The Curse of Mr. Hobo by Fierceshadow

[raw]
made by Fierceshadow for LD35 (JAM)
You are a cursed hobo, survive!
"Look at all the Hobos!" - Kelly
P.S. kill enemies as the human to regain health

Ratings

Coolness 71% 3
Overall(Jam) 2.53 1104
Fun(Jam) 2.64 912
Graphics(Jam) 2.47 973
Humor(Jam) 2.63 447
Innovation(Jam) 2.28 1032
Mood(Jam) 2.17 994
Theme(Jam) 2.89 841

Feedback

Chaserbrown
19. Apr 2016 · 02:59 UTC
Great job! This was a really cool concept, and it was fun!
jcmonkey
19. Apr 2016 · 03:12 UTC
Pretty interesting game. i kept loosing tons of health no matter what form i was in.
Peter1992t
19. Apr 2016 · 03:14 UTC
Hard. Should give some way to gain health. Also couldn't tell if i was actually doing damage to enemies.
RttStudio
19. Apr 2016 · 03:17 UTC
Really funny simple game. Should add a way to regain health.
HMike
19. Apr 2016 · 10:58 UTC
Health is regained by attacking in the human form. Sorry we forgot to mention
iapc
19. Apr 2016 · 17:21 UTC
I'll judge you a bit more harshly because you're asking for my money.

Difficulty seemed to go up too fast. Is it even possible to kill humans?
Atridas
19. Apr 2016 · 17:23 UTC
Nice game!!

Is it me or you can't navigate the menus with the keyboard? Is a little frustrating when you play from it and have to switch to mouse!

Back to the game, maybe a little too short, but was fun nontheless.
allstar602
19. Apr 2016 · 17:27 UTC
I enjoyed this. The first couple times I couldn't get passed 15 seconds. Then I was running in and out of them and forcing them to all bundle up. Got to 30 seconds with this strategy. I love being able to beat the crap out of them in the monster form. The health is a problem though. Maybe there should be another bar that measures how long you can stay in the monster state. Then to build it back up you kill enemies or collect drops/items. Unless you can make the enemy attacks less brutal.
Black Horn Studios
19. Apr 2016 · 17:28 UTC
Nice one! The concept is quite funny (cursed hobos ftw), even though some times it was hard to tell wether you were giving or receiving damage.
Arvydas
19. Apr 2016 · 19:03 UTC
Simple and effective gameplay, i actually find more proficent endlessly kiting enemies since time elapsed make you gain score points, good job
teamross
19. Apr 2016 · 19:05 UTC
Nice idea! Keep going on it!
Nolocality
20. Apr 2016 · 00:49 UTC
I got addicted to the power...I couldn't help it.
Skipi
20. Apr 2016 · 01:09 UTC
Fun little game. It's a bit too hard to kill enemies as the Human though.
t4u
20. Apr 2016 · 01:15 UTC
Enemies shouldn't just pop-up on the screen - they should travel from outside. They shouldn't cluster into one as well.

See other example of top-downs to see what could have been done better.

No bugs but nothing special.
uprightpath
20. Apr 2016 · 01:33 UTC
Couldn't really tell the differences on the health bar!
masterkrepta
20. Apr 2016 · 22:28 UTC
Good concept for a game jam. I think it might work better if human form regenerates your health over time, instead of needing to attack, Almost make the game a attack/evade mode
Weeping Rupee
21. Apr 2016 · 01:10 UTC
Nice tutorial. Very difficult though
FrameMatt
21. Apr 2016 · 01:43 UTC
Pretty cool
Monklet80
21. Apr 2016 · 18:00 UTC
Too hard! I can't read my health bar, and there are way too many enemies. Like the concept, but it needs some work guys.
OnlySlightly
24. Apr 2016 · 06:29 UTC
Cool concept. I like the hand drawn art style. It was really satisfying killing multiple enemies at once as the monster :)