On The Line [multiplayer] by Robinerd
In this online battle arena your friends will become foes as you fight for survival. Only one will remain.
Pro Tip: Stay close to the runes, they'll keep you alive... for a while..
Game by me and spiderspy. We are Carry Castle.
Instructions - Find a friend (or many, up to 10 players) - Start and wait in the lobby, first player will become host. - Host should press start once all are in. - Kill your friends. Last man standings. - Restart game when you get network issues (sorry, didn't manage to get it stable, had to rewrite all network code last 6 hours)
Controls
- W/D to move
- Space to jump
- Mouse to aim
- Click to attack
Thoughts
What a journey it's been! Multiplayer with physics was a big bite to chew but it kind of got together in the end.
Theme connection
Your HP drains over time. Only the runes can keep you going. But they're limited too, essentially limiting the time of a round and also encouraging tactics like starvation/dodging once runes are drained.
Stuff we used
- Unity 2017
- Hand drawn graphics by spiderspy, scanner and photoshop.
- No 3rd party assets except for the player character silhouette.
- Multiplayer done with Photon TrueSync. (still very beta)
| Windows | http://carrycastle.se/jam/OnTheLine_LD39_Windows.zip |
| Original URL | https://ldjam.com/events/ludum-dare/39/on-the-line-multiplayer |
Ratings
| Given | 6🗳️ | 7🗨️ |
Not rating right now until I can play versus someone and learn how to jump.
I'm not sure that bug is because of lag or anything, all other movement was smooth and my connection should have been pretty good.
The hand-drawn style is really nice!
What I'm trying to say is that you have an excellent art and mood: filters, this burton-like design, a simple pvp game (which normally are the most fun games). But polishing is everything and a jam is not the best place for polishing. Summing everything up: make this game a pvp multiplayer with every detail really polished, keeping the art and the "game feel" and it will be a great game for sure.
Great work and good luck!
But as I said, the game on local worked fine (the trees are a bit unpredictable but I think that's a fun part of the game) and the art style look great, big fan of the chromatic aberration filter you used on the corners.
It's a risky and brave move to make a mutliplayer game for a gamejam, for the moment it doesn't really work on multiplayer but I'll keep checking you page for future updates :)