Where is mommy? by jQnas

Hey guys,
We are a german team of 4 members. We came up with our game "Where is mommy?". We do not want to explain too much in this post, but you play a little girl that has to find her mom. The game has horror and puzzle elements.
All assets including all of the graphics and music/sounds are created from scratch.
If you like the music: https://soundcloud.com/rahtainka
Have fun with our entry,
Team Banana4Life
Website: http://banana4.life
Twitter: @bananafourlife
Jam-Version
- Web version: https://banana4life.github.io/WhereIsMommy/submission-3
- Download (Windows, Linux, OSX): https://github.com/Banana4Life/WhereIsMommy/releases/submission-3
- Source code: https://github.com/Banana4Life/WhereIsMommy
Improved Post-Jam-Version
We have read your feedback and integrated it into a new version of the game that features a few gameplay changes:
- Web version: https://banana4life.github.io/WhereIsMommy/latest
- Download (Windows, Linux, OSX): https://github.com/Banana4Life/WhereIsMommy/releases/latest
CONTROLS
- MOVE AROUND: WASD
- LOOK AROUND: mouse
PICKUP/USE STUFF: run against it
CHANGE VOLUME: mouse wheel
- EXIT GAME: press ESC twice
Controller support might require stick remapping.
Sound and Headphones recommended!

CREDITS
Music & Sound: Katharina
Code: Anselm, Phillip
Art: Jonas
Playthrough (German with English subtitles)
https://www.youtube.com/watch?v=bNqajszPqy0
Known bugs
- On Linux you may have to use windowed mode, otherwise mouse support might not work.
Ratings
| Overall | 94th | 3.92⭐ | 52🧑⚖️ |
| Fun | 170th | 3.58⭐ | 52🧑⚖️ |
| Innovation | 252th | 3.388⭐ | 51🧑⚖️ |
| Theme | 424th | 3.36⭐ | 52🧑⚖️ |
| Graphics | 205th | 3.98⭐ | 52🧑⚖️ |
| Audio | 18th | 4.306⭐ | 51🧑⚖️ |
| Humor | 439th | 2.439⭐ | 43🧑⚖️ |
| Mood | 6th | 4.551⭐ | 51🧑⚖️ |
| Given | 73🗳️ | 84🗨️ |
The camera's point of view was a bit rough but it was manageable.
Well done, I enjoyed the game and never felt stuck even when trying to figure out the next segment.
As others have mentioned - the controls and camera could be improved. Maybe the character herself should be smaller as well... she almost filled the width of the corridors, making her feel a little too big at times.
Did reach the end, but didn't fully get the story - what DID happen to the parents? And, why was I leaving bloody footprints on the floor (I guess those were mine... at first they scared me :grin: ).
Either way - this was a great little horror game, and I genuinely felt the need to complete it.
Overall great feel. I like the kind of incongruence between the voxel graphics and the live voiceacting.
My only real gripe was the child getting scared and running to a candle, this is neat the first few times but it started happening at seemingly random; I assume it has to do with the ambient light around because she would gasp quite often if I turned and my flashlight was near or passed into the wall.
Overall I enjoyed the horror theme, the art was alright and most of it meshed well. I really liked the look of the main character. Good job guys.
Like people are saying, the movement felt a bit clunky. Instead of having ground movement be independent of looking around, I'd have the mouse control direction and then keys control forward and backward. That way it has more of a two joystick feel. But great job!
I am not much into horror type games personally, so that probably impacted my enjoyment of the game.
Graphics were quite nice given the time frame.
I found it odd that there was a lit candle in a child's room. Maybe that is more common in other parts of the world then where I live... but I wouldn't personally have open flame around my kids unsupervised.
Also, was odd that I couldn't pick up a candle.. seems like the first thing one would do if venturing out in the dark given that it seemed to be the primary light source.
was unclear by the voice over at bumping into the unlit candles if it meant, that if I had matches I could light it or if it was just a voice over pointing out the unlit candles.
Camera was a little steep I thought. It would be cool if the angle was infact the view of what the girl was afraid of.
Aside from that the mood was really well done. The LoFi aesthetic totally worked. Props on music and sound of course. The candles and matches were a tad odd to for such an young child but then again, I've never razed kids and candles are environmentally responsible.
Also, where tf is mommy
The sound design is really good. I only have one other complaint. The movement, the longer you walk without bumping into anything the faster you become, it feels more like driving a car than a walking girl.
OTher than that I enjoyed it
I really enjoyed the concept of using light and shadow to show/hide objects. While there were no real scary monster/things, I played the game convinced that I will run into them, which made the pipes/some objects seem extra scary when my flash light scans through them. Another great moment was when the light revealed the footsteps I had (it took me a while to realize that was my footsteps though... I was thinking "WHOS FOLLOWING ME"). I just wished there were more light/hidden puzzles involved. Overall, really enjoyable experience. Nice song and zoom out animation at the end too!
I can't handle horror.
You nailed it, guys. You just nailed it.
The controls feel a bit floaty, but the camera helps make the game more tense as you can't really see far.
Graphics work, but could use some more details (specially the character) as everything feels too "flat".
I like the style of the game and I like the idea. However, as others have mentioned, the camera doesn't let you see some of the doors which is a little infuriating. I assume the little girl gets scared of the dark and that's why she runs back to her room. However, when I got to the room with the key and the unlit candle - I could only spend a few seconds in there before she would gasp and then run back. This became irritating and I didn't play any further. Instead I just watched your play-through. With a little play balancing and some tweaks to the camera this could be very good.
Anyway, you guys did an amazing job here. I love the atmosphere and I anjoyed the exploration of the level. Nice graphics, sounds and music as well.
Just the camera angle was sometimes a bit frustrating. But whatever. Well done :)
Our game: https://ldjam.com/events/ludum-dare/38/star-keeper
DE - Glückwünsche... Ein sehr cooles Spiel. Ich liebe diese "Block Grafik". Habe Mommy nicht selbst gefunden aber im Video viel gespult... ;-)
Ich schau es mir mal zur Geisterstunde (mit Sound) an / den kann ich grad nicht aufdrehen.
Great game.
Well done.