LD48.Paylife by deformhead

[raw]
made by deformhead for LD 44 (COMPO)

ingame.png

Welcome ! Paylife (Ludum Dare 44 Theme: Your life is currency) is built in plain HTML5/JavaScript with a framework I am developping.

I challenged myself creating this game in only 24h instead of the regular 48h !

Rules :

  • it is a mouse-only game
  • you have 60s to break your best score

  • clicking on cards cost life

  • cards increase life per second releasing hearts
  • catch hearts to gain life

  • when an heart flies away, you lose 1 life

I'd like to :

  • add sfx

This was my second Game Jam, so I hope you'll like this game. Thank you for your support.

Ratings

Given 16🗳️ 5🗨️

Feedback

zactical
29. Apr 2019 · 06:54 UTC
Solid game, and in just 24 hours? Awesome! I like the art style and its a fun take on card mechanics. Thanks for sharing!
meskaline
29. Apr 2019 · 07:02 UTC
Cool and simple game. Good job. The graphics look neat.
Small advice: I guess you didn't have mobile play in mind as the hitboxes are hard to hit when I play on the phone.

Good job overall.
victorcrafty
29. Apr 2019 · 07:18 UTC
Cool game. Graphics are good and game is really challenging and fun. Good job
paragonraptors
29. Apr 2019 · 07:23 UTC
I like that the difficulty goes up while you're making it easier to get your score up faster. Neat way to balance the game. The art is nice too! Great job!
volatile-dove
29. Apr 2019 · 08:47 UTC
Simple but fun, well done!
halfmule
29. Apr 2019 · 14:15 UTC
Tweak this for mobile and you might have a hit.

Very easy to get into with small, but meaningful decisions.
NoobException
29. Apr 2019 · 14:21 UTC
Enjoyable clicker, I gave it a couple of tries, but I could't exceed 300 points.

Simple game, great for boredom. Good job! :slight_smile:
WiseClock
30. Apr 2019 · 09:22 UTC
Nice game! I feel I need an auto-clicker for it... hearts fly too fast :cry:
Steffo
30. Apr 2019 · 09:35 UTC
Simple and fun incremental game! Well done!
PurpledArtFrog
30. Apr 2019 · 09:37 UTC
Cool game - congrats on that :thumbsup_tone1:
jjjjason
30. Apr 2019 · 17:01 UTC
Got 245, playing on my phone. Fun micro game, very contained and to the point. The graphics are nice and unique, adds a bit of character. Some sounds would be awesome.

I actually got to this game from your Github repo, thanks for linking back :smiley:. Very interested in the idea of Theatre.
🎤 deformhead
30. Apr 2019 · 17:58 UTC
@meskaline @halfmule thanks, I'd like to release it on mobile, but couldn't make it. Thanks for your support !
🎤 deformhead
30. Apr 2019 · 18:00 UTC
@noobexception good job ! I think I could reach higher than 294.
🎤 deformhead
30. Apr 2019 · 18:01 UTC
@jjjjason I'm pleased to read that :smiley: !
Jin9310
03. May 2019 · 10:52 UTC
Great job! And you were able to pull this off just during 24hrs? Impressive. Truth is that the sounds would be a great touch, but given the timeframe I completely understand. But you were able to put in the theme, challenge and replayability. Great Job!
Shunaky
03. May 2019 · 10:58 UTC
It's a good game, but maybe creating something that doesn't allow you to eat something when it kills you or when you buy an upgrade and doesn't move the mouse you can't buy another thing for a couple hundred miliseconds would help not accidently buying an upgrade you didn't wanted, but that is the only complain, the game is very well made.

Great job, bro ^^
jin47
03. May 2019 · 11:11 UTC
Really well done and executed concept. The art is also great and with few tweaking you might have something very well polished. This is a good take on a clicker game but revisited. Great job!
miu
03. May 2019 · 11:46 UTC
Nice, I love the art and the concept
Tommyflower
03. May 2019 · 12:16 UTC
Interesting and original concept even if I couldn't relate immediately the objects on the cards with their "cost". But I liked a lot the instruction you sketched on the chest to help. The mechanic is flawless to me. Impressive work in such a short time but yes, sound is missed. Would have been nice!
tgiant
03. May 2019 · 12:51 UTC
Simple small game yet fun.
candlesan
04. May 2019 · 11:30 UTC
This is very impressive for a 24hour HTML game made in your own HTML game engine. Congratulations!
Raphael Maia
05. May 2019 · 15:44 UTC
It's fun, i would audio to improve the game feel, and it need a little better explanation of whats going on at the start
falak
05. May 2019 · 15:46 UTC
![Bez tytułu.png](///raw/72f/1/z/24a42.png)
This score satisfies me. I really like this game. It's simple but really good. Nice graphics. Good luck!
SleepyStudios
05. May 2019 · 16:03 UTC
Super fun mechanic for how minimal it was and also very intuitive, nice job.
DrSkort
05. May 2019 · 16:15 UTC
Really nice game ^^ I liked the graphics and it was fun to play :) Sound would have been maybe pretty nice but it was still pretty good and seemed also pretty polished. Good job ^^
tddawson
05. May 2019 · 17:19 UTC
I agree with a lot of what's been said. Super impressed you made it within a day and using your own framework. I think it could make a fun mobile game. It has some self-balancing that's really cool with the increasing cost and the increasing rates of hearts which can come back to bite you if you get greedy. I feel like because buying too many things made hearts fly so fast towards the end, I generally ended up avoiding the bottom cards for a good portion of the game. Maybe a way to keep those options interesting would be to allow you to buy upgrades that weren't just increased release of hearts. For example: maybe an upgrade could occasionally release items that gave you more time, or golden hearts that were worth more, etc. Something to keep users making decisions with the cards throughout the whole game. I also wasn't sure what exactly made up my final score. Great start and could easily be a fun, addicting mobile game.
🎤 deformhead
05. May 2019 · 17:40 UTC
@tddawson I am pleased that you got the "greedy" part of this game !

The all point of this game was to make people think of their decisions and how their greed impacts their future. More you buy stuff, more the game is supposed to make you feel bad, but you'll still want to retry more and more to get the highest score, whatever the part of you is lost during your life.

The score is calculated like so :

+2 points for each heart you got

-1 point for each heart lost

Thank you for your support ;)
arron-fowler
05. May 2019 · 18:07 UTC
Intense! I enjoyed it in a seat of your pants kind of way. Simple and well excecuted. Well done.
tddawson
05. May 2019 · 18:27 UTC
Got it, thanks for the explanation! It definitely fits!