Solar Wind by flusap
Solar Wind is a game made for Ludum Dare 38. It is also my first ever game. The objective is to fling yourself to each mini planet, and collect it to get a power. When you have collected every planet, head to the sun. Use the compass to direct yourself to each planet.
Controls:
A/D: Steer
Space: Boost
S: Slow
Click: Use Ring Boomerang
Download: https://flusap.itch.io/solar-wind
Project File: https://drive.google.com/open?id=0B6EIhsPncXNTZmRhRDQwMmpYVFU
| Original URL | https://ldjam.com/events/ludum-dare/38/solar-wind |
Ratings
| Overall | 299th | 3.25⭐ | 22🧑⚖️ |
| Fun | 166th | 3.45⭐ | 22🧑⚖️ |
| Innovation | 129th | 3.55⭐ | 22🧑⚖️ |
| Theme | 286th | 3.35⭐ | 22🧑⚖️ |
| Graphics | 333th | 3⭐ | 22🧑⚖️ |
| Audio | 227th | 3.05⭐ | 22🧑⚖️ |
| Mood | 64th | 3.778⭐ | 20🧑⚖️ |
| Given | 33🗳️ | 5🗨️ |
**Required 'run as administrator' on my windows 10**
Once I managed to launch the game, I discovered an universe where you have to eliminate every planet one at a time by bumping them. Each planet having a specific behaviour and it's own puzzle.
This is a very cool game with very nice music too. Sometimes it can get confusing, but that's part of the gameplay.
Also: SPACE COOKIES :D
(You can see me playing this game for the first time on the vod https://youtu.be/34z-nBWKdEw?t=1h50m35s )
The planet indicators kinda threw me off on the beginning, I thought they were power-ups, but it was not hard to figure out after.
The graphics are good too. Good job!
I like the variety of tricks to collecting the different planets, but the movement drove me absolutely bonkers. It didn't feel like my thrusters did much and then the radical force from colliding with some stuff was just rough. Thank goodness for the "radar" attachment to your ship. Good thinking!
It makes me happy and encourages me to see someone take an idea, explore it to completion and make something to share.
* Different mechanics for each planet that were interesting but not so mysterious as to be unsolvable. It all made sense, after interacting with a planet once or twice, an idea of What To Do sprung to mind naturally.
* Great use of music -- yeah, it did get a little old to hear the same theme over and over again, but using it during the space-warpy part around... Mars? Mercury? Was an *excellent* touch.
I sure hope you like making games because you should keep doing it. Looking forward to the game you make in the next Ludum Dare!
I'm a sucker for any game with a fair amount of exploration, and even for a fairly small set of worlds it still felt like there was a lot to check out and the markers around your ship definitely help.