Showdown by Shodanon
Showdown is a mix of western & cyberpunk genres.

On the outskirts of galactic civilization, a new Wild Frontier has created a place for outlaws to dwell and prosper. A team of highly advanced deputy fembots has been sent to neutralize a cell of desperado gynoids. You are a Sheriff AI, controlling the best, cutting edge cybernetic warrior of them all.
The bot you will control has enhanced reflexes which makes her perceive time in slow-motion whenever they don’t move. Use this advantage to dodge bullets, plan your moves and precisely aim at your targets.
Download: Recent version (Windows): https://mega.nz/#!t4cVlRbD!tL1ZPN3KSo7hvWny-PXGSIuIaUXVnhgkTgir30I7P6M original jam version: https://cwook.itch.io/showdown

Controls
WASD: move
Left mouse: fire
F: pick up weapon
Right mouse: drop weapon
Space: jump
Left control: crouch

Team: A rag-tag team of amateur gamedevs, some of which worked together, while some joined out of pure curiosity how much of a trainwreck this would be. We had a lot of fun while brainstorming and making the game, hope you’ll find playing it as enjoyable.
Programmers: county-agent, Cwook, ProtoMagicalGirl
Artists: Ostoru, Shodanon, TrollSlayer
Audio: Jabsley
Music: Zvierz & Miśbaton
Special thanks to our friends, families and online communities that brought us together
| Windows | https://mega.nz/#!t4cVlRbD!tL1ZPN3KSo7hvWny-PXGSIuIaUXVnhgkTgir30I7P6M |
| Windows | https://cwook.itch.io/showdown |
| Original URL | https://ldjam.com/events/ludum-dare/41/showdown |
Ratings
| Overall | 1183th | 2.357⭐ | 30🧑⚖️ |
| Fun | 1167th | 2.286⭐ | 30🧑⚖️ |
| Innovation | 1191th | 1.944⭐ | 29🧑⚖️ |
| Theme | 1185th | 2.054⭐ | 30🧑⚖️ |
| Graphics | 1016th | 2.537⭐ | 29🧑⚖️ |
| Audio | 715th | 2.5⭐ | 29🧑⚖️ |
| Humor | 866th | 2.386⭐ | 24🧑⚖️ |
| Mood | 981th | 2.732⭐ | 30🧑⚖️ |
| Given | 38🗳️ | 16🗨️ |
Hi! So, one of the members of your team posted a suggestion for a change to the way LDJam is run.
There where a lot of negative responses, and --I'm not sure what I was thinking, but-- I felt the need to add my own half-baked ideas to the stream of negativity.
I apologize for my part in what might've felt like a pile-on, and hope there's no hard feelings. You've given me something to think about at least!
Therefore, I've decided to review at least this game, despite not finishing my own this time around.
This, of course, by the rules and website design, means I'm not allowed to rate, but can only use my words; a little irony which you might find amusing :slight_smile:
---
Let's start of with some things I liked and then list I few things I didn't.
The animation that plays during the gun pick-up is a nice little touch. As an aside, in contrast to the previous commenter, I found that I _could_ pick up the guns the opponents dropped.
There seems to be a _lot_ of modeled environment, as well as the guns themselves. I found myself wanting to explore the top of the city, the giant pair of runways that seems to exist near the clouds, but could find no way up there. Perhaps this was due to the excellent music, which in concert with the lighting created a tense but mysterious atmosphere.
I also think the slow-down mechanic is a neat idea, and working quite nicely. A sort of 'softer' version of Super Hot. Feels satisfying. (Is there a reason the guns are in their stomach? Despite the little back-story posted here, I'm still not sure _why_ I was shooting.)
First impressions where not nearly so glowing, the web-build didn't grab my mouse-pointer, and (but perhaps this is my mistake) because I only read the description later, I didn't know you could pick up the guns. In my defense, 'F' is not really an accessible key. (Or is this on purpose?)
The controls feel incredibly floaty, but more than that, a little uneven. It sometimes feels you're moving more than other times, as if you're on some rubber band. I also got stuck sometimes. Fortunately, when I did get stuck, jump always worked, although jump doesn't seem to work some other times.
Also, like people have said, game over does very little at all (besides playing a sound-effect). Which isn't so bad when you're at 0 HP but still want to explore the level, but it feels less fine if you've fallen down a pit (again), but still want to explore the level.
Lastly, I don't think Western and Cyberpunk are, even on the surface, incompatible. They've got a lot in common! But that's a very minor point, the theme is there to inspire, not to deny.
All in all, there's _something_ good here, I think, but it's suffering from a bad first impression.