Ce n'est pas un jeu de pointer-et-cliquer by bobismijnnaam

[raw]
made by bobismijnnaam for LD 41 (JAM)

In english: This is not a point-and-click game

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Nothing is what it seems, and we can't trust reality. In theory any two game genres can be combined. To truly achieve enlightenment, one must traverse the hyper-realms of genre-spaces to discover combinations that are truly incompatible. Today we will experience such an awkward combination: Point-and-Click and still life. Inherently paradoxical, impliticly useless. Or is it? Pick your platform and good luck!

If you're interested in the reasoning that lead me to this kind of game check out my (somewhat lengthy) post on the topic of genre algebra's: An Algebra of Genres or: How I Discovered more Depth in the LD41 Theme.

SPOILER ALERT: If the game left you feeling lost and confused and you are looking for closure, I briefly explained my thoughts and intentions behind the game in this blog post. However, proceed at your own risk: if you liked the game for being mysterious and confusing, this blog post might ruin that for you!

This game was meant to be a compo entry but then I accidentally used all kinds of other people's resources which obviously is against the rules. I submitted it as a jam entry but didn't make any changes on the third day.

Controls

  • WASD/arrow keys to walk
  • Mouse to look around
  • Sound for story indicators, so turn it on and pay attention! :-)

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Known bugs

  • On windows the mouse pointer remains visible. Sorry for the inconvenience.
  • Mouse speed can be crazy high with touch pads. Using a regular mouse solved that for me
  • Very sometimes in the dark intro screen the game freezes. Only had that happen to me once on linux, never on windows. If that's the case just kill the game and restart it.

About the game and author

This game was made with unity in the weekend of 20-22 april 2018 for Ludum Dare #41. The theme was "Combine two incompatible genres". The author is Bob Rubbens and can be reached via bobrubbens at gmail dot com or on his website https:/www.plusminos.nl.

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Attribution

Music

Piano notification 4 https://freesound.org/people/FoolBoyMedia/sounds/352650/

Dingaling https://freesound.org/people/morrisjm/sounds/268756/

Necro spawn https://freesound.org/people/ludist/sounds/204463/

Doorbell A https://freesound.org/people/kwahmah_02/sounds/275072/

Fast running https://freesound.org/people/Topschool/sounds/361072/

Doorknob twist release https://freesound.org/people/chromakei/sounds/400390/

Chlildren laughing https://freesound.org/people/Ironi%20Alef/sounds/31605/

Loneliness https://freesound.org/people/bruce965/sounds/425050/

Paintings

Paul Cezanne - Still Life Plate of Fruit

Van Gogh - Grunes Weizenfeld

Ratings

Overall 819th 3.217⭐ 32🧑‍⚖️
Fun 996th 2.8⭐ 32🧑‍⚖️
Innovation 681th 3.241⭐ 31🧑‍⚖️
Theme 1009th 2.917⭐ 32🧑‍⚖️
Graphics 959th 2.717⭐ 32🧑‍⚖️
Audio 554th 3.017⭐ 32🧑‍⚖️
Humor 846th 2.448⭐ 31🧑‍⚖️
Mood 266th 3.667⭐ 32🧑‍⚖️
Given 29🗳️ 40🗨️

Feedback

AzimuthGames
23. Apr 2018 · 16:54 UTC
This was an interesting game, I loved the environment changes as you went on and the puzzles weren't TOO difficult to solve. I was unsure in some places what I was supposed to be doing but I still managed to figure it out thanks to the environment not being overcrowded.
SG Alin
23. Apr 2018 · 18:58 UTC
Nice game...
AllesKapaul
23. Apr 2018 · 19:37 UTC
Nice and unique game entry. I managed to reach the end of the game, although I am not really sure how (and I really like that).I had a big WTF moment a few times but that is not a bad thing. Well done.
Ziovoxxer
23. Apr 2018 · 20:43 UTC
Man, the environment just made me jump off my chair hahahahah

Nice game, loved the ambience and the Puzzles. can't understand the game at all, but i think that is this what make it so enjoyable, the fact that you dont have all the answers. Congratulations man :D
Blinkenlights
23. Apr 2018 · 20:47 UTC
A very artistic game, sort of reminds me of Antichamber.
superpokeunicorn
24. Apr 2018 · 09:32 UTC
This is a very provocative, surreal game. I really enjoyed my time with it. I constantly felt like I wasn't sure what was going to happen next. I'm not sure if there's necessarily a meaning to it, but I enjoyed the experience none the less. I am familiar with the painting the title references, so maybe I'll figure out what it all means eventually. In any event, excellent work!
NenadAkanovic
24. Apr 2018 · 10:05 UTC
Without reading the description and all, it's very difficult to understand.
I ended the game but I don't really understand how and why ?
But after reading your posts it is a pretty good idea with a good potential :)
nidup
24. Apr 2018 · 11:07 UTC
Cool entry, good job :thumbsup: As you use Unity3d you could generate a Web GL build and deploy it on a platform like itch.io to make it playable in web browser, it would make your game playable by more users :video_game:
🎤 bobismijnnaam
24. Apr 2018 · 11:09 UTC
@nidup Thanks! Also for the free version? I think I totally missed that then

Edit: @nidup Looks like the webgl export in linux is broken at the moment :(
Darby Costello
24. Apr 2018 · 11:14 UTC
This took me a while, but I finally solved it! Great ambience and a very quirky entry, but well-executed. Great work!
RockhopperGames
24. Apr 2018 · 15:42 UTC
Thanks for this! I love myself some some postmodernist comedy, and this really lived up to the concept! One of my favourites so far!
Alineo
24. Apr 2018 · 15:44 UTC
Good puzzle ! The sounds are a little oppressing (kid's laugh), and that comes from someone who made an horror game ;) good job !
Vovin
24. Apr 2018 · 17:13 UTC
Very artsy and surreal. It was a unique experience, but I don't think I really get it so I jumped off the platform in the end instead :sweat_smile:
smbe19
25. Apr 2018 · 20:12 UTC
Didn't like it that much. When I looked at things, other things changed but I had no idea why or how I can influence anything.
CaptainDreamcast
26. Apr 2018 · 07:51 UTC
I think you really nailed the mood with that sound design. The changing name plates steered the player in enough of a direction so the puzzles didn't feel unfair or anything. Sometimes with these games you feel that you're just trying stuff randomly to get a reaction, I think you managed to avoid that pretty well. Very cool!
FranVadillo
27. Apr 2018 · 13:26 UTC
It is a good idea but I think it is not well implemented. Also I have to say that I prefer 1 experimental game like this over 1000 generic "more funny" games.
Matoux42
27. Apr 2018 · 19:08 UTC
What da ... !

Really great !

Bravo (comme on dit chez nous :wink:)
🎤 bobismijnnaam
28. Apr 2018 · 13:27 UTC
@AllesKapaul @Ziovoxxer @superpokeunicorn @NenadAkanovic @Vovin @smbe19 Thank you for your comments! If you're interested in reading about the meaning of the game I put up a short post on my blog [here](https://blog.plusminos.nl/posts/ce-nest-pas-un-jeu-de-pointer-et-cliquer-explained.html).
FarawayVision
28. Apr 2018 · 14:09 UTC
This game is incredibly surreal and definitely unique. I loved the environment changes-- they certainly gave me more than a few WTF-moments!
It feels a bit like a horror game, but without the horror and with more surrealism, if that makes any sense.
(I mean, I don't really know much about art genres-- I'm not much of an art person.)
🎤 bobismijnnaam
28. Apr 2018 · 18:00 UTC
@FarawayVision Thanks for your comment! I like to believe that all it takes to be an art person is interest ;)