Bantam! by dylanilvento

Play Bantam!
Fly your ship around and visit small worlds. Fight the mechanized enemies that lie within. Win at Bantam!
There are no chickens in this game.
Play on the web or download for Mac and Windows on itch.io!
Look at the source code on Github!
Check me out on Twitter and my website
Also working on stuff at Ward Games
Controls:
On Ship
- Left/Right - Turn
- Up - Boost
- Space - Enter Fort
On Foot
- Left/Right - Walk
- Up - Jump
- Down - Duck
- Space - Shoot

| Original URL | https://ldjam.com/events/ludum-dare/38/bantam |
Ratings
| Overall | 312th | 3.217⭐ | 25🧑⚖️ |
| Fun | 441th | 2.652⭐ | 25🧑⚖️ |
| Innovation | 391th | 2.773⭐ | 24🧑⚖️ |
| Theme | 352th | 3.182⭐ | 24🧑⚖️ |
| Graphics | 115th | 3.88⭐ | 27🧑⚖️ |
| Audio | 324th | 2.652⭐ | 25🧑⚖️ |
| Humor | 374th | 2.118⭐ | 19🧑⚖️ |
| Mood | 292th | 3.048⭐ | 23🧑⚖️ |
| Given | 18🗳️ | 18🗨️ |
Please also check out my entry!
I loved the ship and the effect of flying it around and it was fun to find new worlds to go to, though a couple of times I got lost and couldn't find any.
The platforming needs some work. The character's jump feels a little jarring and key inputs last a bit too long for left / right movement. If you tap left or right, he moves for about 3x as long as you tapped the key for. Not really a big deal because (from waht I saw) it wasn't a precision platformer, but it still felt off.
The game was tough but really doable once you got into a routine. I played to level 3 and ended up dying because I got a phone call, (lol) but this was a cool entry.
And for the difficulty, that was also a case of no time to playtest. I wanted to put enough challenge so you didn't breeze through the game but could also play it within one session.
Despite it all, I'm pretty happy with the result. Thanks again for the feedback! Keep it coming!
And as other people have already mentioned, can't say the same about the platforming sections. After a bit I found myself just standing still and wailing on enemies but even that failed since dodging enemy bullets was sometimes near impossible with the controls and they had way too much health.
Altogether, it looks pretty nice and everything, but refining movement mechanics should always be a top priority before expanding content.
All that aside, I really did like this, and would love to see a more polished version! Maybe with longer, side-scrolling sections inside the castles, and things to shoot at in your ship? Or, at least, some obstacles in the overworld map that still allow you to explore, but make the obvious, easy path the one that leads to the easier levels first.