Sacrifice my farm!! by xenop
Alright so this was my first Ludum Dare and it was though. I had a pretty good start but at the end I was not able to get everything in. A lot of distractions that I did not anticipated, but does not matter I learned and enjoyed it a lot!
So the goal of the game is to collect animals from your farm to sacrifice to the cube god, but the other farmers do not like that and will try to stop you.
Movement
WASD keys
Look around
With your mouse ( does not really have a function)



Ratings
| Overall | 382th | 3.024⭐ | 23🧑⚖️ |
| Fun | 349th | 2.976⭐ | 23🧑⚖️ |
| Innovation | 416th | 2.667⭐ | 23🧑⚖️ |
| Theme | 308th | 3.31⭐ | 23🧑⚖️ |
| Graphics | 134th | 3.714⭐ | 23🧑⚖️ |
| Audio | 357th | 2.395⭐ | 21🧑⚖️ |
| Humor | 218th | 2.85⭐ | 22🧑⚖️ |
| Mood | 386th | 2.714⭐ | 23🧑⚖️ |
| Given | 15🗳️ | 17🗨️ |
To the poster above talking about player rotation - the player does rotate, but its to the mouse pointer, not to move direction.
This was really hard - too hard for me to fairly evaluate it, as I never managed to get more than one animal returned before a game over. If you were going to continue working on this after the jam - and you might want to, theres a good idea here at its base, and I liked the aesthetic - here are some suggestions for tweaks to make.
* have a health bar instead of one hit game overs
* adjust your time limits based on how many different animals you have to collect, as you can only carry one at a time - due to the back-and-forthing, you need way more time to get 2 animals than one
* your map is based on 'bottleneck' areas, which wouldn't in itself be a problem, but when you have a phalanx of enemy farmers (theres like, 10 spawned at the start of the game?) that home in on you and are insta-death on touch, the only gameplay option is to wait for them all to enter the same 'room' as you, then kite them away from the exit so you can get through - all of which eats up valuable time. Having two different corridors into each 'room' would help with that, as would having a more open map in general
* Maybe ramp everything up a lot more slowly; like, start with only one farmer chasing you, and add a new one for each successful animal you sacrifice? Start with a really generous time limit, then give bonus time extensions with each drop off?
Hopefully you don't feel any of the above is unnecessarily harsh, believe me, I totally get how those compo time limits hit you, and your entry is probably better than my first LD entry!
I wish there was more animals though, because it gets very difficult to find any even though it's supposedly your farm, I mean, you should know where they are xD
Well done!
Nice game nevertheless.
Also the movement fels really wonky.
Other than that the graphics were pretty cool, I really liked the models :smiley:
I congratulate you is a very good first entry.