Soul Builder by Rose

[raw]
made by Rose for LD 44 (JAM)

A short worker/resource management game. To construct the Temple of Souls, you'll have to make a few sacrifices. Play by dragging workers and resources into the appropriate slots to unlock and power new buildings.

souls.png

The game is written in Javascript/HTML. I did the design, programming, and art myself - just ran out of time to enter the compo.

Known issues: - No music/audio - Bug where workers keep working on the victory screen

4/29 post-submission update: - Fixed dragging bug which made the game unplayable in Firefox. - Improved dragging performance to make the game generally more playable.

Ratings

Given 12🗳️ 8🗨️

Feedback

Skyball
30. Apr 2019 · 14:09 UTC
That's a cool game you made there!
johnnydalvi
30. Apr 2019 · 21:05 UTC
I like the concept, I just feel that the game being time dependant isn't a good option for a single player game, perhaps adding something in there, even an activity that the player has to do in order to harvest the resources (it would still be time dependant, but the player would actively be doing something instead of just waiting). Other than that, that's a pretty cool game, congrats.
VeryEvilTomato
30. Apr 2019 · 21:08 UTC
Excellent concept! And very well introduced too, loved how in the end all of the souls were sacrificed, graphics work pretty good with the concept although I didn't like pixels and high res fonts mixed up.

Can't criticize much though! Since this is great work for only one guy. May I ask, what enigne did you use to make this game?
palsina
30. Apr 2019 · 21:08 UTC
I find this type of games really addicting, only could have been better with a proper animation of the pyre!
mrdrakert
30. Apr 2019 · 21:09 UTC
What an addicting game xD I couldn't stop playing until I beat it tbh. Nice graphics and absorbing gameplay
Enumox
30. Apr 2019 · 21:10 UTC
Really nice game, I feel like the theme was greatly used with the concept of souls :)
slotha
30. Apr 2019 · 21:10 UTC
Incredible Game!
I played way too long and completed it, it is really fun to watch all the numbers rise.
Keep at it!
DrCheetos
30. Apr 2019 · 21:11 UTC
Nice game ! made me play till the end.
Gludo
30. Apr 2019 · 21:11 UTC
nice game ! feels like a clicker, withouth the need to click !
Maakole
30. Apr 2019 · 21:11 UTC
I love this game. I feel like there's a lot of ways to expand on it in the future if you really wanted to, but as it stands it's a really well made idle game. Great use of the theme too!
JM Studio
30. Apr 2019 · 21:12 UTC
Very good game, good graphism, good use of thema
I really enjoyed playing :)
Kpedatte
30. Apr 2019 · 21:19 UTC
Oh yeah, this game is great. It's a short but full experience. And the game is polished. I loved it
Congrats
Cuppycat
30. Apr 2019 · 21:20 UTC
I'd play the heck out of it if you decide to expand and add some stages inbetween or after the end :D
Esben Jensen
30. Apr 2019 · 21:25 UTC
This is a nice little game. I love it. The clean simple graphics feels good, and it's a wise choice as well. And I agree with the others, it's the kind of game that you have to play through to the end. Well done.
🎤 Rose
01. May 2019 · 01:21 UTC
@veryeviltomato: I didn't use a game engine, just Javascript with HTML/CSS, which works well for such a UI-heavy game.
VeryEvilTomato
01. May 2019 · 02:56 UTC
@rose Not even a graphics library? Are you a DOM wizard? lol
dougLima
01. May 2019 · 04:39 UTC
Such a nice, concise short game. I really like it! Had a lot of fun playing with it, it was really satisfying to see the materials go up so quickly and automate the whole process towards the end. Everything is so clean and polished! Really, really good work. I just felt that it needed sound to make it absolutely 100% satisfying, other than that it's great! :)
🎤 Rose
01. May 2019 · 05:15 UTC
@veryeviltomato: Nope, it's all divs/imgs with some CSS animations/transitions! In the past I've mostly used Unity and Phaser to make games, but working with HTML elements directly saved me a ton of time when laying out the UI for this one (compared to the manual positioning I'd have to do for an HTML5 Canvas game.)
KeyurRana
03. May 2019 · 04:39 UTC
Very nice and simple game. Loved playing it till the end. I thought the game would get slower towards the end but then I got golems who kept the game going at a proper rate. You can make this into something bigger by adding some more features, would love to play more of it.

Also, this fits last LD's theme too - "Sacrifices must be made".

Great job!
Ashtrail
04. May 2019 · 14:49 UTC
Very cool game !

I'm not sure is the "known issues" for the music and audio means it's a bug or not, from what I understand it's not (a bug that is). If that's the case, since you applied for a Jam you were allowed to get royalty free sfx and music. Next time it's worth considering, as it doesn't take that much time but really adds a lot to a game.

The pixel art is very nice and cute. The UI is clean and understandable. There's always something to do and it's nice and relaxing to see the number grow. It was an enjoyable play through !

By the ways just by curiosity, when you say Javascript and HTML, do you mean a js framework like React or just plain vanilla js (perhaps JQuery) ? (if it's the latter you are brave :P )

I have a small question though, who's the Temple of Souls for, if everyone is dead ? (I thought I could save a few dudes at first, but the Golem army was too tempting)

Anyways it's a really nice game, well done !