. Not to easy, not too difficult. Good balance. Only wish there were more levels, but I know the jam jam!
A favourite so far. A post-jam version with more stuff would be amazing. Immensely neat job!
Loved the little box art at the start, made me chuckle.
Fantastic job and thanks for creating and sharing!