Fireball Dungeon by Andrew White

[raw]
made by Andrew White for LD 40 (COMPO)

A top down 2D survival shooter where your a wizard trying to destroy bouncing fireballs to win. You win levels when there are no fireballs left. You can destroy the red fireballs by shooring blue fireballs at them. The more fireballs in the scene, the faster they moveScreenshot (13).pngScreenshot (14).png

How to play: WASD to move LMB to shoot

Timelapse: https://youtu.be/jqy5qsuEklM

Ratings

Overall 480th 3.105⭐ 40🧑‍⚖️
Fun 331th 3.306⭐ 38🧑‍⚖️
Innovation 452th 2.905⭐ 39🧑‍⚖️
Theme 351th 3.432⭐ 39🧑‍⚖️
Graphics 505th 2.838⭐ 39🧑‍⚖️
Mood 462th 2.819⭐ 38🧑‍⚖️
Given 60🗳️ 25🗨️

Feedback

PUR3
14. Dec 2017 · 18:30 UTC
Overall a pretty nice game, it's a bit hard to see whats going on at times and it was really short. Other than that was fun to play and would have liked to play more. Some things I would add however would be a death screen so you know that you've died and something saying I completed a level. Well done, hope to play your next game! :)
cosarara
14. Dec 2017 · 18:48 UTC
Nice game! Maybe there should be a longer cooldown period between shots. Right now the main flaws of the game are that it is very short and not very hard.
🎤 Andrew White
15. Dec 2017 · 03:24 UTC
@pur3 and @cosarara thanks for the feedback. I was rushing at the end and didn't have time to do a lot of playtesting.
webthingee
15. Dec 2017 · 03:53 UTC
Nice work. controls feel good once you play for a few. Also found that an "Asteroids" strategy worked well.
jcsirron
15. Dec 2017 · 04:42 UTC
Interesting idea. I am a fan of most twin stick shooters. I felt like there needed to be invincibility frames after getting hit, though.
BryceLTaylor
15. Dec 2017 · 04:52 UTC
That was fun! It was tricky without being impossible. Nice balance there. There was something strange going on with the collisions of the fireballs that I shot when firing alongside a wall. Sometimes it would just go through it and other times it would slide along the wall. Especially in the level with the square in the middle. It wasn't really a problem, though.

Nice job!
AnnaAD
16. Dec 2017 · 21:02 UTC
Cute game! I liked bouncing my shots off walls and that was a fun mechanic. The game felt a little claustrophobic and hard to get too much control. Maybe it's just me but I think it would benefit from a bigger play area/smaller fireballs and character. Otherwise the fast feel was fun and the mechanics illustrated the theme well! I enjoyed playing!
shubart
17. Dec 2017 · 21:07 UTC
Very good idea
Gurbx
17. Dec 2017 · 21:31 UTC
Fun and different game! I think sound would have added a lot to the experience, but other than that it's pretty great. I like how you get moved around by the fireballs.
Shivur
18. Dec 2017 · 01:17 UTC
Very interesting gameplay,
UmSingeloPugManco
18. Dec 2017 · 18:05 UTC
Nice game, maybe powerups being usable instead of instantaneous would be a nice things, since I mostly had finished the level when the first one appeared.

Also, I second that sound would've added greatly to the experience. Congratulations!
hypp
18. Dec 2017 · 20:20 UTC
I liked it, played through all of the levels. It was nice with the different power ups.
CallumLTurner
19. Dec 2017 · 22:34 UTC
Real nice use of the theme and the variation in power ups are great.
SaFrMo
20. Dec 2017 · 03:38 UTC
Nice! Really difficult at first, but it starts to click after a couple playthroughs. Interesting mechanic and charming graphics, too. Good work!
Benjamin Bos
20. Dec 2017 · 09:18 UTC
I had lots fun playing this game! Good job!
Wheffle
20. Dec 2017 · 23:50 UTC
Nice job! Simple design and really solid execution.
20. Dec 2017 · 23:54 UTC
missclick please delete
notime4games
20. Dec 2017 · 23:55 UTC
Nice game!
Would've been nice with spawning indicators of the fireballs, they seemed to appear from random places and it was hard to position yourself accordingly :)
Took me a while to realize I was damaging myself hehe
UncleChris
21. Dec 2017 · 17:38 UTC
I really liked it, and yes, you CAN be damaged by your own fireballs. VERY good game!
japes
21. Dec 2017 · 18:44 UTC
Solid game, satisfying mechanic. Fun to play! The powerups were cool, I like that they all gave visual feedback as to what they do, there was no confusion.

Was a bit short! More levels, or better yet an endless survival mode would've increased the play time loads.
And off course, sound and a death/victory screen would've been great.

P.S. dig the time lapse! will do one next time.
ping78
22. Dec 2017 · 15:53 UTC
https://youtu.be/6UhXp0Wke3I
lilkrit
22. Dec 2017 · 16:07 UTC
Cool game, I like the wizard looks and the idea. I would change one thing though... Give the player a warning of enemy being spawned close. I often lost health becuase the enemy spawned on me :/
justinooncx
22. Dec 2017 · 19:11 UTC
Nice, simple and enjoyable game. The effect of more fireballs getting faster is hard to notice, though, so it doesn't feel like it's getting any harder... And while it's cool that you get damaged from your own fireballs as well, spamming shots in one direction was still one of the most effective ways to play with almost no risk, since each fireball dealt very little health damage. Finished the whole game in less than two minutes. It's still a neat little game, though!
MrPhil
23. Dec 2017 · 04:20 UTC
Nice tight little package. I like how smooth everything lasted and the challenge level is just right for a first time player. I'd suggest some way of visually telling where the baddies are going to spawn. Good work, many more levels than most people can get done in a jam!
ProdigalSon
24. Dec 2017 · 15:13 UTC
Very nice. When I first read the instructions all I could think of was "You're a wizard, Harry" :P No warning about friendly fire but nice touch and I like the physics on the fireballs as they feel right.
ambi
28. Dec 2017 · 11:10 UTC
I really like how you can even be hurt by your own fire. Makes it much more interesting and unique. A simple 2D shooter. Works well.