Type'n Run by souzanod

[raw]
made by souzanod for LD 41 (JAM)

LD41<em>print</em>1.jpg LD41<em>print</em>2.jpg LD41<em>print</em>4.jpg

In "Type'n Run" you play as a medieval hero fighting through hordes of evil monsters!

Our idea was to mix both 'Typing' as well as 'Infinity Run' games, two genres with completely different reaction times! Every movement is made by typing in the action you want to make, it's easy right?

So in order to make our hero jump, you need to type in "jump". :smile:

The action is only executed when aproaching an obstacle. So when you type "jump" for instance, our hero will jump only when close enough to an enemy, hole or platform. You can kill enemies with "attack", or avoid them with jump. Also you can defend incoming projectiles with the "defend" action.

Have fun! Any feedback is apreciated. :wink:

Command List:

- JUMP - ATTACK - DEFEND

Programs used:

Unity, Visual Studio, Krita, Audacity, Busca Coil.

Development Team:

Programming

Danilo Magdaleno

Gustavo Giardi

Art and Animation

Nathaly Rodrigues

Rafael Minoru

Audio

Danilo Magdaleno

Ratings

Overall 638th 3.405⭐ 23🧑‍⚖️
Fun 577th 3.31⭐ 23🧑‍⚖️
Innovation 203th 3.786⭐ 23🧑‍⚖️
Theme 16th 4.5⭐ 23🧑‍⚖️
Graphics 498th 3.595⭐ 23🧑‍⚖️
Audio 466th 3.19⭐ 23🧑‍⚖️
Humor 888th 2.324⭐ 19🧑‍⚖️
Mood 725th 3.105⭐ 21🧑‍⚖️
Given 14🗳️ 12🗨️

Feedback

Seanale
24. Apr 2018 · 19:54 UTC
I like it! Great idea and use of the theme. Sometimes when the action was done it would be out of sync and cause me to get hurt or fall, but it was still very playable and a great concept!
GregWLyons
24. Apr 2018 · 19:57 UTC
I dig it! Others tried the typing and platform mixing and this one has it so the typing also comes with a strategic element, the ability to QUEUE commands. Well done. Cheers!
felixmreeve
24. Apr 2018 · 19:58 UTC
Cool implementation! Could have had more of the defend/attack bits to add to variety. I really liked the music, reminded me of Spyro!
Marcenat
24. Apr 2018 · 20:02 UTC
It is funny we had the same kind of idea, our game is also about typing command but in a shoot'em up :)
The game is solid, it has good feeling and is easy to understand. I'm always impress when people do procedural generation in a game jam (or was it just random picking in a pool of level ?).
I think that the queue of order is too generous, I can keep typing "jump" and avoid all obstacles, maybe a secondary objective, like killing certain monster or jumping to get an item would have help to force the player to use all three commands.
Rulrite
24. Apr 2018 · 20:05 UTC
Nice job! I like the concept - it's really cool to see an endless runner crossed with a typing game. There's something oddly relaxing about playing it, too, even with the reaction-based gameplay... I think it's due to the cool/dark visuals and the Spyro-esque soundtrack.

One criticism I would make is that the 'jump' command seems a little overpowered: there are plenty of pits and gaps to leap across, so it feels a bit cheaty that I can jump over enemies too! In fact, I don't think I used the 'attack' command at all. But with a little tweaking and more time to test it, I think you could strike a really nice balance.

Great work!
GRaAL
24. Apr 2018 · 20:51 UTC
That is good example of combination - the platformer speed is enough to react on environment and type commands. The only problem I see is that it is a bit monotonic - after 1-2 minutes I think I saw all the cases and just repeat the same actions. Maybe it could be good to insrease speed in time, so additional challenge appears.
Good job!
🎤 souzanod
24. Apr 2018 · 21:15 UTC
@seanale Thanks for your time and feedback!
I haven't had a situation where that happened, but we will try to reproduce and fix any strange behavior. Thanks again!
🎤 souzanod
24. Apr 2018 · 21:16 UTC
@gregwlyons Thank you! :smile:
🎤 souzanod
24. Apr 2018 · 21:23 UTC
@felixmreeve Thanks for the feedback!
I do agree that the game lacks variety, we thought about more enemy types and increasing speed as well, but we couldn't make in time, oh well...

Wow, Spyro! Thanks!
🎤 souzanod
24. Apr 2018 · 21:27 UTC
@marcenat
Yeah, our team figured that typing games would be explored, but what we found most cool about mixing it with a infinity run was the combination of two different reaction times!

And variety still is a problem indeed.

And yes, it just random picking in a pool of level. :smile:

We're gonna checkout your game as well!
Thanks for the feedback!
🎤 souzanod
24. Apr 2018 · 21:34 UTC
@rulrite Thank you for your awesome feedback!

You are the second person to compare the song to Spyro, thanks!!!
And you are right, jump turned out to be really overpowered. :sob:
Some balancing would really come in hand. Thanks again!
🎤 souzanod
24. Apr 2018 · 21:42 UTC
@graal Thanks for the feedback!
I'm starting to see a trend here hahaha
Variety is one of the top problems with our game design indeed.

Maybe we will come back and fix those problems as you guys suggested!
marioman68
24. Apr 2018 · 23:39 UTC
its cool, defiantly different then any endless runner I have played. good job.
fidrik
24. Apr 2018 · 23:40 UTC
Its a cool idea, nice music. I managed to just get through it by typing jump all the time though haha!

Would appreciate if you gave mine a go! https://ldjam.com/events/ludum-dare/41/left-for-bait
Japes610
24. Apr 2018 · 23:53 UTC
Really great! would be awesome to have a score, but love the animation, theme, and background. Could also use maybe one or two more actions to mix things up, or enemies that required more varied actions (double jump, low attack, high attack). Overall great job!!! If you have time would you want to try out our game? https://ldjam.com/events/ludum-dare/41/trivia-kart
Zyuxis
24. Apr 2018 · 23:58 UTC
What a neat idea! I agree that score would have been great in this kind of game to compare one run to another. The mix of infinite running and text commands was unexpected, and I thought a little bit of the old zombie typing games. Thanks for the fun.
SHINBAXTER
25. Apr 2018 · 00:00 UTC
its all about queuing up those "JUMP"s & then just sitting back & relaxing with a bowl of grapes lol. it feels really satisfying to type JUMP at speed, it reminded me of doing fireballs wen i used to play street fighter on keyboard back in the day lol. u shud mix it up so JUMP doesnt beat all lol & maybe add a backspace so u can delete them all in one and quickly type sumthin new if u hav predicted wrong. great theme clash idea tho. top marks!

=)
merrak
25. Apr 2018 · 00:12 UTC
Great idea for the theme! I'd be interested in seeing a "challenge mode" where you didn't have the queue. That'd probably be closer to a combination of endless runner and MUD game.
ludum1118
25. Apr 2018 · 00:14 UTC
Its a nice looking game, but its missing score count and also being able to just keep 5 jump words in a queue all the time means that you can never lose which isn't very interesting gameplay.
🎤 souzanod
25. Apr 2018 · 01:58 UTC
Thank you guys for the feedback!
Jump is indeed overpowered, score and a dynamic difficulty was also planned and half-coded but it didn't end up in the game unfortanely.
I'm really happy to see that you guys liked the general idea! (And the song as well, was my first time composing something!).
FabianLC
25. Apr 2018 · 06:12 UTC
This game really needs a scoring system, it's pretty fun but nothing is there to prove how far you got.
Narudgi
25. Apr 2018 · 15:01 UTC
Lack some feedback/game feel, but damn this concept ! I've already saw it in another game in this jam, but yours is different in the execution : when you type the action it store it and play it after ; the other game immedialy done what you were typing... So really interesting ! Gud idea, fun, gg !
🎤 souzanod
25. Apr 2018 · 18:20 UTC
Thanks guys, you are awesome!

The game definitely needs some more work, but we are very happy to see that you guys liked our concept!
Firesong Bard
26. Apr 2018 · 00:53 UTC
I really enjoyed the concept, and I like the choice to use the command queue (though I agree, a hazard that would make 'jump' a dangerous choice is needed)

I adore typing games, and this has a lot of potential, but I had a few frustrations.
- **There is no way to cancel a queued action.** If I type attack, and really needed to jump, I have no way to correct my error. I have to wait for the action to fail, and try again. This works alright if you missed an attack opportunity but...
- **Defend is a death sentence.** The Defend action, if missed, never goes away. I ran through three boulders and lost all my health because I missed the bullet to defend against. There was no way to cancel the action, and it was a frustrating way to fail my longest run.

Overall, I really did enjoy the concept. I almost wish it sped up over time challenging you to type faster to make the levels harder.
🎤 souzanod
27. Apr 2018 · 00:19 UTC
@firesong-bard
Thanks for your feedback!

I ran through the same problem with the defend action as you did only after submitting the game, initially we thought that canceling actions would be too much help and the game should be more punishing, but you are totally right on your observations!

Please check this game again after the jam to possible updates!