Asteroid Architect by Erik Larsson

[raw]
made by Erik Larsson for LD 38 (JAM)

Colonize an asteroid - create a sustainable ecosystem

Play here: http://schweinstudios.se/asteroid_architect/

Web based City builder / Puzzle game

Find the code at github

Build your colony

astro2.JPG

Find out how long the colony lasted

asteroid.JPG

Ratings

Overall 190th 3.7⭐ 22🧑‍⚖️
Fun 280th 3.35⭐ 22🧑‍⚖️
Innovation 149th 3.65⭐ 22🧑‍⚖️
Theme 43th 4.2⭐ 22🧑‍⚖️
Graphics 340th 3.65⭐ 22🧑‍⚖️
Audio 191th 3.474⭐ 21🧑‍⚖️
Humor 523th 2.2⭐ 17🧑‍⚖️
Mood 451th 3.105⭐ 21🧑‍⚖️
Given 14🗳️ 19🗨️

Feedback

SuperMsp10
02. May 2017 · 03:02 UTC
Holy crap the depth is crazy! Its amazing how many items, resources and mechanics you were able to add in a weekend. The art style is simplistic but it works well because all the assets complement each other to create a solid art theme. the music is great and the sound effects work well. The game play is a bit long, but that might also be a pull factor for more patient players. Overall, you did great to make a masterpiece in a weekend.
kavehes
02. May 2017 · 20:38 UTC
I'm pretty curious to know how far you can go with this, i did 237 years and no penalties but i suppose it's pretty low.
I really like the art and the music that fits really well. I just wish we didn't had to click on the right when placing the same building twice but other than that i love it !
dj_pale
02. May 2017 · 21:09 UTC
Good and original take on the theme with innovative mechanics. Would have been nice with a little more variations on the starting asteroids and maybe some pre-existing hazards like radation etc. Well done!
kroltan
02. May 2017 · 21:10 UTC
Wow, nice game! I spent about 5 rounds to get a no-penalty run, but I'm not sure if there are additional bonuses. I like the consistency, but building the dome is a little bit redundant (you _have_ to build it one way or another).

A neat feature would be being able to edit the previous colony, because rebuilding the good parts by hand is a bit tedious.
Dege
02. May 2017 · 21:10 UTC
I really enjoyed the game, the graphics and the music are really good. In a game like this probably some achievements or a top scoreboard would have helped the longevity, but overall I liked it a lot in it's simplicity.
PS: my highscore is 258 years!
Rongo Matane
02. May 2017 · 21:33 UTC
I'm really curious what the results can be, they look nice. Music and mood is also very good, spacey :)

I do not understand how many resources i should have and what the difference is between them, so i don't really know what to build. For example, i have 2 raw resources of each type. Would it make sense to not place the appropriate building on both of them for each resource?
For trial by error the whole loop is a bit too long for me ;)
ironchest
02. May 2017 · 21:39 UTC
@supermasp10 Thanks for playing! we kind of peed our pants at "masterpiece" :')

SPOILER ALERT @kroltan thanks for playing! I'm sure we could've conveyed it a bit better - but you can actually get a quite high score without the dome

@kavehes There is still some room before you hit the ceiling, but your score is good!
HDTeaV
04. May 2017 · 11:04 UTC
Great concept. The game looks and sounds good. I got to 265 years in few rounds that i played.

What the game needs in my opinion is more limits. For example you can limit the number of buildings based on number of people and limit the people based on resources. That would be a challenging puzzle.

Anyway, well done and good luck
steve
08. May 2017 · 12:31 UTC
Interesting idea for a puzzle, although my carefully planned layout didn't really fair any better than my randomly put everything everywhere layout! A visualisation of the building interactions as you're placing them would be helpful. Nice work!
alexDonazzan
16. May 2017 · 12:13 UTC
Good job, when i was playing, i remembered outpost, an old game, ty. :)

If you want some nostalgie also, try my game and rate it ;)
https://ldjam.com/events/ludum-dare/38/locker-c-18
Thendash
17. May 2017 · 17:37 UTC
Excellent game, the art and music were both really good. It has a simple enough mechanic and yet a lot of depth with how each building type interacts with each other. Really impressive what you were able to accomplish in the 72 hours provided. Good job!
frankiesmileshow
18. May 2017 · 07:08 UTC
Interesting game, I like the approach of trying out an arrangement and then seeing the result, instead of something that builds progressively, it means every attempt at a colony is part of the game's learning process. I wonder what you could do to coax players to experiment even more?