Officer Pain - The Smash Cop by DaragonGames

[raw]
made by DaragonGames for LD 41 (JAM)

Officer Pain is a quite different Detective. His Methods to gather Information's are his Fists. Beat up some suspects to solve their Cases, by hitting them on the right spot and make them reveal their crimes. Mixing a classic Beat'em Up with a puzzle detective Game, two rather Incompatible Genres​.

Controls: WS to Aim AD to Move Shift to Block Space to Hit Hold Space for a charged Shoot.

​You can only hit or block one direction (Up/Middle/Down). You need to hit a charged shoot to Progress the Story. Capture<em>2018</em>04<em>24</em>03<em>27</em>57<em>113.png Capture</em>2018<em>04</em>24<em>03</em>28<em>33</em>256.png

Credits: Producer: Stefan Gerstner (DaragonGames)

Programming: Stefan Gerstner (DaragonGames)

Game Design: Stefan Gerstner (DaragonGames)

Story: Willi Schorring

Musik: Willi Schorring

Art: Robin Hohnsbeen

Ratings

Overall 1106th 2.783⭐ 25🧑‍⚖️
Fun 1146th 2.413⭐ 25🧑‍⚖️
Innovation 984th 2.848⭐ 25🧑‍⚖️
Theme 812th 3.283⭐ 25🧑‍⚖️
Graphics 489th 3.609⭐ 25🧑‍⚖️
Audio 532th 3.065⭐ 25🧑‍⚖️
Humor 388th 3.214⭐ 23🧑‍⚖️
Mood 925th 2.841⭐ 24🧑‍⚖️
Given 30🗳️ 24🗨️

Feedback

GeraldFIngBurke
24. Apr 2018 · 13:51 UTC
The art and design are hilarious, but it does feel a little flat. However, you made a fighting game that works with a reasonable level of complexity within a few days, so hats off to you. It worked!
vkmicro
12. May 2018 · 19:20 UTC
Pretty fun xD had a nice chuckle while playing this glorious game.
Definitely very Joseph style lol

Definitely loved the character art :D very nicely done.

The basic stuff ofc, more variety to enemies would be nice, more combos would be nice.
But still, nicely done :D
good luck getting more ratings.
Rik_Thunder
12. May 2018 · 19:41 UTC
Joseph Jostar...is that you?!
Yetman
12. May 2018 · 20:05 UTC
So this is what Joseph was doing between JoJo part 2 and 3. I wouldn't have been surprised if the charged shoot was actually Hamon.

The game idea is really nice and the story was funny but the game mechanics needs a few enhancements. I finished the game without moving or blocking and only focusing on charging attacks. Some visual representation for the charged attack would be great too. The character designs are great but they feel a little bit out of place in the environment. The music is really nice too. Good job.
dilaragurlek
12. May 2018 · 20:06 UTC
This is hilarious. Good job!
12. May 2018 · 20:34 UTC
Wonderful art, perfect music. I think you should have changed the font type, and also its size and where it displayed - it was tricky to read sometimes.
Jonathan Lorenz
12. May 2018 · 20:44 UTC
I feel like the player is missing some feedback about when he is charging hits. The game was ok but the characters felt a bit motionless. Good work overall!
davidsheadgames
12. May 2018 · 21:33 UTC
The art and music are great, but otherwise, the game kinda felt like a bit of a mess in terms of design and programming, which happens when making a jam game.

I'd suggest maybe some visual feedback for the charged shot, like a progression bar or something.

Also, the text was hard to read because it seemed to pop up behind characters at times. Possibly a dialog box with a pause in the action to let the player read could have helped, though that would have a bit of an impact on the flow of the fighting game itself.

The concept is intriguing and I could see potential in taking the same idea and polishing the mechanics a bunch. A decent idea and effort!

As far as bugs, there's a sound glitch occasionally with the hit noise. I also noticed if you wait it out and let the player's HP counter drain, it just goes into the negatives.
Simon Rahnasto
13. May 2018 · 11:32 UTC
Visually impressive and funny looking characters. It's definitely an interesting mix, and one that I have not seen anyone else do this jam, so kudos for that. I had the issue with the sound and some other small issues, but that's to be expected in a Jam game.


Some things that I would wish for:
- Ability to jump
- Visual feedback from hits (flashing red or something)
- Maybe some kind of combo meter, like how many hits you have gotten in without taking damage yourself.

Well done though!
Goat Toaster Games
14. May 2018 · 02:14 UTC
Great graphics and really funny idea/story!! I had some trouble with the controls though, especially when I couldn't tell if my shot was charged up or not. Nice submission though!
Swagdorf
14. May 2018 · 05:50 UTC
Really nice graphics and a cool concept! I'd definitely have to say it's unique and I'm curious how it'd look with a bit more refinement! As for immediate things to improve, better feedback for hits and a better indicator for where to hit next to 'expose them' would be great! Again, nice work here!
DDRKirbyISQ
14. May 2018 · 06:45 UTC
Hmm, not very playable. Neither blocking nor charged attacks seemed to be functional at all, and so it wasn't possible to progress the game.
Technophage
14. May 2018 · 08:39 UTC
ReviewBot 6045 : I love the game, but it lacks feedback. The charged shoot, notably, and the block, because I did not knew when/if I was blocking (no need for an animation, just a sound or a visual effect would have been enough) or if I landed a charged attack, because that chef don't leave you a lot of time to charge any attack !
I loved the Jojo-esque feeling of the characters, being buff and all that. Congrats on making a fighting game in so little time though !
misterstripey
14. May 2018 · 13:37 UTC
Interesting mash up of detective game and beat-em up! I agree that the game could really benefit from some particle effects and some hints to teach the player what to do in the levels. Thanks so much for sharing!
Poio
14. May 2018 · 19:30 UTC
Thanks for playing my game, here's my review of yours :
I struggled to handle the controls and as many others said, it lacks feedback, and the gameplay is a bit flat.
The graphics are nice, but I can't help thinking that you wen't for too much details and got caught by the deadline with very few frames. Been there. Done that. xD

Given that the specificity is in the texts, they desserve to be highlighted a lot more.
csanyk
15. May 2018 · 01:27 UTC
I couldn't seem to get a charged shot to work, so couldn't get very far in this.

I liked the art style. The fighting game part of this was fairly weak, due to hit detection. It was hard to move, and the attacks didn't have much range, and it wasn't very obvious when an attack succeeded. A 2D fighter in GameMaker isn't easy to pull off in a weekend, so I'm impressed you got a basic engine working at all, not so worried about the polish. But it needs some polish.