Ouch! by Zachary Shah
Ouch! is an Atari 2600 inspired game where you are constantly running out of space. Spike walls are closing in on you and you must collect as many coins as possible before your inevitable... fate. collect power ups to help you maximize your score.
Rules:
The yellow coins will grant you 1 points.
all power ups will grant you 10 points
purple power ups freeze the spikes for 5 seconds
blue power ups miniaturize you for 5 seconds
red power ups double you score for 5 seconds
Bug Fixes:
canvas sizing fixed
score text has fixed location
missing audio glitch fixed
Power ups are functional
Bug Fixes in the works:
- Coin location randomizing glitch
I’m 13 and this is my third Ludum Dare. I had a chest surgery in the beginning of August and, although I shouldn’t, I spent late nights putting this project together. Had a blast and hope you enjoy playing my game as much as I did making it
| HTML5 (web) | https://cloudtech.itch.io/ouch |
| Windows | https://cloudtech.itch.io/ouch |
| Original URL | https://ldjam.com/events/ludum-dare/42/ouch |
Ratings
| Overall | 604th | 2.911⭐ | 30🧑⚖️ |
| Fun | 541th | 2.875⭐ | 30🧑⚖️ |
| Innovation | 631th | 2.574⭐ | 29🧑⚖️ |
| Theme | 191th | 3.893⭐ | 30🧑⚖️ |
| Graphics | 445th | 3.037⭐ | 29🧑⚖️ |
| Audio | 466th | 2.574⭐ | 29🧑⚖️ |
| Humor | 437th | 2.026⭐ | 21🧑⚖️ |
| Mood | 333th | 2.98⭐ | 27🧑⚖️ |
| Given | 5🗳️ | 5🗨️ |

Let me know when it's fixed and I'd love to play it!

Windows 10 with Chrome
Tried with Firefox
No VCARD (it's a laptop with the moba integrated vcard shipped with intel core i5 7th gen)
Maybe my spec can help you to fix the bug :)
I Tried refreshing but it didn't fix it.
Game is fun and simple too! It's hard to catch how many points you ended with though, would be cool if it showed you your score upon death or your high score or something. Nice work!
Good work!
Pros :
- Delightful retro aesthetic, with that nice "weird RGB colors" shader
- Crystal-clear goal and controls
- Discovering the powerups is a joy
- Nice audio feedback
Cons :
- Steep difficulty curve because of the movement physics and the accurate hitboxes
- Having the current best score displayed would be nice
All in all, excellent work !
The blue powerup which shrinks you can catch you off guard when you resize to larger since there is no warning when you resize and you could be close to the wall when you resize and then instantly die.
The green death wall hit box or maybe the player hitbox seems to be off. When i go near a wall the visual sprites shows there is still distance but I die. A good practice is adding some wiggle room, make the wall hitbox slightly smaller than the visual so players feel it's more fair.
The deceleration of the player seems to slow as I release the key but keep moving, this usually results in a death if i'm trying to be close to the wall. Maybe a personal thing but I prefer a more reactive control.
Great job!