LD #41 Entry - RED V S BLUE by ViridianGames
You can now read my post-mortem for this game here: https://ldjam.com/events/ludum-dare/41/ld-41-entry-red-v-s-blue/red-v-s-blue-post-mortem-and-source-release
I would strongly suggest you play the game before you do, though.
Welcome to Red V S Blue! In this RTS/Clicker mashup, you use clicker mechanics to make units for the coming war. You only have five minutes to get ready, so choose your powerups and units wisely!!
Of course, everything may not be as it seems...and why is there a space between V and S in the title?
Written using my own engine.
Uses fonts from Chevy Ray's superb Pixel Font pack; go buy it at: http://www.pixel-fonts.com
Uses sound effects generated from BFXR: https://www.bfxr.net/
Uses random music generated from Abundant Music: https://pernyblom.github.io/abundant-music/index.html
Have fun!
UPDATE! I have now included the source code, including the framework I use to make all my games! 'Cause why not!
Once you've downloaded the source you're going to need some various other libraries to get it to work:
GLEW - For OpenGL shtuff - http://glew.sourceforge.net/
GLM - For matrices and vertices (who wants to write all that stuff themselves?) - https://glm.g-truc.net/0.9.8/index.html
SDL2, SDL2Image and SDL2Mixer - For basic IO, drawing, image handling and sound - https://www.libsdl.org/download-2.0.php
stbtruetype - For font handling - https://github.com/nothings/stb/blob/master/stbtruetype.h
The Framework (need a better name for it) assumes that these are all in their own folders alongside it in the Library folder.
You may notice that there's a Linux project! Unfortunately I just did not have time to do a Linux build, so it's only partially set up. The Framework itself is completely cross-platform, so building for Linux should be easy!
If you have any questions, just ask! You can message me through here or directly at anthony.salter@gmail.com.
Ratings
| Overall | 229th | 3.571⭐ | 23🧑⚖️ |
| Fun | 383th | 3.214⭐ | 23🧑⚖️ |
| Innovation | 381th | 3.3⭐ | 22🧑⚖️ |
| Theme | 125th | 4.024⭐ | 23🧑⚖️ |
| Graphics | 426th | 3.071⭐ | 23🧑⚖️ |
| Audio | 185th | 3.286⭐ | 23🧑⚖️ |
| Humor | 98th | 3.5⭐ | 22🧑⚖️ |
| Mood | 175th | 3.405⭐ | 23🧑⚖️ |
| Given | 28🗳️ | 14🗨️ |
I like how it really was two games in one. Tower Defense and Dating Sim, but it would have been nice if I could have seen the battle rage out. If you keep working on it, maybe the red vs blue guys will battle it out. You'd always know how many the maximum could be built and ensure blue's win, but it would be a nice visual at the end when Love fails.
Otherwise I as a player feel cheated that my guys were not used after all the work I put into clicking the button.
Great Job!
Great work!
Bonus points for rolling your own tech! :gem:
This is a gem among LD entries, one of my top picks from this event. Please please please post your source. I actually think I might be a requirement for the compo, and you'd be surprised how many of us would love to take a peek.
At first I thought clicker + RTS was a natural combination that missed the point of the theme, but the twist absolutely nails it :)
A source post is possible...if I can overcome my fear that everyone will laugh at how poorly it's written :)
This reminds me of my first entry in LD26 when I was contemplating about just that. I ended up distributing the engine part as a binary .LIB file and just released the game source (the part that was written in 48 hours).
Last year I released my game framework [ZillaLib](https://github.com/schellingb/ZillaLib) as open source and participating got much easier :-)