Tic-Tac-Matrix by Antti Haavikko

Wanna play a game of Tic-Tac-Toe? Well, it's not really Tic-Tac-Toe, more like Tic-Tac-Matrix. And what is that you ask? You take Tic-Tac-Toe and mix in some oh so fun matrix mathematics, and voilà, we have Tic-Tac-Matrix.
Not afraid of (learning some) math? Ok, lets go! :triumph:
Play with mouse. Everything you need to know is (hopefully) explained in game...
:point_right: Play in the browser or Download on itch.io
:robot: Now also on Android!

:wrench: Tools used:
- Unity
- Anima2D
- Adobe Photoshop & Illustrator
- SunVox
- Bfxr
:movie_camera: Development Timelapse
:frame_photo: Screenshots:

Ratings
| Overall | 73th | 3.878⭐ | 39🧑⚖️ |
| Fun | 353th | 3.243⭐ | 39🧑⚖️ |
| Innovation | 24th | 4.135⭐ | 39🧑⚖️ |
| Theme | 470th | 3.122⭐ | 39🧑⚖️ |
| Graphics | 8th | 4.432⭐ | 39🧑⚖️ |
| Audio | 54th | 3.819⭐ | 38🧑⚖️ |
| Humor | 126th | 3.403⭐ | 38🧑⚖️ |
| Mood | 87th | 3.662⭐ | 39🧑⚖️ |
| Given | 20🗳️ | 42🗨️ |
The cards you draw feel a bit too random at the moment, but maybe I am not using my brain enough.
@tschery Yeah, it's completely random. So sometimes you can go for dozens of turns without getting anywhere and sometimes you have only winning cards in your starting hand. Sure, maybe having some kind of smart draw system would have been cool but those are hard to do and balance. :sweat_smile:
@wibblymat I know! Well it's not that hard really but takes a lot of time and memory. While developing I did find some patterns to look out for that result in success. The easiest being having a triple zero in any row or column.
@jani-nykanen Was it the first game you saw? Either way, high praise indeed, thanks!
I think the gameplay is lacking though. I didnt feel like I made a meaningful choice, unless I could win in the same round that I made the decision. I cant know what the enemies next move can be (there will be a new card which I cant see in my turn) so I didnt feel like I could outplay him (make it impossible for him to win, since I know what he can do). Also I dont know what he will do, so trying to plan ahead wont work at all. So every turn my possibilities where "I can win so I do that" and "I cant win so lets just play something"
Maybe the enemy and the player have their own sets of cards and interact in some meaningful way, so that you can actually plan ahead, but at the same time that is a lot of calc in the head you would have to do for that as a player. So maybe in that case, the player can see the results when he goes over the card idk But atm there is no meaningful choice to make and no learning to do.
Thanks for making the game it was really innovativ :)
I did toy around with the idea of adding a preview functionality but then didn't do it because I thought it would destroy the whole idea and you could easily just try all the options and see what sticks. So in the end I just decided to leave it as it is currently and focus more on the polish. Adding hats and stuff to desperately try to keep players interested.
@xarras Thanks! Not quite up there with the sudoku though. Could work if I went more in that puzzle direction as I explained in the first paragraph. But it was too big of a change to do in the mid point of the compo so I just decided to go with the route of polishing a turd. :wink:
Definitely one of the most overall polished games I have seen so far the audio and visual feedback were very nice, good job and good luck!
https://www.youtube.com/watch?v=a-_w0YS0Z1I
Thanks for being part of the stream :)
When I played, however, I got the impression that making matches in the end mostly came down to luck with the RNG giving you some good matrices. As you've already mentioned on the comments, perhaps some smart dealing would help this. Also, I'm afraid that the amount of arithmetics involved (especially when matrix multiplication an option) can be overwhelming and break the flow of the game, as most players will resort to pen and paper or a 3x3 matrix calculator to precompute the possible results (that only for their turn. If they also wanted to make a pass at anticipating the rival that would be insane)
In any case, I really dig what the game sets out to do. I'm sure that these things I've pointed can be improved (changing to 2x2 matrices, and reworking the objective, maybe? I'm not sure) somehow, so congratulations!! :grinning:
Um bom serious game, simples mas poderia ser utilizado no ensino de matemática. Parabéns. :flag_br:
Amazing content made in 48 hrs!
Very well done but a little hard for me hahaha:)
@arly Thanks! Yeah, seen/heard quite a few people do the same thing. It's kinda weird as soon how as I introduce matrices, people seem to forget how tic-tac-toe works or what your goal is (even though it's the first thing I tell them). Maybe matrix math is just too scary and people straight up forget everything they previously knew when introduced to matrices :flushed:. But yeah, of course stuff like that could quite easily be solved and made better but it's nearly impossible to get right in a weekend without any proper playtesting.
@gruhh Exactly what I was going for. Kinda. Making an serious educational game and trying to make it seem not so serious. I bet people will end up learning how matrix operations work (unless they knew it already) even if they don't really try to run all the calculations.
@ithildin You're right, at least starting with 2x2 matrix would have probably made it better. Maybe also adding in like matrix cards of 0-2 after the 0-1 ones etc before going for the full blown 0-9 ones.
GG
Good to hear that you beat it. Even if it was by just throwing in random cards. I was very afraid of everyone getting put off by the complexity of the multiplication and would instantly rage quit. And I still think that the majority of players will do so and miss out on all those pretty hats...