Oceanscapes by __init__.py
How to make a mobile game 101:
1. Find a game you like and copy the idea.
2. Think a theme that has nothing to do with the game concept.
3. Put them together.
Et voila, 10000+ downloads on the App Store almost instantly...
--
Trapped inside the most generic (and hideous) mobile game ever created, you must travel across the inner workings of the game to save the hundreds of abused marine animals the developers don't tell you about.
This game is a match-3 game combined with a text-based adventure game.

(Only the Windows build is tested. If anyone wants to leave a link below telling me whether the Mac and Linux builds work, that would be amazing!)
Ratings
| Overall | 519th | 3.105⭐ | 21🧑⚖️ |
| Fun | 579th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 122th | 3.775⭐ | 22🧑⚖️ |
| Theme | 218th | 3.85⭐ | 22🧑⚖️ |
| Graphics | 609th | 2.528⭐ | 20🧑⚖️ |
| Humor | 149th | 3.263⭐ | 21🧑⚖️ |
| Mood | 286th | 3.132⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 4🗨️ |
I think that's the problem--there's really no way to get anything done without mapping out the whole level, which takes 16 moves, and is really tedious, and it's pretty easy to not even map it correctly, which just means that it's kind of a chore to get anything done.
I think the concept is good, but I don't know how the actual gameplay could be done in a way that would be fun.
I guess it's probably pretty hard to visualize the entire thing in your head. Maybe I could show the graphical level at the same time as the text interface some way? I could pop up a separate console window with the text-based interface, or show the text on top of the graphical interface. That way it would be easier to actually play the game. Maybe I'll redo the game with some sort of interface like that.
(btw, on Level 2 you can move the crab at (3, 2) (origin point in the top left of course) to the left.)
The second one is intentional, because the game that this game takes place inside of is meant to be badly written. I now realize that was a bad idea, and it's not clear/just makes me look lazy (I could have easily fixed that, but I wasn't really thinking). Oh well.
I mean, the mapping part is cool, that's also part of the old school era of these texture adventure games, too!
I did have some minor glitchiness with the text input, but nothing that liberal use of the backspace key couldn't fix.