Can't save them all! by lilou_cormic
100 people are trying to get to safety, they won't all make it. You will have to sacrifice the few to save the many.

Move groups of people (yellow circles) one space at the time to get to safety (orange star). Avoid the kamikaze attackers (red circles). If two groups go on the same space, the will join as a new group.
Controls: Mouse (Left-click) - Click to select group - Click highlighted tile to move selected group
LD first-timer. Made in Unity 2018.3.0b12. Used cgMusic v1 for music and Bfxr 1.4.1 for sound effects.
Ratings
| Overall | 189th | 3.561⭐ | 35🧑⚖️ |
| Fun | 108th | 3.636⭐ | 35🧑⚖️ |
| Innovation | 104th | 3.606⭐ | 35🧑⚖️ |
| Theme | 49th | 4.136⭐ | 35🧑⚖️ |
| Graphics | 486th | 2.076⭐ | 35🧑⚖️ |
| Audio | 276th | 2.894⭐ | 35🧑⚖️ |
| Given | 30🗳️ | 18🗨️ |
Not a fan of the graphics but it's the only thing I can say, the mechanics work great and it's well balanced.
Good job!
@0x0 Thanks! Decided to make sure the game worked well before working on the visuals. However I didn't have time (or skill) to get back to it in the end.


@vlad11 Thanks! I might do a post-jam version with different boards, changing size and adding obstacles.
@smeax Thanks! Graphics where last on my list, had to *sacrifice* those.


Also, I found that the score didn't always add up to 100. I'm guessing that's just a bug?
Technicaly it's perfect and reach the all the goals. Hurray !!!
@cincerteri @t1a2z Thanks for playing!
@steel-dev Thanks! I did indeed have fun.
@niterich Thanks! Two player mode could be a thing. I only noticed the score not adding up from the screenshots of players a couple of days in. Oops!
@royur Thanks! AI does need some tweaking.
@digitaldude555 @mrleeperry @jihem Thanks a lot! I do plan on having different board layouts. I may add different types of enemies as well.

you can see the kamikaze attacker on the right stays still although it could destroy my people every time.
But even with the current AI, I had a lot of fun with the game, and I really liked how the sacrifice theme was realized here. In my best game, I managed to save 88 people.
@omiya-games Thanks! It was much harder at first but you needed to play multiple times to get the hang of it. As this is a game jam I wanted it to be more accessible for different types of users in their first playthrough.
@arron-fowler Thanks! I actually plan to use chess pieces. Players would start as a pawn and then could upgrade to a "stronger" piece when the number is high enough. Working on the idea.
Also, after learning the AI it became pretty easy. The AI could use some tactical improvements, like the AI didn't move the other circle sometimes even though it would have been better.
Overall it was pretty good and fits the theme :-)
The game could use some graphical theme. From the music I can already imagine it having medieval theme. Red being rogue knights or robbers and player pieces wandering nomads or peasant trying to get to better lands.
++ for the options. That is rare thing to see in jam games(including my own games :D)
Graphics is very basic, but does the job, music is interesting, not too distracting. All in all, great work! :D Thanks for making this, and see you next time! :)