Judgement Day: The Board Game by hhsaez
Overview
A shooter-based board game with active-turns battles using cards.
Story
You wake up in a base on Mars, only to realize the place has been overrun by demons. Fight your way out and uncover the truth behind this nightmare.
Screenshots

How to Play
- Click on the MOVE button to walk around the board
- Each room will trigger an encounter, which could end up in combat
- Combat is executed using active-turns. Each card has a cost in action points.
- Action points regenerate over time
Notes
Although the main mechanics and story are working, there are no menus and the game restarts automatically after the ending. All graphics are place holders and there are no sounds either.
Feel free to comment if you have any suggestions or improvements for the gameplay.
I made the game by myself and I originally intended to release it for the compo, but I underestimated the complexity of what I was trying to accomplish and the gameplay alone took a lot of more time than expected. I did manage to complete a playable version for the Jam, though, which is a huge victory. I learned a lot along the way and I'm going to be back for LD42.
Thanks for playing!
| macOS | https://hhsaez.itch.io/judgement-day-the-board-game |
| Windows | https://hhsaez.itch.io/judgement-day-the-board-game |
| Original URL | https://ldjam.com/events/ludum-dare/41/judgement-day-the-board-game |
Ratings
| Overall | 762th | 3.297⭐ | 34🧑⚖️ |
| Fun | 843th | 3⭐ | 33🧑⚖️ |
| Innovation | 961th | 2.875⭐ | 34🧑⚖️ |
| Theme | 818th | 3.274⭐ | 33🧑⚖️ |
| Humor | 785th | 2.532⭐ | 33🧑⚖️ |
| Mood | 517th | 3.371⭐ | 33🧑⚖️ |
| Given | 46🗳️ | 24🗨️ |
I'm not sure how it happened, but after playing for a bit the screen went dark and all I could read was the red text. I quit after that point and will restart to see if I can make it all the way through.
About the story, at some point during the development I knew I would't be able to complete the game and I had to choose between adding some graphics and audio, with just enough text to justify each encounter, or going all-in on the story. The latter seemed to me to be the right call. I'm glad you're linking it.
@Arch about that crash, some of my friends are getting random crashes as well. I'm working on trying to identify them and hopefully I'll be able to come up with a fix later.
Thanks again everyone!
I enjoyed playing it. I wish the abilities were in the same spot each time. I found myself clicking the same position and not getting the ability I wanted. Maybe if you can't use an ability have it grayed out or something. Also the AP system is great.
Thanks for the comments!
Thanks for playing!
@theamazingb I improved text readability in the latest build
Thanks!
If you decide to continue developing this game, I could see it turning into something really fun. It would be cool if you could decide where to go, or have a decision of what card to take in each room to add to your deck.
Congrats on finishing!
Was fighting through your game holding my breath.
Great balance! Finished your game with 1hp left.
My advice - just find a decent 2D artist to draw you an UI, background/enviroments, pics of monsters and space marines... add some creepy sounds, some non linear plot or ability to choose which room to enter - and you'll have a cool space visual novel with board/card game elements.
Thank you for the fun I had.