TARJECTORIES 2: Mo' Planets, Mo' Problems. by csanyk

As often happens with the theme, I struggled to find inspiration. Rather than bow out of yet another jam, I decided to spend the weekend working on my LD38 entry, TARJECTORIES, which I hadn't touched since the week after LD38, and submit a new version of it for the Jam. I feel like this is a cop-out, but at least I did some game dev this weekend, and I don't feel completely left out. On the bright side, I went through , most of the things I had wanted to do with the project, and did a lot of bug fixes and some polish.
So for LD40, I give you TARJECTORIES 2: Mo' Planets, Mo' Problems.
(In keeping with the theme, I've added more targets and more planets as the game progresses.)

The main differences, apart from that there are now up to 5 planets per level, are that the scoring system has been considerably tweaked, and the dashboard has been tweaked. It is otherwise much the same game that the original was. Under the hood I did a lot of bug fixes and code polish. This was also my first LD project that I've used with github, so if you really want to see all the changes, just check out the commit history.
GamePlay
Shoot all targets to clear the level and move on to the next level. Be careful with your aim because if you shoot yourself, it's game over.
Controls
- left/right arrow keys or A/D keys: to adjust the elevation of your gun turret.
- up/down arrow keys, or W/S keys to adjust the shot power, one press per click of power.
- space or enter to fire the cannon.
- Cheat keys:
- Shift+R: restart the level.
- R: restart the game.
- Esc: Exit game.
- Shift+N: Skip to the end game screen
- N: Clear the current level of targets and advance to the next level.
- Shift+G: enable Googly Eyed mode
Tools
- IDE: GameMaker Studio 1.4
- Graphics: Paint.net
- Audio: bfxr
- Source Control: Github for Windows
As always, I promise to play and rate your game if you rate my game. Leave a comment so I know to check out your project!
Ratings
| Overall | 293th | 3.714⭐ | 30🧑⚖️ |
| Fun | 183th | 3.75⭐ | 30🧑⚖️ |
| Innovation | 252th | 3.574⭐ | 29🧑⚖️ |
| Theme | 924th | 2.911⭐ | 30🧑⚖️ |
| Graphics | 870th | 2.929⭐ | 30🧑⚖️ |
| Audio | 472th | 3.125⭐ | 30🧑⚖️ |
| Humor | 706th | 2.648⭐ | 29🧑⚖️ |
| Mood | 687th | 3.143⭐ | 30🧑⚖️ |
| Given | 36🗳️ | 25🗨️ |
Do you get anything out of getting points.?
Is there a level up, or something.?
The scoring system works like this:
Indirect hit: 500 points
Direct hit: 1000 points
Consecutive direct hits: 1000 * 2^N
End of level bonus: 1000 for every shot under Par
Perfect bonus: ????? for completing a level with all direct hits and no misses
Come check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Só tenho dois pontos a levantar:
Não achei indicação nenhuma da potencia que o tiro ia sair, por isso tinha que ficar desperdiçando tiros para testar e o jogo ficou meio repetitivo depois de algumas fases
Mas é um conceito muito bom, basta uma polida e adicionar mais elementos ao gameplay que pode virar um game de sucesso :D
PS: não entendi bem onde o tema do concurso entra no seu jogo
Otherwise, great entry definitely enjoyed this.