Card Defence by Andregh
Typical tower defense with Card mechanincs. Draw cards from your deck and use them to finish the tower defense waves. Build your deck by buying more cards to play.
Discovered a bug, where if you take any damage your towers does not shoot any more.
- Multiple towers with different mechanics
- 11 different playing cards
- Spell cards that spawn magical spells to damage the enemies
- Tower cards that spawn your towers
- Upgradable towers.
- Wave system to make game harder over time.
Ratings
| Overall | 1189th | 2.258⭐ | 35🧑⚖️ |
| Fun | 1183th | 2.121⭐ | 35🧑⚖️ |
| Innovation | 1050th | 2.719⭐ | 34🧑⚖️ |
| Theme | 813th | 3.281⭐ | 34🧑⚖️ |
| Graphics | 1067th | 2.197⭐ | 35🧑⚖️ |
| Audio | 751th | 2.069⭐ | 31🧑⚖️ |
| Humor | 995th | 1.793⭐ | 31🧑⚖️ |
| Mood | 1131th | 1.911⭐ | 30🧑⚖️ |
| Given | 38🗳️ | 26🗨️ |
I did struggle to understand what to do.
It might be that i'm misunderstanding stuff or just suck :P But truth be told; drawing cards to get new towers and special powers is a cool way of doing it!
Thanks for all the feedback guys! It's a shame that Unity had to screw us over at the last minute. Everything that is buggy with the game worked on our team members' respective computers before we mixed everything together. Regardless, it is nice hearing that you enjoyed the concept we threw together.
The UI seemed pretty broken. I couldn't get the upgrade interface to go away. I also couldn't figure out how the shop worked.
There's a surprising amount of content here. Lots of towers, enemies, upgrades, cards, etc. Unfortunately, it wasn't very polished, so it was pretty hard to actually place and upgrade stuff properly.
I figured out that I could keep getting more cards every time I hit the "start wave" button. Then I just spammed the meteor and icicle cards to clear-off the entire screen. It was kinda fun to just see a mess of particles all over the screen. And it worked really well! But I get the sense that this probably wasn't the intentional strategy...
If you have the time, you should try to make a post-compo version that fixes some of the UI issues.
If it would be more balance could be better, at some point towers are too powerfull and enemies are allways the same. The UI is not intuitive.