Barbing For Money by Britt Henderson
A new hit platforming game where you can jump around and place barbs on your face in a silly manner!
A note on the builds: Windows and Linux are untested, so if they don't work or I did it incorrectly please leave a comment.
A note on the game: movement is hard, and takes a bit to learn. if you have suggestions on how to improve it please leave a comment. Another note on the game: If you find some of the jumps are hard, try short hopping. Yet another note on the game: there are 13 barbs. I definitely should have implemented a visual counter. Good note for next time
A note on Bleg: Bleg
Ratings
| Overall | 922th | 3.05⭐ | 22🧑⚖️ |
| Fun | 791th | 3.053⭐ | 21🧑⚖️ |
| Innovation | 704th | 3.026⭐ | 21🧑⚖️ |
| Theme | 711th | 3.263⭐ | 21🧑⚖️ |
| Graphics | 989th | 2.548⭐ | 23🧑⚖️ |
| Audio | 319th | 3.447⭐ | 21🧑⚖️ |
| Humor | 263th | 3.525⭐ | 22🧑⚖️ |
| Mood | 784th | 3⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 19🗨️ |
Pros:
- The fact that the audio was all created by what I assume is your voice, is extremely funny and really builds up the mood of the game into a happier feel.
- The Idea of the game was really fun
- The ability to choose where you want the barbs to go
- The opening animation scene (Was really cool)
Cons:
- The movement was a bit hard to control, I tended to go too fast and run straight into the barbs.
- The momentum of the player was a bit too strong, I normally tried to go to the barbs and when stopping slide into the barbs
- The stick figure character
Overall this was a really nice game and you should be proud of what you achieved. :)
@hollowspector: I'll get that within hte next 12 hours hopefully
@hollowspector: up
@akirassasin: I'll try that. Thank you. Maybe i could also give it more cool down when you release the button, but i agree that it is a little difficult to control especially when you need to avoid landing on the barbs.
The second thing to consider is controls and movement. Playtest, playtest and playtest. Before release, give the game to family and friends and give them a go. See how they react to the game, if it is in a negative way, edit the game. As one comment suggest from Emery "The movement was a bit hard to control".
All in all, this is an awesome game. Love the voice and the intro to the game was clean and smooth. Congratulations on the game! :smile:
Still, I failed to see if the barb-stacking affected the game in any way, like with collision or so. So my main suggestion would actually be to make the barbs collide with stuff. As an example I felt like wanting to stack the barbs in order to reach difficult places, like in the image below.

PS. Sound design and graphics are spot on :ok_hand:
As some others have mentioned, the physics-ness of the platforming does hurt the game, as it makes jumping feel floaty and slippery. That mixed with some of the jumps actually being a little difficult does make it frustrating at points. Then I just hear the music again and it's hard for me to get too upset, so good work with that.
@johnbrynte Thank you! The original intent was to make it so that the barbs would fall off or hurt you if you collided with something, but given my implementation of how i made the barbs follow the player it proved very difficult and outside of the scope of a game jam game to get working correctly.
So, i might go back and implement that.
@lilkrit I agree that the sliding was a bad design choice. I guess when i was testing it i was used to the slidiness, and others didn't tell me, but now i know and will watch out for that. I already fixed it and it feels a bit better, but I might need to fix it such that instead of using addforce i just set the velocity. Thank you for the comment tho!
@jjjjason Thank you! I will probably toy around with the gravity a bit more then. I'm glad the music had such a possitive effect xD I'm glad you enjoyed it!
@johnbrynte Thank you! The original intent was to make it so that the barbs would fall off or hurt you if you collided with something, but given my implementation of how i made the barbs follow the player it proved very difficult and outside of the scope of a game jam game to get working correctly.
So, i might go back and implement that.
@lilkrit I agree that the sliding was a bad design choice. I guess when i was testing it i was used to the slidiness, and others didn't tell me, but now i know and will watch out for that. I already fixed it and it feels a bit better, but I might need to fix it such that instead of using addforce i just set the velocity. Thank you for the comment tho!
@jjjjason Thank you! I will probably toy around with the gravity a bit more then. I'm glad the music had such a possitive effect xD I'm glad you enjoyed it!