Sacrifice my farm!! by xenop

[raw]
made by xenop for LD 43 (COMPO)

Alright so this was my first Ludum Dare and it was though. I had a pretty good start but at the end I was not able to get everything in. A lot of distractions that I did not anticipated, but does not matter I learned and enjoyed it a lot!

So the goal of the game is to collect animals from your farm to sacrifice to the cube god, but the other farmers do not like that and will try to stop you.

Movement

WASD keys

Look around

With your mouse ( does not really have a function)

screen1.jpg

screen2.jpg

screen3.jpg

Ratings

Overall 382th 3.024⭐ 23🧑‍⚖️
Fun 349th 2.976⭐ 23🧑‍⚖️
Innovation 416th 2.667⭐ 23🧑‍⚖️
Theme 308th 3.31⭐ 23🧑‍⚖️
Graphics 134th 3.714⭐ 23🧑‍⚖️
Audio 357th 2.395⭐ 21🧑‍⚖️
Humor 218th 2.85⭐ 22🧑‍⚖️
Mood 386th 2.714⭐ 23🧑‍⚖️
Given 15🗳️ 17🗨️

Feedback

David Hunter
03. Dec 2018 · 11:43 UTC
I like the game and the art style. Blocky and simple. You may want to work on how you control your character. The character isn't rotating with movement. Character animation and control is Unity3D is hard, but there are many tutorials.
BinaryLynx
03. Dec 2018 · 12:27 UTC
Simple but I cracked a smile when saw the farmers xD Good Job)
jk5000
03. Dec 2018 · 13:57 UTC
The graphics is so good. The gameplay idea is okay, but I would have liked a bit more to do. Overall a fine LD game.
Erendelous
03. Dec 2018 · 17:02 UTC
Nice game! Graphics is cool, and gameplay is pretty simple and fun, although i do not fully understand why I have to sacrifice animals to the yellow rotating cube :)
yuriaicruz
03. Dec 2018 · 22:10 UTC
Very good game, all praises to the yellow cube
Badjano
03. Dec 2018 · 22:19 UTC
I like the animations and voxel characters
Oceanosaurus
04. Dec 2018 · 15:47 UTC
Really nice presentation, bouncy animations were hilarious and the bunch of angry farmers too. Is there any way to get around them though? They always end up getting me when they come in a bunch! Congrats on the release!
🎤 xenop
04. Dec 2018 · 15:59 UTC
@oceanosaurus be fast or lure them in the fenced area's so you can go around them :P but yeah wanted to add a mechanic for that but Ludum dare, time constrains :)
mrnyarlathotep
04. Dec 2018 · 16:12 UTC
You mention this was your first LD, so I guess you were a little over ambitious?
To the poster above talking about player rotation - the player does rotate, but its to the mouse pointer, not to move direction.

This was really hard - too hard for me to fairly evaluate it, as I never managed to get more than one animal returned before a game over. If you were going to continue working on this after the jam - and you might want to, theres a good idea here at its base, and I liked the aesthetic - here are some suggestions for tweaks to make.

* have a health bar instead of one hit game overs
* adjust your time limits based on how many different animals you have to collect, as you can only carry one at a time - due to the back-and-forthing, you need way more time to get 2 animals than one
* your map is based on 'bottleneck' areas, which wouldn't in itself be a problem, but when you have a phalanx of enemy farmers (theres like, 10 spawned at the start of the game?) that home in on you and are insta-death on touch, the only gameplay option is to wait for them all to enter the same 'room' as you, then kite them away from the exit so you can get through - all of which eats up valuable time. Having two different corridors into each 'room' would help with that, as would having a more open map in general
* Maybe ramp everything up a lot more slowly; like, start with only one farmer chasing you, and add a new one for each successful animal you sacrifice? Start with a really generous time limit, then give bonus time extensions with each drop off?

Hopefully you don't feel any of the above is unnecessarily harsh, believe me, I totally get how those compo time limits hit you, and your entry is probably better than my first LD entry!
🎤 xenop
04. Dec 2018 · 16:28 UTC
@mrnyarlathotep love your comment. I can work with this. And to say I almost completely agree on all of your points. Maybe the health bar not really but yeah, I then needed to give the player more breathing room to walk. Thanks a lot for your comment. I don't take it harsh, its good advice ! :)
Andrea
04. Dec 2018 · 17:27 UTC
Lovely little game, cute too!
I wish there was more animals though, because it gets very difficult to find any even though it's supposedly your farm, I mean, you should know where they are xD
Well done!
jihem
04. Dec 2018 · 21:19 UTC
Nice. This @# farmers didn't let me do the sacrifice. It took me 4 tries to catch a single cow and get it back to the god.
zanagi
06. Dec 2018 · 05:44 UTC
At the start I really had a lot of troubles finding any animals at all. Would've liked to hear/see animal sounds, maybe set the volume/effect size relative to distance?
Nice game nevertheless.
Papabirb
06. Dec 2018 · 13:35 UTC
Dying didn't seem to matter much as it appeared to keep where I was at, not sure though. It was difficult to find the animals, but I love how goofy the farms looked. The footsteps of the player were rhythmic enough to almost be a soundtrack, I liked the sound effect in general too.
🎤 xenop
06. Dec 2018 · 16:14 UTC
@papabirb thx. To be honest there is a bug, on restart the list is not cleared properly.
SoKette
07. Dec 2018 · 22:47 UTC
Hmmmm, the game ends up being luck-based, since you have limited time and you can't visit all the pens in time. Maybe I missed some hints about their location ?
Also the movement fels really wonky.

Other than that the graphics were pretty cool, I really liked the models :smiley:
Sebastian-M
09. Dec 2018 · 00:30 UTC
You have revicido very good comments, I hope you take advantage of them. Especially from mrnyarlathotep.
I congratulate you is a very good first entry.
cdunham
09. Dec 2018 · 00:50 UTC
Pretty impressive for your first Ludum Dare! The AI seems to spawn pretty fast and they're able to corner the player pretty easily. It'd be nice if there was a way to deter them or make it easier to avoid them somehow. Also the player being a one hit kill makes the game pretty hard.
🎤 xenop
10. Dec 2018 · 07:14 UTC
@sebastian-m I will for the next ludum dare or project ! :) very happy about them, and @cdunham yeah I know right. To be fair, time cornered me too and before I knew it, it was submission time :P haha