The Coffee Quest by sommerlilie
Welcome to our first LD participation:

You are a small and insignificant intern. Your job is to bring coffee to everyone and do insignificant tasks.
HOW TO PLAY / TRICKS:
- sometimes other interactable objects (like other NPCs) block the ability to interact. Just try pressing e and find the spot, sorry ;)
- You will need to interact with various things, like the coffeemachine to fill your coffeepot.
- For the first quest, you'll need to pick up the watering can by pressing e.
- On the right top corner all active quests are listed.
- At the beginning, you only work on the ground floor. As time passes, you will also have to do jobs in higher floors. This is also reflected by changes in the music
CONTROLS:
- use a, d, w, s to move left, right, up, down (elevator).
- use e to interact.
- use q to swap the inventory items.
Gameplay:
- Fulfill the tasks, before the time runs out. Therefore collect items like the broom or wateringcan with "e".
- On success will get another task.
- Two more tasks on failure.
- If you lag behind with your tasks or your colleagues run out of coffee, you get fired. Have fun!
As in real life, there is no end to your internship. Just try to keep it as long as possible …
Background info:
- All assets / audio were made during the game.
- We used Unity3D as the gameengine and had some struggle while trying to sync our project with git (seems like gitignore doesn't like spaces in betweem foldernames or i just dont know what went wrong).
Post-LD Bugfixes/QoL changes:
Inventory
- LetterBundle will now be deleted if empty
- Can't pick up an item twice
GUI
- Added indicators to dirtspots
- Added "Jobs" above QuestList
- Added a background to the counter to be able to read the counter
- MainMenu items are now responsive to screen size
- Deathscreen dark overlay also responsive
- QuestList now adds, removes and positions items correctly
- Added coffee low warning text
- Added timer sprite to quests
CREDITS:
Art: sommerlilie (@sommerlilie), Triceraptodactyl (@triceraptodactyl)
Code: Saibotk (@saibotk), piegames (@piegames), Jidbo (@jidbo) and ALoTron (@alotron)
Audio: Himusoka (@himusoka)
Thank you all, <3 See you next time.
Ratings
| Overall | 824th | 3.167⭐ | 29🧑⚖️ |
| Fun | 856th | 2.963⭐ | 29🧑⚖️ |
| Innovation | 609th | 3.13⭐ | 29🧑⚖️ |
| Theme | 857th | 3.037⭐ | 29🧑⚖️ |
| Graphics | 448th | 3.696⭐ | 30🧑⚖️ |
| Audio | 476th | 3.111⭐ | 29🧑⚖️ |
| Humor | 409th | 3.269⭐ | 28🧑⚖️ |
| Mood | 669th | 3.16⭐ | 27🧑⚖️ |
| Given | 40🗳️ | 10🗨️ |
I has some problems taking the objects I don't know why.
Well done
Then, your art is pretty nice and polished, everything goes well together and every item is clearly recognizable / identifiable, which is important in a game like this. The UI is pretty intuitive / understandable.
The music and sounds are nice, the music giving the "be dynamic" vibe.
I didn't encounter any bug with the web build. I was quickly overwhelmed by the tasks to do, and didn't make it too far after the first things to clean-up, but it was fun.
As for what you said about Unity+Git, using Unity since LD38, we've had our share of problems too.^^ Unity being a bit of a pain sometimes. To be fair, we had a lot more problems with Game Maker Studio + Git. The only times we didn't have much problems with Git was when using Monogame. (other problems appeared anyway ~~)
If it can be of any help, here is the gitignore I use : https://gist.github.com/anonymous/bde4fcafe5a0d32e30df1819b2bc262c I'm pretty sure it can be optimized / improved but it works.
**edit :** I didn't see the part about the space in folder paths, well it could be the culprit. In IT it's advised not to put spaces in your folder names, even in "modern days" it can cause some conflicts or problems. Maybe escaping spaces with backlashes would do the trick?
Great job! :)
About GIT I agree with @ogma, you should try to avoid using spaces, you could use CamelCase or Lower_Dash for your folders and files. It can save you a lot of problems.
Good job!
dont worry about the bugs, we all have them in a jams, feel free to fix them when you can ! good luck !