Tibet Quest by hawke
A samurai travelled to Tibet on a life quest to find Shambhala and gain immortality. Trade your dwindling life energy for magic powers to defeat your enemies. Defend then attack. Destroy enemy spawns and replenish life energy at wells.

coding, level design & gameplay: Stratulat Ștefan (@rapter)
art & animation: Naghirneac Roman (@hawke)
| HTML5 (web) | https://rapter.itch.io/tibet-quest |
| Original URL | https://ldjam.com/events/ludum-dare/39/tibet-quest |
Ratings
| Overall | 542th | 3.169⭐ | 79🧑⚖️ |
| Fun | 583th | 2.896⭐ | 79🧑⚖️ |
| Innovation | 596th | 2.76⭐ | 77🧑⚖️ |
| Theme | 498th | 3.382⭐ | 78🧑⚖️ |
| Graphics | 249th | 3.974⭐ | 80🧑⚖️ |
| Audio | 392th | 3.039⭐ | 78🧑⚖️ |
| Mood | 353th | 3.347⭐ | 77🧑⚖️ |
| Given | 76🗳️ | 70🗨️ |
Next to a fountain you can drink water, if you press E, water will fill your life with 30 units,
If fountain is empty, interacting with it will not get you anything but from the beginning all the fountains are full.
The sound and art were phenomenal, and the gameplay had many interesting features.
Good work!
However thanks for your feedback ^..^
I did beat the game and found it fun.
Scrumplesplunge (@scrumplesplunge) --> Destroy Spawners :)
There is a problem with the enemy spawn, too quick. They respawn almost at the same time you kill it.
However ,Thanks for your feedback ! ^..^
However , Thanks for feedback!! ^..^
The game was too hard for me, became tedious after fourth try. Weird mapping of jump, tricky to take control of. Also, I had to change browsers to make it work (crashes in chromium).
Otherwise really neat game, quite fun, would give it another try to attempt progressing in it :)
Overall, solid art and sound. I suspect you probably ran out of time to polish the gameplay which is a shame. Love to see an improved version though!
Good job!
Finished your game!
Lot of work was done, and it is really good, but on my opinion it lacks playtesting and game design fixes.
Stucked on this moment for a long time and closed the game:

But then opened the game second time a little bit later and figured that I need to jump and attack the scroll.
### On my opinion there is a few main game design problems which should be fixed:
1. **To kill everyone** you can just hold "F" (defense key) and quickly repetitive click on "Space". Or **just click "Space" really fast** during the run. This point removes any challenge from the game completely.
2. **Really hard to figure how to destroy spawn points on statues.** To make player feel how to destroy spawn points it will be enough to implement an animation of spawn points taking damage. Because for my first two runs I did not figured out that I should attack scrolls. For all the scrolls before the statue I thought that deactivation triggers when I running through them.
3. When you can not figure out how to destroy spawn points, **frequently spawning units with repels on spawns** becomes really frustrating. It can be fixed by placing at least a few spawn points on start of the game with bigger spawn cooldowns. This will make a clearer understanding for the player how to interact with spawn points from the beginning.
Also you can just make a platform near the first statue spawn point and everything will become pretty clear.

### To summarize - it is a great job and it is finished. It mat become better, but despite my recommendations, I really like it! :)
1)Spam [F + Space];
2)OY axis issues;