Puzzle Gun by LeFayGames

The experiment of an alchimist went wrong and now he have to defend hisself against the spawns of hell. But his gun is pretty complicated and even reloading is a task for itself. With magic crystals the Gun can be upgraded to become more powerfull. Puzzlegun is a routhless combinaton of Shooter and Puzzler, that will challenge your puzzler-, shooter- and time-management skill.
Controls:
WASD-Movement Left Mouse: Fire R: Reload Space: Upgrade Weapon
Clearing the pieces of your gun will delete them.
Have fun and post us your highscore and we will visit your game aswell.

Team
- Tim Bureck - Programming
- Barbara v. Hunnius - Programming
- Fabian Pohl -Art/Game design
Feedback is always welcome!
Notes
Puzzlegun scaling is a bit off at the moment. Might patch that tomorrow.
24.04, 10pm MEZ scalling for gun puzzle fixed, small bugfixes (i.e. text not being removed)
Twitter: tbureck, arabrabadanak
Sources
All sounds are Freesounds from the internet. A LOT of phototextures were used and edited in Photoshop. This was nesseary, because otherwise the 3D/2D Artist would have gone mad ;) - MainTheme: Alexandr Zhelanov https://soundcloud.com/alexandr-zhelanov - MenuTheme: https://opengameart.org/content/winds-of-stories
| HTML5 (web) | https://lefaygames.itch.io/puzzle-gun |
| Windows | http://lefaygames.com/ld40_final.zip |
| macOS | http://lefaygames.com/ld41-puzzlegun.app.zip |
| Original URL | https://ldjam.com/events/ludum-dare/41/puzzle-gun |
Ratings
| Overall | 695th | 3.35⭐ | 32🧑⚖️ |
| Fun | 489th | 3.4⭐ | 32🧑⚖️ |
| Innovation | 668th | 3.25⭐ | 32🧑⚖️ |
| Theme | 424th | 3.8⭐ | 32🧑⚖️ |
| Graphics | 668th | 3.35⭐ | 32🧑⚖️ |
| Humor | 784th | 2.538⭐ | 28🧑⚖️ |
| Mood | 671th | 3.192⭐ | 28🧑⚖️ |
| Given | 33🗳️ | 31🗨️ |
- Ooh nice textures
- This is pretty polished. Pew pew!
- Hey I wonder why they call it puzzle g- OH CHRIST.
The mechanics worked well together, I would've liked a couple of powerups to even the score a bit - maybe with different puzzles? Like a screen clearing bomb with a match 3 game or something.
I think you're onto something here, idea-wise. Keep working at it!
High score was 848 btw.
**Good**
Models are quite impressive, and I was actually surprised to see more than one tiered monster
Sound effects are good, and the music fits the feel of the game well too
The scene is set up well. The fog is a nice effect, and a good shortcut to avoid having to make models for the ground ;)
**Improvements**
It was hard to tell that the red gave health my initial time playing through. Would suggest making it clearer somehow
The sound balance was a bit off. Thought that the music should be turned down to support the action sound effects better
Not sure if you're supposed to walk in the middle, but not have that happen may be better
The game was a little too easy for me. I got to around 7000 and felt the difficulty had become stagnant, and that I would continue to play forever
Allow the player to exit the puzzle in case they click it when they're in a bad spot. I hit R in a couple bad spots and took damage
**Final thoughts**
Very good overall! I think it will do well in ranking. If you are going to polish it for later, add more puzzles, and allow the gun configuration to flip shapes. See you in the next jam
Great game though!
You might want to look at slowing down animations when in the reload and upgrade menus, it looks weird to see wings flapping about with enemies that barely crawl towards you.
The reload and upgrade mechanics are quite frankly hilarious - and something I can most definitely see a wizard doing, perhaps give some way of seeing through the dialog though, so that you can avoid walking through monsters while reloading / tinkering.
It could've done with a slightly larger area, but overall quite enjoyable!
Good job!