Type'n Run by souzanod

In "Type'n Run" you play as a medieval hero fighting through hordes of evil monsters!
Our idea was to mix both 'Typing' as well as 'Infinity Run' games, two genres with completely different reaction times! Every movement is made by typing in the action you want to make, it's easy right?
So in order to make our hero jump, you need to type in "jump". :smile:
The action is only executed when aproaching an obstacle. So when you type "jump" for instance, our hero will jump only when close enough to an enemy, hole or platform. You can kill enemies with "attack", or avoid them with jump. Also you can defend incoming projectiles with the "defend" action.
Have fun! Any feedback is apreciated. :wink:
Command List:
- JUMP
- ATTACK
- DEFEND
Programs used:
Unity, Visual Studio, Krita, Audacity, Busca Coil.
Development Team:
Programming
Danilo Magdaleno
Gustavo Giardi
Art and Animation
Nathaly Rodrigues
Rafael Minoru
Audio
Danilo Magdaleno
| Windows | https://drive.google.com/open?id=1N08jIJWqZXQ0nx-KjxMb0WdN-up6IuQr |
| HTML5 (web) | https://souzanod.itch.io/typen-run |
| Original URL | https://ldjam.com/events/ludum-dare/41/typen-run |
Ratings
| Overall | 638th | 3.405⭐ | 23🧑⚖️ |
| Fun | 577th | 3.31⭐ | 23🧑⚖️ |
| Innovation | 203th | 3.786⭐ | 23🧑⚖️ |
| Theme | 16th | 4.5⭐ | 23🧑⚖️ |
| Graphics | 498th | 3.595⭐ | 23🧑⚖️ |
| Audio | 466th | 3.19⭐ | 23🧑⚖️ |
| Humor | 888th | 2.324⭐ | 19🧑⚖️ |
| Mood | 725th | 3.105⭐ | 21🧑⚖️ |
| Given | 14🗳️ | 12🗨️ |
The game is solid, it has good feeling and is easy to understand. I'm always impress when people do procedural generation in a game jam (or was it just random picking in a pool of level ?).
I think that the queue of order is too generous, I can keep typing "jump" and avoid all obstacles, maybe a secondary objective, like killing certain monster or jumping to get an item would have help to force the player to use all three commands.
One criticism I would make is that the 'jump' command seems a little overpowered: there are plenty of pits and gaps to leap across, so it feels a bit cheaty that I can jump over enemies too! In fact, I don't think I used the 'attack' command at all. But with a little tweaking and more time to test it, I think you could strike a really nice balance.
Great work!
Good job!
I haven't had a situation where that happened, but we will try to reproduce and fix any strange behavior. Thanks again!
I do agree that the game lacks variety, we thought about more enemy types and increasing speed as well, but we couldn't make in time, oh well...
Wow, Spyro! Thanks!
Yeah, our team figured that typing games would be explored, but what we found most cool about mixing it with a infinity run was the combination of two different reaction times!
And variety still is a problem indeed.
And yes, it just random picking in a pool of level. :smile:
We're gonna checkout your game as well!
Thanks for the feedback!
You are the second person to compare the song to Spyro, thanks!!!
And you are right, jump turned out to be really overpowered. :sob:
Some balancing would really come in hand. Thanks again!
I'm starting to see a trend here hahaha
Variety is one of the top problems with our game design indeed.
Maybe we will come back and fix those problems as you guys suggested!
Would appreciate if you gave mine a go! https://ldjam.com/events/ludum-dare/41/left-for-bait
=)
Jump is indeed overpowered, score and a dynamic difficulty was also planned and half-coded but it didn't end up in the game unfortanely.
I'm really happy to see that you guys liked the general idea! (And the song as well, was my first time composing something!).
The game definitely needs some more work, but we are very happy to see that you guys liked our concept!
I adore typing games, and this has a lot of potential, but I had a few frustrations.
- **There is no way to cancel a queued action.** If I type attack, and really needed to jump, I have no way to correct my error. I have to wait for the action to fail, and try again. This works alright if you missed an attack opportunity but...
- **Defend is a death sentence.** The Defend action, if missed, never goes away. I ran through three boulders and lost all my health because I missed the bullet to defend against. There was no way to cancel the action, and it was a frustrating way to fail my longest run.
Overall, I really did enjoy the concept. I almost wish it sped up over time challenging you to type faster to make the levels harder.
Thanks for your feedback!
I ran through the same problem with the defend action as you did only after submitting the game, initially we thought that canceling actions would be too much help and the game should be more punishing, but you are totally right on your observations!
Please check this game again after the jam to possible updates!