Rock Bottom by Jungle

[raw]
made by Jungle for LD 41 (JAM)

SS01.PNG A game about you and your depressed brother.

You realize that your brother is having a depression crisis and desperately tries to hold him so he does not get hurt.

Talk to him to try to calm him down. Use welcoming dialogues, they are best suited for talking to depressed people.

This game was made in 72 hours for the Ludum Dare # 41. A combination of runner and visual novel.

Controls:

  • ARROWS = Move
  • 1, 2, 3 = Select dialog
  • SPACE = Grab

English and Portuguese languages avaiable

SS02.PNG

SS03.PNG

Ratings

Overall 271th 3.767⭐ 47🧑‍⚖️
Fun 826th 3.033⭐ 47🧑‍⚖️
Innovation 460th 3.5⭐ 46🧑‍⚖️
Theme 524th 3.678⭐ 47🧑‍⚖️
Graphics 520th 3.565⭐ 48🧑‍⚖️
Audio 221th 3.667⭐ 47🧑‍⚖️
Mood 23th 4.322⭐ 47🧑‍⚖️
Given 55🗳️ 49🗨️

Feedback

Crown Games
23. Apr 2018 · 22:46 UTC
This was beautiful. I was crying up till the very end. I've known people who have taken their own lives and this reminds me of that. Thank you for making a game with such a touching message to portray a topic that needs more recognition as a serious problem :cry:
Pixels Everywhere
23. Apr 2018 · 22:51 UTC
That was a powerful experience. Great way to raise awareness to a growing problem. Overall, a good game
Blinkenlights
23. Apr 2018 · 22:52 UTC
This game touches upon an important subject, and does so in a very sensible way. *applauses The aesthetics and the audio work well together, making the whole thing quite polished. The arrows on the road seemed somehow superfluous though and disturbed my experience of the game a little. GG.
leorid
23. Apr 2018 · 22:52 UTC
This one really got me, I am just not that fast in reading, maybe the timespan could be just a litte longer. But it is a great meaningful game and I just love the music.
Gno Evenimente
23. Apr 2018 · 22:54 UTC
Oh, man.. this was a deep, emotional game. Really powerful message
Gustavo Manchae
23. Apr 2018 · 23:01 UTC
I'm happy to be friends with you so I can see how emotional and thoughtful your games are turning out. Really proud to see the results on this one! Congrats, bro!
Roman Petrov
23. Apr 2018 · 23:06 UTC
That's a great game even that it's not too fun to play, but the message is what makes this game a Game. My close friends suffered from depression. Thank you.
Matthew Hrehirchuk
23. Apr 2018 · 23:07 UTC
This was one of the most powerful games I have played in a while. Thank you.
SirThomas
23. Apr 2018 · 23:08 UTC
realy good design at your mane menu
WesClaudino
23. Apr 2018 · 23:40 UTC
good job. I very liked your design
Ripter
23. Apr 2018 · 23:46 UTC
Great game and a nice way to talk about depression.
Airumas
23. Apr 2018 · 23:49 UTC
Very impressive experience. Well done :)
Trickster511
23. Apr 2018 · 23:51 UTC
This was great, I related to this with one of my friends and my sister. Good job on tackling a touchy subject and making it into a game
Paulo Brunassi
24. Apr 2018 · 00:45 UTC
What an deep experience! Loved the art and sounds too, and it's great to see someone trying to raise awareness to a growing problem. Congrats!
Hare Software
24. Apr 2018 · 01:39 UTC
I was afraid I was not going to like it that much, but you guys executed this idea really well. Really liked the experience and the game in general. Keep up the good work!
Forest
24. Apr 2018 · 06:46 UTC
I really loved the content of this game. The music and graphics work wonders to set the mood. But the gameplay was a little disappointing. The running was really uneventful. It could have been more fun if there was any reason to let go of the right arrow. Also I found the lo-fi power up sounds really out of place against the lovely piano music.
nidup
24. Apr 2018 · 09:01 UTC
Solid experience and atmosphere, overaly, a great entry about an important subject, good job :thumbsup:
fasterthanlime
24. Apr 2018 · 09:34 UTC
Thank you for this
SMILEY_4_
24. Apr 2018 · 09:50 UTC
Really interesting game, good job!
Ynk
24. Apr 2018 · 10:05 UTC
I really love the idea to use video games to communicate about deep matters like this. I ould love to de the same.
But concerning the game itself, mixing a runner and a gaphic novel is a great idea, but the lack of difficulty (it is possible de stop your brother even before the first line of dialog) kind of ruin the game experience... Better settings to make the game a bit more challenging are needed, in my opinion.
fashionbatman
24. Apr 2018 · 17:19 UTC
This is really a unique experience in Ludum Dare. You don't usually see games tackling heavy issues like this. Thanks for sharing it.
dietzribi
24. Apr 2018 · 20:33 UTC
Great game, I always chose the single answer that didn't annoy me, and I won first try. Does that mean I'm depressed? :(
It was short and to the point, and delivered the message very well.
Cassio Eduardo
24. Apr 2018 · 21:17 UTC
Other comments pretty much said all that needed to be said. This is a great experience with a valid message at the end and the music fits the game pretty well.

Awesome job. Glad to see another Brazilian developer participating in jams.
Roidz
25. Apr 2018 · 11:38 UTC
wow.... well done, great job !
EkkoEkko
26. Apr 2018 · 06:09 UTC
Cool Sprites. But i think you need to adjust the background color or the text colors because in the first time i played it i didnt recognized the buttons. i thought its just a text. and i think also that the main screen is the splash screen. Or you can make and text animation so that the user can recognize that the text is clickable.![ga.jpg](///raw/9c0/31/z/141c3.jpg)
gustavo.christino
30. Apr 2018 · 13:45 UTC
Muito bom jogo, sir. :) Parabéns.
Foi divertido e a ambientação psicológica foi muito bacana (a música e o trabalho com a câmera ajudaram bastante nisso).

Sobre a parte "runner" eu não gostei muito de ter que ficar segurando o botão para me mover (como era também um runner eu sugeriria manter o personagem correndo; sei que talvez foi de propósito para mostrar que a pessoa precisa se esforçar para conseguir ajudar outra pessoa; ou algo do tipo, não sei se era a intenção).

Os gráficos combinaram com a entrada e a capa do menu ficou muito boa. Tive que jogar duas vezes para conseguir vencer.

Novamente, parabéns! :)

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Very good game, sir. :) Congratulations.
It was fun and the psychological setting was very cool (music and camera work helped a lot).

On the "runner" part I did not like having to hold the button to move (as I was also a runner I would suggest keeping the character running, I know it was maybe on purpose to show that the person needs to try hard to get help another person, or something like that, I do not know if it was the intention).

The graphics combined with the entry and the cover of the menu was very good. I had to play twice to be able to win.

Again, congratulations! :)

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cristiano.m.garcia
04. May 2018 · 15:45 UTC
Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape
glimaleite
14. May 2018 · 19:44 UTC
Parabéns, Suamito. Essa situação do jogo é bem delicada e a gente faz cagada nessas situações mesmo com as melhores intenções. Quanto a parte do jogo em si, gostei que usou um filtrozinho, dá uma sensação de polimento legal no resultado final do jogo! Acho que você podia ter sido mais agressivo com as setinhas pra dar mais jogabilidade, mas entendo que não seja o foco e realmente não é muito importante isso.

Acho que você acertou em escolher a câmera de cima, qualquer outro ângulo com pixel art poderia parecer arcade demais. Assim parece bom pra jogabilidade e parece tratar melhor seu mood de jogo sério.

Parabéns pela entrada e que venham as próximas jams. Só não gostei de não ganhar agradecimento especial. :D