Ethereal by _benhumphries

[raw]
made by _benhumphries for LD 40 (COMPO)

mainmenu.PNG level6.PNG level8.PNG\

Ethereal is a game where the more light there is, the worse it gets. You play as a poor soul lost in a dark maze, trying to find his way out whilst avoiding ghouls.

Navigate by increasing the intensity of your light, but beware of light-sensitive enemies. If you retract fast enough, you might just get away.

Important!

I know that often times when rating LD games people will only play for a minute or two, which I completely understand. I included a handy "skip level button" (P), and if you aren't going to play all the way through, here is my recommended level path that I think is the most fun/best represents the game:

Level 0 --> Level 1 --> Level 4 --> Level 5 --> Level 6 --> Level 7 --> Level 9 --> Level 10 --> Level 14 --> Level 16

The bolded levels introduce key concepts to you, so you probably want to play those!

Controls:

Move with WASD Increase/Decrease Light Intensity with Mouse Scroll Wheel (or M and N respectively on a laptop)

Note: Music is off by default, as I felt it made the atmosphere more tense, but there is an option to turn it on.

If you're stuck on a particularly hard level, press P to skip it.

You may want to turn the sound down a little in the Volume Mixer, sounds are a little loud (especially the scream).

Resources Used: - C++ - SFML - Visual Studio 2017 - Photoshop - Gimp (because my Photoshop license ran out mid-jam) - FL Studio - Audacity

I usually make my Ludum Dare games with Unity, but this time I opted for C++ and SFML as a new challenge. I'm really happy with the amount of content I got packed in here while still programming my own collisions and lights and stuff like that. I hope you have fun playing!

Bonus:

WOO -- https://streamable.com/r45qr

Ratings

Overall 215th 3.609⭐ 34🧑‍⚖️
Fun 197th 3.565⭐ 33🧑‍⚖️
Innovation 107th 3.703⭐ 34🧑‍⚖️
Theme 139th 3.871⭐ 33🧑‍⚖️
Graphics 422th 3.094⭐ 34🧑‍⚖️
Audio 253th 3.167⭐ 32🧑‍⚖️
Humor 293th 2.833⭐ 32🧑‍⚖️
Mood 34th 3.891⭐ 34🧑‍⚖️
Given 37🗳️ 33🗨️

Feedback

Tezza48
04. Dec 2017 · 02:59 UTC
i'm gonna have "Bangarang, Woo" in my head for days now.... kinda wanna make that the loop in my side project.
Tezza48
04. Dec 2017 · 03:05 UTC
Nice, music's kinda cool, i think it's spookier without though, the footsteps help you zone in and constantly scrolling the light gets you really engrossed in it.
04. Dec 2017 · 03:07 UTC
WOO
Prostone
04. Dec 2017 · 03:38 UTC
Enjoyed playing, only thing that seemed weird to me was the floor texture moving with you, feels like the character is not moving on the floor. Otherwise really good! Good job!
Prostone
04. Dec 2017 · 03:38 UTC
Enjoyed playing, only thing that seemed weird to me was the floor texture moving with you, feels like the character is not moving on the floor. Otherwise really good! Good job!
Terryd98
04. Dec 2017 · 03:39 UTC
really immersive game well done!
Move127
04. Dec 2017 · 03:40 UTC
I thought it was fun. One of the nicest uses of the flashlight I saw was getting the ghost to attack you so that it moves out of the way of the door.

This would have been great for the Running out of Power theme, if there was a depleting battery feature.

The graphics could use some improvement.
eerongal
04. Dec 2017 · 04:23 UTC
I really liked the concept. Game play is a little simplistic, but with some refinement, it could be a really solid game!
Bookworm31
04. Dec 2017 · 08:26 UTC
Neat concept. I liked the way that deliberately luring the ghosts towards you, then turning down your light to scoot past them was done. I have to say that I was not expecting the ghost noise when you die and I may have jumped a bit.
jk5000
04. Dec 2017 · 08:57 UTC
A really simple and super great game idea. The best part of the game is the scary atmosphere the is in game. Well done.
Sholf
04. Dec 2017 · 10:57 UTC
Damn, the sound when you get caught made me jump haha! This is a really cool concept, I love it. It's really fun balancing the light and gets pretty spooky at times. Though as the person above said, the floor tile (background) moving with you does feel kinda odd. Nice game though!
Kashif
04. Dec 2017 · 12:28 UTC
Wow, Spooky. Fits really nicely in the theme.


BTW
I really like the circular lighting around the player. I guess you did it in C++ but do you have any idea about how to do this in Unity?

Thanks
🎤 _benhumphries
04. Dec 2017 · 12:36 UTC
@Kashif Thanks for the feedback!


If I had to guess, one way to do it would be to use a point light that is a child of the player. That way it would follow the player around. To increase/decrease the radius, maybe scale it on x and z? Of course, you could always use a lightmap and a RenderTexture (similar to what I did in C++) but that might be a little overkill for an actual engine that supports lights.
DrFallos
04. Dec 2017 · 13:16 UTC
thanks for game. liked sound of ghost contact with me) passed 1 level blinded)
Siarhei Rakuts
04. Dec 2017 · 13:25 UTC
look so fun) done level 5
Scott R Howell
04. Dec 2017 · 13:27 UTC
its hard to actually tell where enemies are without first triggering them, making it more of a memory and trial an error game than a skill game, I suppose I'm just faffing up the puzzle of it, also you scared my dog! WOO! haha
Mormert
04. Dec 2017 · 15:01 UTC
Kinda looks like snapchat ghosts ;)

Actually nice graphics! Well done :)
OrciFried
04. Dec 2017 · 19:23 UTC
This is fucking good. I got so freaking scared, dude...
professor
04. Dec 2017 · 19:28 UTC
This was a lot of fun, and I enjoyed the game mechanics and art style. Thanks for sharing this game.
Talia
04. Dec 2017 · 19:53 UTC
the circle light is pretty and easy to use. I really like the different enemytypes. It would be nice if the levels would be a little bit more various. Great entry!
soyrandom
04. Dec 2017 · 19:54 UTC
Very original idea!
Poorwill
04. Dec 2017 · 23:26 UTC
You really hit the mark with the theme I feel. There's a nice emergent sense of dread that comes with the fact that you can't see much.
🎤 _benhumphries
05. Dec 2017 · 01:10 UTC
Thanks everyone for the great feedback! I'm really happy that my game is being received well. Just a few post-delirious comments on the game:

1. I think in hindsight some of the exits to the levels are annoyingly hard to find. If I could, I'd go back and add a light next to every door.
2. At one point, the ghosts moved about 2 times faster than they do now, but I felt that the game became more about luck than a quick reaction, so I decreased it. I think this was the right choice.
3. The scrolling background! Ugh! I couldn't bring myself to take the easy (and very hacky) way out of this problem, so I just left it. It annoys me too, but hopefully it doesn't get too in the way of the fun!
4. I've shown a few people this game and in person, the physical jolt when you run into a ghost is amazing to me. I think it's awesome that I made something that has that great of an effect!

**Future commenters, I'm curious, what level did you stop on? Did you skip any?**
GameDevZach
05. Dec 2017 · 19:53 UTC
I ended on 7 or 8 I think. It's the pitch black on with tons of paths and green and white ghosts. The green ghosts seemed impossible until I realized that although they don't fall back asleep, there is a certain benefit to putting them back in the dark, which is how I got that far. Very innovative and great use of the theme! Is there a 3rd ghost type further in?
🎤 _benhumphries
05. Dec 2017 · 20:01 UTC
@gamedevzach Yes, there is a third type, first featured in Level 9. They are basically the opposite of the white ghosts, they follow you when they are in the dark, and fall asleep in the light. I think they add some good conflict to the game in the later levels.
cogcomp
05. Dec 2017 · 20:54 UTC
Hehe. The ghost scared the crap out of me the first time it happened, even when a knew it was coming. Whooo!
MoeShan
06. Dec 2017 · 04:55 UTC
Awesome...Maybe I shouldn't play this game at lunch break...at the company...
BudgieM2
06. Dec 2017 · 22:50 UTC
This was genuinely terrifying, I loved it! The WOO when you get caught scared the life out of me. I liked how creative you were with such a simple gameplay mechanic. My only issue was on level 5 where I think I spawned outside of the level for some reason, and I had to skip that level (rather than sacrificing myself). But honestly this is one of the most enjoyable compo games I've played so far. Great job!
Koficola
07. Dec 2017 · 01:11 UTC
A top tier compo game if ever I've seen one - its got it all! Slamming off my light for the green devils and dreading that ungodly WOO for the sake of my poor bowels was an incredible spook. Well done!
Nyri0
09. Dec 2017 · 12:10 UTC
Really nice game, cool mechanics, I like how I can wake up ghosts to make them move out of the way.

The graphics are a bit inconsistent (top or side, can't decide), and you could have taken more time working on the character and creating a cool animation, as it's the thing you see all the time.

Overall, nice game, nice you've done so many levels for a game jam.
NNNIKKI
15. Dec 2017 · 13:15 UTC
This game is a bit too scary...