A Binding Contract by Kyrio

[raw]
made by Kyrio for LD 44 (JAM)

A Binding Contract tells the story of a poor lad rendered into a detached soul, who now has the ability to steal LIFE from moving objects and use it to bind inanimate items together.

I wrote a postmortem on the making of this entry. Check it out!

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This is a prototype which I made solo for the compo, and used a couple of jam hours to finish. This was my first Ludum Dare, and with my limited art skills I struggled to find enough time to both make nice assets and implement my initial ideas. So what you'll play is a nicely wrapped point-and-click scene that should hopefully represent what I wanted to make.

Regardless, I'm excited to share it. As a complete pixel art novice, I made all the assets during the compo and tried to give them a uniform style (thanks to Daniel Linssen for the font!). While there's not much in the way of a game, I successfully bent the free version of Construct 2 to the weird wills of my project, which is something!

I'm attaching the source as well since most assets and systems were made during the compo. The project is a bit messy since I did a few things that C2 isn't really made for. If you do check it out, feel free to ask questions in the comments!

:warning: Bug: You can go back to the menu after playing, but it turns out I'm not resetting some variables properly. This means if you hit "start" again, you won't get a proper new game, so I suggest you hit F5!

Ratings

Given 3🗳️ 3🗨️

Feedback

Matthew Hrehirchuk
30. Apr 2019 · 00:23 UTC
even though the game was a prototype, i still enjoyed it. the idea was smart, and the graphics fit the game really well. nice work.
Memel06
30. Apr 2019 · 19:59 UTC
graphics assets were incredibly polished for a jam entry.

Maybe too much! Remember to be in scope, and to give the right weight to every game part

I wanted to play more and with other objects connect, it was really too short!

I had fun, thanks for your work
🎤 Kyrio
30. Apr 2019 · 21:18 UTC
@matthew-hrehirchuk @memel06 Thanks for the kind words, really! I believe there's a lot of cool things to do with this idea, but as I kept working on the presentation I ran out of time to think about what interactions I'd put in the compo version, let alone implement them. So I'm glad you liked what you did get to play :slight_smile: I'll try to fight my overpolishing habits next time to ship a more complete game.
Ekilibr
04. May 2019 · 16:03 UTC
I'm not sure to entirely get your initial thought for the project. It seems like having a couple of rooms would've helped to better understand the subject :)

Anyway congrats for coming to Ludum Dare and actually challenging skills that are out of your comfort area!
🎤 Kyrio
04. May 2019 · 21:42 UTC
@ekilibr Yeah, that was the plan. I wanted the house to be a tutorial, but that alone turned out to be a lot of work. Thanks for rating the game, and for your advice!
Annie Owl
05. May 2019 · 17:02 UTC
Right now puzzles that you've created are kinda confusing, but I really love the core concept of the game. If you develop this idea into something bigger, this can be a great puzzle game :slight_smile: