House Party by Richard141289
Here is my Ludum Dare Submission

All the animations in the game are procedural, there are no keyframe animations in the game.
Things we can do in game :
Stand, Walk, Jump , Punch (left and right), Grab (left and right) , Pull, Push, Move hands freely , Slam, Throw, HeadButt
Player can combine all these moves
Tools used :
Unity, Audacity, Blender, Krita
It is a Physics Based fighting game. I got stuck spending all of my time in implementing the fighting mechanics, I had no time to play test the game even once. Im sorry if the game is crap
Theme / Idea :
So the theme was The more you have the worse it is.
The game : The more guests you have, the worse your migraine (Player Controls) get. You have thrown a house party, and there are some uninvited guests. They smoke, break your furniture, fight with each other. This causes you headache, a severe migraine headache. The players movement becomes extremely difficult to control as the headache increases
Game Rules :
Goal is to survive as long as possible. You will have to throw the guests out of the backyard to survive. The more guests there are, the worse your headache gets. You can punch, push, pull, slam or throw them. Do whatever it takes to kick them out. You have to throw them beyond the knee high - white bounding wall
Controls :
*Controls for KeyBoard and Mouse: * WASD to move; Tap Left or Right mouse button to punch; Hold Left or Right mouse button to Grab; Shift to Lift; Q - Headbutt; Space - Jump
Controls for Controller: Tap LB or RB for left or right punch; Hold LB or RB for left or right grab; After grab use right stick to move the hands freely; X - Headbutt; A - Jump
Some in game footage :
https://www.youtube.com/watch?v=iO5PbZvLmHg
Things that can be done in game :
*Walk *

* Twirl *

* Jumps *

* Punches *

* After Grabbing, the hands can be moved freely *


* Attacks can be combined, like Grab with one hand and Punch with the other *

* Multi-Directional Headbutts *

* Slams and Throws *

* Goal is to throw them outside the bounding wall *

| Windows | https://richarddilip.itch.io/house-party |
| Original URL | https://ldjam.com/events/ludum-dare/40/house-party |
Ratings
| Overall | 239th | 3.774⭐ | 44🧑⚖️ |
| Fun | 31th | 4.088⭐ | 42🧑⚖️ |
| Innovation | 88th | 3.915⭐ | 43🧑⚖️ |
| Theme | 559th | 3.463⭐ | 42🧑⚖️ |
| Graphics | 251th | 4.048⭐ | 44🧑⚖️ |
| Audio | 539th | 2.974⭐ | 40🧑⚖️ |
| Humor | 27th | 4.188⭐ | 42🧑⚖️ |
| Mood | 395th | 3.5⭐ | 42🧑⚖️ |
| Given | 32🗳️ | 8🗨️ |
I like the concept and the execution. It's a lot of procedural fun. Had a good time inventing moves to take out partygoers with.
The party was missing some music though.
Well done creating a fun and animated 3D game.
It looks amazing though, can't wait to try it out! :)
Here is my playtest:
https://www.youtube.com/watch?v=EOm84rj76i8
@videojames Im glad you liked the game, I will surely add multiplayer mode and a survival mode where we can fight the AI
@sharon-anquetil, throwing works just like in real life, if you let go of the object that the player is holding, while the hands are in motion, the character will throw that object. So after holding onto the object using left click + right click, press shift to lift, and when the object starts moving, let go off the left click and right click. I know the controls are difficult, I will work on improving it.
Why no web build? It's Unity?
Check out our **Voxel Mob Arena** here:
https://ldjam.com/events/ludum-dare/40/voxel-mob-arena
I am planning to build a different game based on this , with multiplayer stuff and kinda like powerstone
https://richarddilip.itch.io/house-party
The art style is simple but it fits the game very well. It's a bit hard to remember all of the keys during the game, so maybe you could add the option to check them in the pause menu or group the action keys together, just as WASD keys are grouped.
I didn't understand how to throw the guests like in the gifs, so I would just drag them outside. The sound effects were nice too.
About the physics mechanic, would you consider a post about how you made the ragdoll effect? We wanted to do the same kind of movement for LD 38 but ended up not finding stuff about it, so I am really curious on how to do it (I still want to). So I'd love to know how you did it.
Overall, a polished and fun game, congratulations :)