Running Out of Space by karmo
Text adventure made with ADRIFT.
| Windows | http://www.adrift.co/cgi/download.cgi?1511 |
| Original URL | https://ldjam.com/events/ludum-dare/42/running-out-of-space-25 |
Ratings
| Overall | 1281th | 2.188⭐ | 34🧑⚖️ |
| Fun | 1267th | 2.1⭐ | 32🧑⚖️ |
| Innovation | 1263th | 2⭐ | 32🧑⚖️ |
| Theme | 1269th | 1.929⭐ | 30🧑⚖️ |
| Humor | 815th | 2.093⭐ | 29🧑⚖️ |
| Mood | 1097th | 2.204⭐ | 29🧑⚖️ |
| Given | 51🗳️ | 0🗨️ |
- Is there a way to see all possible action I can do ?
- Why can't I just give the soup to the dog and go past him/her ? I can't throw the bone ?
- The game would benefit from messages that would give you an indication of what the solution is. Like "give bone to dog" reply is: "It would just eat the bone if you give it away." That is what I want so I can got to the house. There is not reason given that the dog eating the bone wouldn't let me past. It doesn't give any indication of what the author want's me to do. And at this point it's just guessing and no fun at all.
As a general rule, you should subtly guide the player, letting them know what verbs they can use and a general idea of what it is they should be doing.
I liked the map of your game and applaud your choice of textbased game, but definitely needs some research on technique.
So all in all, good first try, and keep trying! Your games will only get better as you do too!
If you don't bother take a look at our game when we focused on Graphics and visuals and see the results that we got:
https://ldjam.com/events/ludum-dare/42/spacelab-42
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