Rock, Paper, Scissors & Knuckles by Fylipp

Rock, Paper, Scissor in the form of a turn based strategy game.
The game is played in a hot-seat multiplayer fashion. You and a friend take turns on the same PC playing the game.
Since we couldn't finish the tutorial in time here's a quick summary of the game mechanics:
HUD
The HUD color matches the color of the currently active player.
Mechanics
Preparation
Both players take turns placing their individual units. The spawn area for the active player is highlighted. Select a unit type to place in the bottom bar and place units with RMB. The amount of units per type is limited.
Battle
Click on units to select them and move them by using RMB over one of the highlighted movement choices. When hovering or selecting units the clone meter is displayed. It increases for every round that the unit is not moved. If units do not move for 3 turns they can be cloned by selecting them, pressing "Replicate" and using RMB over the desired position for the cloned.
Rock
Rocks can jump a fair distance and attack all enemy unit types.
Paper
Paper is a slow mover, however, it can deflect rocks attacking it or its neighbours twice (the second deflection kills the paper). Additionally, paper can consume rocks in their immediate vicinity.
Scissors
Scissors can only move horizontally and vertically. They destroy all units they move through, however, they cannot harm rocks.
Controls
Camera
MMB to Rotate View
WASD to Move
Scroll to Zoom
Unit Selection
Left Click to select unit
Right Click to move/attack/place unit


| Windows | https://hutestudios.itch.io/rock-paper-scissors-knuckles |
| Linux | |
| Original URL | https://ldjam.com/events/ludum-dare/41/rock-paper-scissors-knuckles |
Ratings
| Overall | 916th | 3.091⭐ | 24🧑⚖️ |
| Fun | 1033th | 2.727⭐ | 24🧑⚖️ |
| Innovation | 541th | 3.405⭐ | 23🧑⚖️ |
| Theme | 726th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 442th | 3.705⭐ | 24🧑⚖️ |
| Audio | 530th | 3.068⭐ | 24🧑⚖️ |
| Humor | 871th | 2.368⭐ | 21🧑⚖️ |
| Mood | 1007th | 2.684⭐ | 21🧑⚖️ |
| Given | 28🗳️ | 19🗨️ |
My only gripe was the replication mechanic, it felt forced and poorly communicated, I think the game would be stronger without it.
At the moment the game is not really balanced and therefore the replication mechanism is a bit overpowered in my opinion (We'll take a look at the balance outside of LD)
The eastern inspired music was pretty chill and the graphics and attack animations were cool too.
Sadly i'm forever alone, so i had to play with myself (luckely no stranger to that, LOL!) but i would've loved for the game to have an AI opponent. Granted though... in 72h i don't think that would be possible cause the mechanics are so deep.
Well done though! Overall, i had a great time.
I prefer the little arena. More direct gameplay. And I ever used the duplication power.
The mechanics could be a little more clear.
The visuals, music and effects are really good.
Good job!
* The excellent idea which is the cornerstone
* Visual component, stylish graphics
* Animation, very well made attack. Very surprised that the paper is torn and gets combat marks
My comments:thinking:
* Long phase of preparation. At first everyone on turn puts figures, then still to move them. Can it be just to make random positions of figures and remove this stage?
* Too many figures can be moved per turn. It's hard for everyone to keep track of them.
I would be very glad if [you review my game](https://ldjam.com/events/ludum-dare/41/last-stand-1) :mag:
I couldn't get the replication to work. It said to right-click to place the new unit, but it wouldn't do it. I tried it a bunch of times before finally giving up. Not sure what I was doing wrong.
Otherwise, this looks pretty well done for a turn-based strategy game.