{"author_link":"\/users\/neon-glass","author_name":"Neon Glass","author_uid":"1122409","comments":[{"author_name":"lauramei","author_uid":1152055,"time":"2019-04-30T02:59:18Z","epoch":1556593158,"modified":1556593158,"text":"your itch.io link isn't working ","likes":1,"format":"md"},{"author_name":"Neon Glass","author_uid":"1122409","time":"2019-04-30T06:19:59Z","epoch":1556605199,"modified":1556605199,"text":"@lauramei Oh thank you and sorry! It should work now. I completely forgot to toggle the draft -> public checkbox.","likes":0,"format":"md"},{"author_name":"Monogatari","author_uid":"1143158","time":"2019-05-01T09:27:13Z","epoch":1556702833,"modified":1556702833,"text":"Nice graphics and music. i like the concept but i don't get why sometimes red balls touches my tower, and the perspective is cool but i can't see behind the tower. Btw Good job on making this little game !","likes":1,"format":"md"},{"author_name":"Neon Glass","author_uid":"1122409","time":"2019-05-01T09:38:08Z","epoch":1556703488,"modified":1556703488,"text":"@monogatari thanks for playing!\nCurrently, The Horde (aka exploding red balls) only target the Core (aka the main tower thingy). We had a lot more planned but that will have to wait for a post-LD version.","likes":0,"format":"md"},{"author_name":"Homero","author_uid":1146453,"time":"2019-05-02T01:16:12Z","epoch":1556759772,"modified":1556759772,"text":"Nice music\n","likes":1,"format":"md"},{"author_name":"TaqoShaq","author_uid":"1142888","time":"2019-05-02T01:29:10Z","epoch":1556760550,"modified":1556760550,"text":"Well done! I liked the music quite a lot! I think it took me a bit to realize what all the different mechanics and different pieces of UI are for. What techniques did you use for the 3D sprite grid? I'd be interested to try it out for myself sometime.","likes":1,"format":"md"},{"author_name":"graebor","author_uid":"1001068","time":"2019-05-02T01:47:19Z","epoch":1556761639,"modified":1556761639,"text":"The music is great, and cute art! Trying to work out what all the different numbers meant and how things affect each other definitely took a while, I eventually had to come back to the game page and read the description to figure out what was going on. A little bit of in-game tutorialization would go a long way, but this is a nice project regardless :)","likes":1,"format":"md"},{"author_name":"Neon Glass","author_uid":"1122409","time":"2019-05-02T01:51:19Z","epoch":1556761879,"modified":1556762048,"text":"@taqoshaq Thanks!\n\nFrom the art point, I've been using Aseprite to make all the assets, learning to work with isometric shapes as I figured what assets we'd want. That also kinda determined our general art direction this time.\n\nOn the programming side we've been using Unity's built-in Isometric Tilemap system.\n\n@graebor Thank you!\n\nSadly, we didn't manage our time very well, so that's one of the things we had to leave out in priority of making the core gameplay. Lesson learned though, hopefully!","likes":1,"format":"md"},{"author_name":"ArtofSavannah","author_uid":1147395,"time":"2019-05-02T02:13:00Z","epoch":1556763180,"modified":1556763180,"text":"Quite fun, and the graphic are incredible. I love the tower animations! The perspective of the game makes it harder to place towers at the back. I also found the game to be a little easy which made me lose interest after 5 mins or so. Also there was a wave where my towers didn't shoot, not sure what happened there. Well done!","likes":1,"format":"md"},{"author_name":"HPMNK","author_uid":"1045974","time":"2019-05-02T02:37:10Z","epoch":1556764630,"modified":1556764630,"text":"The mood is really amazing, i loved the graphics, the feedback, and the whole atmosphere. I love to see my city spreading and killing more and more things : D \n\nI also liked the infinite dezoom, which permit you to appreciate the combat in larger scales : 3 \n\nGreat job, could definitely become a full game, with a complete upgrade system, and some more ennemies. The base-building mechanic is quite novative too : ) ","likes":1,"format":"md"},{"author_name":"Neon Glass","author_uid":"1122409","time":"2019-05-02T02:50:12Z","epoch":1556765412,"modified":1556765421,"text":"@artofsavannah Thanks! We didn't allocate enough time to balancing but at this rate we will post a post-LD version pretty soon (hopefully)!  \nAs of the towers not shooting, did you have some Warriors allocated?\n\n@hpmnk Glad you liked it!","likes":0,"format":"md"},{"author_name":"jjjjason","author_uid":"1048483","time":"2019-05-02T02:59:30Z","epoch":1556765970,"modified":1556765970,"text":"The fight music is a real bop! Cool setup, the content that's there definitely is polished. I think you already know that it could use some more content and variation, but like you've said--you now have a great foundation to expand upon.","likes":1,"format":"md"},{"author_name":"YouBeStrong","author_uid":"1000823","time":"2019-05-02T03:30:12Z","epoch":1556767812,"modified":1556767812,"text":"Great job! I really enjoyed it, the waves felt super satisfying probably because everything seemed to fit so well together.\n\nI had to guess some instructions like assigning scientist and warriors and I was sad I couldn't do much with the area behind the tower but those points seemed to have been mentioned already.","likes":1,"format":"md"},{"author_name":"Shawn Moore","author_uid":"1124835","time":"2019-05-02T05:05:57Z","epoch":1556773557,"modified":1556773557,"text":"That battle music and the explosion animation are really slick! ","likes":1,"format":"md"},{"author_name":"ursagames","author_uid":"1007359","time":"2019-05-02T05:06:43Z","epoch":1556773603,"modified":1556773603,"text":"Thank you for submitting your game to be played on my stream!\n\nOnce the stream is finished you can find the video here: https:\/\/www.twitch.tv\/ursagames\/videos\nIf you want to know when it was played you can find your game in the queue here: https:\/\/tinyurl.com\/y5rdokvp","likes":1,"format":"md"},{"author_name":"Lexyvil","author_uid":"1108907","time":"2019-05-02T07:15:25Z","epoch":1556781325,"modified":1556781382,"text":"Great graphics, but the game is a bit too on the easy side for me~ The cost for Houses and Labs became higher than the maximum capacity of my currency, so there was no more way to build any anymore. And towers gave me many more warriors, making them higher than the maximum value I can own. The music was good too!\n\n![Screenshot_3.png](\/\/\/raw\/b69\/a1\/z\/244a1.png)","likes":1,"format":"md"},{"author_name":"koemeterion","author_uid":"1006537","time":"2019-05-03T18:24:37Z","epoch":1556907877,"modified":1556907877,"text":"As the previous one said, its unbalanced and the player get stuck on expanding at one point. Sound and graphics are very good, but its hard to place something behind an object. I like the core gameplay.","likes":1,"format":"md"}],"format":"md","images":["ld44\/140975-8e65a8a23e7093a46174cd3f16f43a5f.png"],"links":[{"url":"https:\/\/neon-glass.itch.io\/yodin-defense","text":"Windows"}],"metadata":{"g_key":"38311","g_author":"1122409","g_event":"LD44","g_eventkey":"75","g_subevent":"JAM","g_urlkey":"257630","g_title":"Yodin Defense","g_status":"USEAR3","g_place":"99999","g_commentcount":"17","g_site2_node_id":"140975","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0.258874"},"nds":{"n_key":"140975","n_urlkey":"257630","n_parent":"139254","n_path":"\/events\/ludum-dare\/44\/yodin-defense","n_slug":"yodin-defense","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"122409","n_created":"1554644253","n_modified":"1556747182","n_version":"468419","n_status":"COMMIT"},"node":{"id":140975,"parent":139254,"superparent":9,"author":122409,"type":"item","subtype":"game","subsubtype":"jam","published":"2019-04-30T01:00:00Z","created":"2019-04-07T13:37:33Z","modified":"2019-05-01T21:46:22Z","version":468419,"slug":"yodin-defense","name":"Yodin Defense","body":"![Logo-export.png](\/\/\/raw\/92e\/d1\/z\/23181.png)\n## Description\nA tower defense based around managing your only resource - being the Core's life, building material and townsfolk - to survive the longest!\n\n## Instructions\n- Build Towers to defend the Core by shooting Warriors (keep some supplied!)\n- Build Labs to get skillpoints (by consuming scientists) to upgrade various features\n- Build houses to increase your Cell capacity\n- Try to survive the longest \n\n## Patch notes for v1.1 (LD Bugfix Edition)\n- Warriors amount is increased by Tower's cost on purchase instead of being set to that\n- Towers no longer stop shooting at random\n- Tutorial text is shown in its entirety now\n- Scientists amount should no longer go negative\n- [Start Wave] button disappears after starting the first wave (as intended)\n- Fixed sprite positions of buildings\n- Fixed sprite animations of buildings\n- Field made square-er\n- It's possible to purchase the House for 549(\/550) Cells now\n\n*As we aren\u2019t sure it\u2019s valid for LD, we\u2019re leaving the old version up as well. Feel free to check either!\n\n## Credits\nCoding and art by Neon Glass team  \nMusic by [Alex SHAGI](https:\/\/soundcloud.com\/aleks-shagi)\n\n![Yodin.gif](\/\/\/raw\/92e\/d1\/z\/2403f.gif)","meta":{"author":[122409],"cover":"\/\/\/content\/92e\/d1\/z\/22c6b.png","link-01-tag":"42337","link-01":"https:\/\/neon-glass.itch.io\/yodin-defense"},"path":"\/events\/ludum-dare\/44\/yodin-defense","parents":[1,5,9,139254],"love":0,"notes":17,"notes-timestamp":"2019-05-03T18:24:37Z","grade":{"grade-01":17,"grade-02":17,"grade-03":18,"grade-04":17,"grade-05":17,"grade-06":18,"grade-07":12,"grade-08":17},"magic":{"cool":71.554175279993,"feedback":3,"given":8,"grade":16.625,"smart":-24.407105398155}},"text":"![Logo-export.png](\/\/\/raw\/92e\/d1\/z\/23181.png)\n## Description\nA tower defense based around managing your only resource - being the Core's life, building material and townsfolk - to survive the longest!\n\n## Instructions\n- Build Towers to defend the Core by shooting Warriors (keep some supplied!)\n- Build Labs to get skillpoints (by consuming scientists) to upgrade various features\n- Build houses to increase your Cell capacity\n- Try to survive the longest \n\n## Patch notes for v1.1 (LD Bugfix Edition)\n- Warriors amount is increased by Tower's cost on purchase instead of being set to that\n- Towers no longer stop shooting at random\n- Tutorial text is shown in its entirety now\n- Scientists amount should no longer go negative\n- [Start Wave] button disappears after starting the first wave (as intended)\n- Fixed sprite positions of buildings\n- Fixed sprite animations of buildings\n- Field made square-er\n- It's possible to purchase the House for 549(\/550) Cells now\n\n*As we aren\u2019t sure it\u2019s valid for LD, we\u2019re leaving the old version up as well. Feel free to check either!\n\n## Credits\nCoding and art by Neon Glass team  \nMusic by [Alex SHAGI](https:\/\/soundcloud.com\/aleks-shagi)\n\n![Yodin.gif](\/\/\/raw\/92e\/d1\/z\/2403f.gif)","title":"Yodin Defense"}