Courtyard Madness by X Budsterized X
Another game created during a 72 hour GameJam! This time, it is Ludum Dare 44.
We have worked in a team of three programmers on this little game.
What's the game about?
You are an adventurer with a laser gun, who woke up in a courtyard of a medieval castle. There are many evil zombies appearing in the area and your only option is to shoot your way through.

You may also come across various items that will make slaying your enemies much easier for you. However, you will eventually find yourself in need of more items, but you can not longer find any more items around the place.

That's when you resort into your only hope. Using some of your life power to bring a sacrifice to a fountain in the courtyard. This will grant you another item. It is possible to return to the fountain every once in a while for another item, once the water clears out and the fountain expects another sacrifice.
Do not let this fool you. The game starts out slow, but the speed and difficulty increases as time goes on!

What's the end goal?
The goal is to become strong enough to be able to challenge and slay the greatest evil that's hidden in the courtyard. However, once you are done with the challenge, you might find yourself wanting to pursue even further, beat more waves of enemies, collect more items and test the capabilities of the game itself.
There are secrets you might come across in the game. However, will you be able to find the right answers?
Thank you and we hope you have fun playing our game! :)
Credits:
Our team Július Flimmel - Level design, level creation, development... Jack of all trades
Dalibor Zeman - Enemy design, programming
Michal Fibich - Programming, game design
opengameart.org sources
Main character's weapon ashmoses
Zombie sprites Curt
Skeleton and small zombie sprites Reemax
Zombie sounds Darsycho
Hit sounds Independent.nu
Health Bar Decoration and Buttons StumpyStrust
Tiles ArMM1998
Sword and Rapier Tuomo Untinen
Helmet Johannes Sjölund AKA Wulax
Bow Tuomo Untinen
Kite Shield Tuomo Untinen
Keys Tuomo Untinen
Leather armor and boots Johannes Sjölund AKA Wulax
Spear Tuomo Untinen
Witch Hat and Rings Tuomo Untinen
Staff/Scepter and Book Gwes
Lasers Rawdanitsu
Ambient Music TinyWorlds
Potion yafarida
Fire sound effect Bart K.
Main menu music Indieteur
Skeleton projectile sound Q009
Character hurt and death sounds Badre-Eddine
Resurrection sound qubodup
Item pick-up sound artisticdude
Dragon model and animations Cethiel
Dragon sounds qubodup
| Windows | https://michalidis.itch.io/courtyard-madness |
| HTML5 (web) | https://michalidis.itch.io/courtyard-madness |
| Original URL | https://ldjam.com/events/ludum-dare/44/courtyard-madness |
Ratings
| Given | 20🗳️ | 21🗨️ |
Hope you like it :)
I would suggest maybe kicking the difficulty in a bit earlier, as I never really needed to use the fountain. Still a cool game though; shooting works nice and there is a good variety of powerups and the like to keep up the motivation to explore.
0
It feels like someone took a perfectly good medieval fighting game and bolted a laser gun on it, even the inconsistent art style supports this assumption. I'd give it a big dose of humor rating for the gun animation and the ridiculous idea, but that has been opted out of.
A couple recommendations: Using Nearest Neighbor image scaling (rather than Bilinear image scaling, for example) when using pixel-art sprites will prevent the pixels from blurring. Also, to improve the enemy path-finding (so they don't get stuck behind walls), check out the A* search algorithm.
Great work!
I also found the dragon, but couldn't kill him. Nice job!