Spin.ENG.RefleX by bunnybreaker
Combining the likeliest of genres, education and reflex, Spin.ENG.RefleX is an arcadey game that helps you practice parts of speech (nouns, verbs, adjectives, and adverbs). Aim for a high score and get a handy list of words you may need to revise.
Suitable for students and gamers of all kinds.




| Windows | https://bunnybreaker.itch.io/spin-eng-reflex |
| HTML5 (web) | https://gamebucket.io/game/78a04cec-9cb9-4575-b3a9-38eced68237a |
| Original URL | https://ldjam.com/events/ludum-dare/41/spin-eng-reflex |
Ratings
| Overall | 254th | 3.788⭐ | 28🧑⚖️ |
| Fun | 285th | 3.635⭐ | 28🧑⚖️ |
| Innovation | 334th | 3.635⭐ | 28🧑⚖️ |
| Theme | 450th | 3.769⭐ | 28🧑⚖️ |
| Graphics | 461th | 3.654⭐ | 28🧑⚖️ |
| Audio | 245th | 3.62⭐ | 27🧑⚖️ |
| Mood | 424th | 3.46⭐ | 27🧑⚖️ |
| Given | 28🗳️ | 30🗨️ |
I would like to have had custom word lists, but it was going to be too much work in the time I had (at my skill level). There is also the issue that English has so many words that are in multiple categories (I chose very specific words that only have one each for this reason). I may well expand the game in the future :)
Your opening menu could have been the same circle screen as in game play, with play taking up half, and Credits taking up the other half. (note that "Quit" serves no point in WebGL) On windows, it could have been broken into thirds. Using the same spinning cursor. It would allow the menu to operate the same as the game, building in a subtle, but clear, tutorial.
But otherwise, this game felt near reasonable that it is polished enough for release.
@Roka Josh I fully admit I kinda phoned in the music. There wasn't much time left when I went to add it and would have liked to integrate it better. Thanks for your comments :smile:
@Almax & @gamepopper Thanks for the kind words. I'm actually an English teacher, so this is good to hear :smiley:
I didn't notice the audio feedback when selecting the part of speech my first time playing. It might be worth refining them a bit to make them a bit more noticeable. Maybe making them slightly louder or giving them a little more contrast from the background music? It's good that it goes with the music well and it doesn't demand all of your attention though.
Nicely done.
@TomPK7 Thanks for the kind words :)
The audio was pretty much the last thing I did and I'm not super happy about it. I will keep your feedback in mind for the future. :smile:
Very good game, I would like an infinite path where only a sequence of errors would expel me from the flow!
If possible, check out my entry at this link: https://ldjam.com/events/ludum-dare/41/type-hero-adventures