GREED by Ethan Allwood

ABOUT THE GAME:
you are in a dungeon where monsters are trying to kill you for your gold. Killing these monsters will give you more gold. The more gold you have, the heavier you get so you walk slower, also more monsters will be attracted to you if you have more gold, making it more difficult. There are items to spend the gold on which both make you stronger and make you have less gold which means temporarily less monsters. You have two attacks, a stab and a slash with your sword. The slash dos a bit of damage and knocks monsters back, the stab does not knock back much but does a lot more damage.
CONTROLS:
WASD to move. Left click in the direction of the monster to stab. Right click in the direction to slash.
HINTS:
use the slash often as a defensive attack and then only the stab to finish because it will not knock them back enough to keep them away.
walk backwards away from monsters while attacking them to give them less chance to hit you
| Windows | https://allwoodgamedev.itch.io/greed |
| Original URL | https://ldjam.com/events/ludum-dare/40/greed |
Ratings
| Overall | 310th | 3.432⭐ | 24🧑⚖️ |
| Fun | 494th | 2.952⭐ | 23🧑⚖️ |
| Innovation | 533th | 2.738⭐ | 23🧑⚖️ |
| Theme | 418th | 3.286⭐ | 23🧑⚖️ |
| Graphics | 26th | 4.262⭐ | 23🧑⚖️ |
| Audio | 88th | 3.69⭐ | 23🧑⚖️ |
| Humor | 474th | 2.175⭐ | 22🧑⚖️ |
| Mood | 53th | 3.762⭐ | 23🧑⚖️ |
| Given | 39🗳️ | 0🗨️ |
I would say that the main problem with gameplay is that there is apparently no way to heal, and because you are practically guaranteed to take damage at some point no matter what fighting style you use, this is a bit of a problem. The reason I say this is because I never managed to survive long enough to purchase any of the items.
ps. sorry for my bad english
Great concept, though I agree with some comments above that the gameplay itself doesn't feel terribly good. I agree with TheMonsterFromTheDeep in that some healing items would've been great as I also couldn't survive long enough to buy anything. Honestly though it's otherwise a really fantastic game!
Great submission! :grin:
Lots of people have said how it takes a long time to afford items, and I agree, but I wonder if the problem is actually that the common enemies have too much health. If they died in one stab it might feel better and be more manageable to get to 30 coins. Of course, the pacing issue can be solved in several ways but it almost feels like they were meant to have low health and it got changed last minute, or something...
The sharper sword didn't seem worth buying at all, and the stronger arms and pickpocket were better but still not worth the cost. I didn't try the deeper pockets.
I definitely think that the most important thing is to make items cheaper (or something similar, like making it faster to get coins). I think the other commenters' asking for extra features, like a way to heal and stuff, is unfair; it's fine to not have much content and variety and such, since it's a 48-hour competition, but regardless of the difficulty, the 95% bug-dude army can't hold a player's interest for the time it takes to get 30 coins, so the amount of time it takes to do that should be adjusted to match how long it *does* stay interesting for.