Comms by Biocrust
You're trapped in a space station with an invisible entity. Understand it, survive it, and remember to stay in the light. The game received a major graphics update on 8/5/2017.
Below are 2 links: click the first one to get the game for free, or the second one if you want to support the project.

| Windows | https://biocrust.itch.io/comms/download/lir2GbzFWhpOJcf1jsMZd375vcRGouXNlOsrZRhc |
| Windows | https://biocrust.itch.io/comms |
| Original URL | https://ldjam.com/events/ludum-dare/39/comms |
Ratings
| Overall | 262th | 3.6⭐ | 27🧑⚖️ |
| Fun | 360th | 3.24⭐ | 27🧑⚖️ |
| Innovation | 232th | 3.4⭐ | 27🧑⚖️ |
| Theme | 427th | 3.48⭐ | 27🧑⚖️ |
| Graphics | 181th | 4.12⭐ | 27🧑⚖️ |
| Mood | 25th | 4.24⭐ | 27🧑⚖️ |
| Given | 23🗳️ | 5🗨️ |
-m
So I think I have to clarify this here:
The monster is afraid of light. It only lives in the dark. When it's in light, it becomes quiet and safe, although it still interacts with the world and can turn the lights and transmitters off. Also, it only chases after you if you provoke it with flashlight. And sometimes it sits quietly waiting for you to walk into it. You have to listen closely for hissing sounds or use flashlight in that case (the provoked monster will run after you for some time but if you make it to a lit room you'll be safe).
Hope this helps!
Anyway, the part that really started to get to me was the footsteps that weren't mine. The spooky ambient sounds helped as well as the whole blinking radar thing. These plus the crisp graphics really helped put me in the perfect place to get a good scare. Great job!
Edit: I've read the initial description and your comment about the light - that makes more sense. I should've used the lights more extensively. I like the power mechanic related to this, but it might also have been cool to have that shown somewhere for the player, to have the kind of power management/balancing stuff found in Five Nights at Freddy's. Still, awesome stuff!