TypeBoxer by KScorp
Put your typing to the test. How far can you go before the machine catches up?
You type the words on the left. The machine will type the words on the right. The machine will get faster... quickly. Get as high a score as you can!
Instructions: Type the words on the left side of the screen. When they're entirely green, hit Enter or Space! They'll be sent towards your opponent. Type as many words as possible before the computer catches up to you! After a game over, hit any key to restart.

| Source code | https://kscorp.github.io/LD41/TypeBoxer_src.zip |
| Windows | https://kscorp.github.io/LD41/TypeBoxer_Win_bin.zip |
| HTML5 (web) | https://kscorp.itch.io/typeboxer |
| Original URL | https://ldjam.com/events/ludum-dare/41/typeboxer |
Ratings
| Overall | 500th | 3.146⭐ | 26🧑⚖️ |
| Fun | 159th | 3.625⭐ | 26🧑⚖️ |
| Innovation | 607th | 2.771⭐ | 26🧑⚖️ |
| Theme | 619th | 2.891⭐ | 25🧑⚖️ |
| Graphics | 677th | 2.087⭐ | 25🧑⚖️ |
| Audio | 351th | 2.792⭐ | 26🧑⚖️ |
| Humor | 338th | 2.667⭐ | 26🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
@bcvery1 Thanks for the feedback. I'm using Godot 3, and its HTML5 support leaves a lot to be desired. Sorry that it didn't work for you.
A nice little typer, HTML works for in Firefox so no problem there.
Also, if you mistype a letter and the letter turns red, instinctively, I wanted to press backspace to correct it. Backspace however seemed to clear the whole word to type again instead of just the mistyped letter. I didn't realize at first that you could just press the correct letter at that point to fix the mistype.
Overall a solid entry. Good work.
Yeah, about the backspace. I should have removed that behavior. It's a hold-over from when I was planning the fighting mechanics, in case you wanted to switch the word you were working on. Like you said though, naturally a player will want to backspace their errors, so there ends up being a conflict between what a player expects and what actually happens.
I'll keep that in mind for future games.
I also quite liked the sound effects and the feedback that the player gets, and of course my favorite part is the increasing complexity of the words along with the increase in speed. I actually struggled with some of them! Overall, a very nice job.