Officer Pain - The Smash Cop by DaragonGames
Officer Pain is a quite different Detective. His Methods to gather Information's are his Fists. Beat up some suspects to solve their Cases, by hitting them on the right spot and make them reveal their crimes. Mixing a classic Beat'em Up with a puzzle detective Game, two rather Incompatible Genres.
Controls: WS to Aim AD to Move Shift to Block Space to Hit Hold Space for a charged Shoot.
You can only hit or block one direction (Up/Middle/Down).
You need to hit a charged shoot to Progress the Story.

Credits: Producer: Stefan Gerstner (DaragonGames)
Programming: Stefan Gerstner (DaragonGames)
Game Design: Stefan Gerstner (DaragonGames)
Story: Willi Schorring
Musik: Willi Schorring
Art: Robin Hohnsbeen
Ratings
| Overall | 1106th | 2.783⭐ | 25🧑⚖️ |
| Fun | 1146th | 2.413⭐ | 25🧑⚖️ |
| Innovation | 984th | 2.848⭐ | 25🧑⚖️ |
| Theme | 812th | 3.283⭐ | 25🧑⚖️ |
| Graphics | 489th | 3.609⭐ | 25🧑⚖️ |
| Audio | 532th | 3.065⭐ | 25🧑⚖️ |
| Humor | 388th | 3.214⭐ | 23🧑⚖️ |
| Mood | 925th | 2.841⭐ | 24🧑⚖️ |
| Given | 30🗳️ | 24🗨️ |
Definitely very Joseph style lol
Definitely loved the character art :D very nicely done.
The basic stuff ofc, more variety to enemies would be nice, more combos would be nice.
But still, nicely done :D
good luck getting more ratings.
The game idea is really nice and the story was funny but the game mechanics needs a few enhancements. I finished the game without moving or blocking and only focusing on charging attacks. Some visual representation for the charged attack would be great too. The character designs are great but they feel a little bit out of place in the environment. The music is really nice too. Good job.
I'd suggest maybe some visual feedback for the charged shot, like a progression bar or something.
Also, the text was hard to read because it seemed to pop up behind characters at times. Possibly a dialog box with a pause in the action to let the player read could have helped, though that would have a bit of an impact on the flow of the fighting game itself.
The concept is intriguing and I could see potential in taking the same idea and polishing the mechanics a bunch. A decent idea and effort!
As far as bugs, there's a sound glitch occasionally with the hit noise. I also noticed if you wait it out and let the player's HP counter drain, it just goes into the negatives.
Some things that I would wish for:
- Ability to jump
- Visual feedback from hits (flashing red or something)
- Maybe some kind of combo meter, like how many hits you have gotten in without taking damage yourself.
Well done though!
I loved the Jojo-esque feeling of the characters, being buff and all that. Congrats on making a fighting game in so little time though !
I struggled to handle the controls and as many others said, it lacks feedback, and the gameplay is a bit flat.
The graphics are nice, but I can't help thinking that you wen't for too much details and got caught by the deadline with very few frames. Been there. Done that. xD
Given that the specificity is in the texts, they desserve to be highlighted a lot more.
I liked the art style. The fighting game part of this was fairly weak, due to hit detection. It was hard to move, and the attacks didn't have much range, and it wasn't very obvious when an attack succeeded. A 2D fighter in GameMaker isn't easy to pull off in a weekend, so I'm impressed you got a basic engine working at all, not so worried about the polish. But it needs some polish.