Click by shabam

[raw]
made by shabam for LD35 (JAM)
A short horror platformer.

Click to shapeshift
You can not be seen when you are a dog, but you can not be a dog forever.
Dont get close to the dark ones when you are not a dog.
F11 toggles fullscreen

I made all the art except for the trees and background

Ratings

Coolness 37% 1626
Overall(Jam) 3.39 393
Fun(Jam) 2.94 693
Innovation(Jam) 3.11 501
Mood(Jam) 3.89 86
Theme(Jam) 3.61 334

Feedback

BigBrother
18. Apr 2016 · 05:00 UTC
This is amazing. I love the Phosphor raster effect on the screen, it really adds to the atmosphere!
DcrDro
19. Apr 2016 · 11:06 UTC
Nice idea, but it's hard to pass through all enemies :) and nice art!
Saiodin
19. Apr 2016 · 21:42 UTC
Pretty hard. I would almost guess the enemy placement is random and therefore sometimes you can't even get far. The graphics are good, I really like the transformation animation. The music got a bit annoying since it is very high-pitched and loud.
Asturk
23. Apr 2016 · 01:33 UTC
Good game! They really have good graphics and the sound really match with this world. But try to balance a little more this game, there are times we don't really get any chance to pass through the enemies as dog in time! But nice project, keep up the work!
Postcursor Laboratories
02. May 2016 · 06:22 UTC
The aesthetic is incredible, but it feels like you can't get past the enemies in dog form, and you don't get a good sense of how close you can be to a dark one before they see you, and sometimes you seem to get slower unpredictably and can't move past them. Despite all that, the art and mood is great, and with a bit more work it could be an awesome game.
Crowbeak
02. May 2016 · 07:58 UTC
I really like the graphics, but without knowing how far I have to be to avoid being seen when not in dog form, I couldn't get far.
Pantelis Petsopoulos
02. May 2016 · 12:14 UTC
great game!
Mordokay
02. May 2016 · 12:25 UTC
Liked this game very much! It matched the theme perfectly .. the mood was great because of the sound and the graphics were very well made. +1
TheCain
10. May 2016 · 00:45 UTC
Looks good, but I have an issue with the fact that if the counter reaches 0, you lose automatically. Shouldn't it be you switch back, and then it checks if you are seen?
Also, you can't skip the beginning custsceen