Guardian Sphere by Pixel-boy
PLAY

** Shoot 'em up in which you use your life point to buy upgrades, the game is not completely finished, there is no sounds, no end, some elements is not fully integrated, we are planning a post jam version.**
Controls:
* J1 * - Move : Arrow / Shoot: Numpad 1 or C / Cancel : Numpad 2 or V
* J2 * Move : WASD / Shoot : G / Cancel : H
* Gamepad* supported
* Fullscreen : F4 *

Features:
Coop local multiplayer 1 - 2
3 characters with their own shots
Several upgrades
Boss battle

THE GAME
_ EARTH: YEAR 2XXX, The planet is attacked by an unknown species., to defend it, the guardians of the spheres chose to attack ! _
Guardian Sphere is a Shoot 'em up, your life points are represented by spheres that you collect, the more you had the more you are powerful, but you can also use them to buy updgrades to your character.
CREDITS

| HTML5 (web) | https://pixel-boy.itch.io/guardian-sphere |
| Original URL | https://ldjam.com/events/ludum-dare/44/guardian-sphere |
Ratings
| Given | 16๐ณ๏ธ | 18๐จ๏ธ |
You can probably add more info on how the level up impact you play.
But really cool entry
I stopped at level 9 , i felt so powerfull at the end haha.
As usual with you the art is perfect and i really dig the music too, my favourite game so far.
The boss hp should be toned down, The first battle takes too long if you have low damage.
Overall, I think you did a great job. Maybe rework the controls a bit and add more stages to improve it further.
It took me a while to figure out whether I was successfully dodging the bullets or not, a sound effect when I get hit would have made it much clearer. I like the sonic-rings approach, it allowed me to beat the Level 1 boss even though I'm terrible at this game by constantly re-grabbing my one remaining sphere. I didn't understand the link to the theme at all until I accidentally entered a lab; it wasn't obvious at all that I could enter those! The first time I saw its door open, a projectile coincidentally appeared through it at the same time, and so I thought these labs were invincible turrets or something. After that, it became a lot more clear how much I suck at this game because I always only have 2 or three spheres when I enter the lab and so the only thing I can afford is to switch my projectile to triangle. So the sonic-rings approach makes the game playable for me while still providing a clear challenge: get enough rings to buy stuff. I eventually managed to buy a few, but I never managed to increase my sphere capacity.
I'm looking forward to play the post-jam version!