Sniggle: Savior of Snugs by Iamsodarncool



Sniggle is a big snug with a big heart. Guide him through the universe and help him save his species.
Programming
Jimmy Cushnie (@Iamsodarncool) - https://iamsodarncool.itch.io
Felipe Martínez (@pipe01) - https://github.com/pipe01
Art
Brooke Morgan (@brooke) - https://www.instagram.com/artsybrooke
Music
Lauren X. Pham (@bisonwarlock) - https://soundcloud.com/laurenxpham
SFX
Wojciech M. P. Brawański (@Jewson) - https://soundcloud.com/user-845504595
Voice Acting
Ken Morgan (@Lethalfirestorm) - http://kenmorgan.com
Post-Jam changelog:
Update 1 - 2018-08-14
- web: fixed cutscene audio sometimes not playing
- web: fixed cutscene audio being scratchy when it DID play
- web: fixed music randomly stopping
- web: fixed Sniggle's dancing getting out of sync with the music
- standalone: added launcher banner
- standalone: enabled non-widescreen aspect ratios
- standalone: added readme file to the download
- fixed all levels being unlocked before playing the game
- fixed the button to return to the main menu at the end of the last cutscene not working
- hopefully fixed a bug where input doesn't work on some linux systems
Ratings
| Overall | 521th | 3.45⭐ | 22🧑⚖️ |
| Fun | 719th | 3.111⭐ | 20🧑⚖️ |
| Innovation | 1042th | 2.684⭐ | 21🧑⚖️ |
| Theme | 675th | 3.395⭐ | 21🧑⚖️ |
| Graphics | 133th | 4.225⭐ | 22🧑⚖️ |
| Audio | 67th | 3.975⭐ | 22🧑⚖️ |
| Humor | 88th | 3.816⭐ | 21🧑⚖️ |
| Mood | 161th | 3.711⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 17🗨️ |
Sadly, I couldn't actually play it. None of the keys worked, except for the Escape key. I even tried downloading it, but had the same issue. I thought it might have been the Xbox controller I had plugged in, but I unplugged that, restarted the game, and had the same issue :(
But the actual game play was disappointing. Sorry...
I wish the planets worked like Mario Galaxy, I found it odd to fall off to my death.
I was expecting humans to be a threat. I only played a couple levels.
Why no run animation??? The art style is cool, but the lack of animation for the main character really let me down.
Overall solid Jam Entry. Title screen and story slides shine!
sadly there was no sound in the opening scene and also the game music just stopped at one point.
but other then these small bugs gread game :-D Oh and at first I always shot the Snugs because I thought they were Enemys x-D
> The graphics were really neat. I’m assuming hand drawn? Good use of it!
Thanks! All the art in *Sniggle* was hand-drawn by @brooke. She did an amazing job :)
**@Jamiso**
> omg its dance is so cute. I feel bad for laughing at his dead parents, but the cutscenes were really well done. Sadly, I couldn’t actually play it. None of the keys worked, except for the Escape key.
Thanks for the kind words :) I think I've fixed the input issue. Could you try playing again?
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**@ismael-rodriguez**
> Cool presentation. The title screen got me hyped, then the intro-story was awesome and funny.
Thanks! We're all really pleased with both of those :)
> But the actual game play was disappointing. Sorry…
Oof. As the guy who was really proud of the gameplay, this hurts a bit to hear :(
> I wish the planets worked like Mario Galaxy, I found it odd to fall off to my death. I was expecting humans to be a threat. I only played a couple levels.
@pipe01 actually had the idea for mario-galaxy-esque planet behaviour, but by that point we had solidly established our gameplay and I didn't want to scrap it all and start anew. Humans *are* a threat, but you don't begin seeing them until level 4.
> Why no run animation??? The art style is cool, but the lack of animation for the main character really let me down.
Firstly, time, and secondly, it may not have worked well with the gameplay, particularly with how sniggle can cling to the side of planets. In lieu of an animation I made him wiggle side to side in midair, and personally I think it's super cute.
Thanks for your honest feedback. It's actually inspired me to make a post-jam levels pack which are more difficult and more fully explore the gameplay possible with the systems we implemented.
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**@bentekiller**
> Nice looking art style and great music to acompany it, sweet little game. The dificulty semed to escalate quickly at the end, and the shooting cross and where you actually shot is way of if you’re not on stable ground, as in don’t jump and shoot! Excelent ending, what great treasure I got!
Thanks so much for playing our game! Glad you liked the ending :) I agree that the difficulty curve isn't great. I wish I'd had more time to polish the levels.
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**@dialglex**
> Art, story, and voice acting was very good
Thank you!
> I found the main game a bit lackluster. The lack of effects and feedback when something dies made it quite boring.
When ships die, there is both a visual and audio effect. I assume you were shooting the snugs? You're supposed to save those.
> Most of the levels felt the same, even when the spaceships were introduced.
I can see what you mean. I plan on making a post-jam level pack with more interesting and varied levels.
Appreciate the honest feedback!
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**@stames**
> Very nice Graphics. This drawings were amazing.
@brooke did an excellent job :)
> But at first I thought the planats have gravaty and I could walk on all sides of them but then I died. maybe such a gravaty effect would have been nice.
You're right, that would have been cool. We considered exploring this but didn't have time.
> sadly there was no sound in the opening scene and also the game music just stopped at one point.
Sorry about that... both issues should be fixed now.
> but other then these small bugs gread game :-D Oh and at first I always shot the Snugs because I thought they were Enemys x-D
Thanks for your kind words! Perhaps your Sniggle was resentful of snugs who have living parents, and so he set out to make some new orphans.
Played it again now the sound worked all fine. And your voice acting was amazing. This end scene was very nice x-D
I saved 98 Snugs.
@adam-harms @nam-nguyen @pixelshorts @stames @bentekiller @jamison @craigduth
And about the lack of animation in the game, as @iamsodarncool said, we just didn't have time for making it and it was a little risky anyway since we weren't too sure if it'd feel/look right with how he moved.
Plus, I'm still not very experienced with animating. But I'll be working on that between now and our next game jam. So hopefully our next game will have some animation!!
Thanks again for the honest feedback! :)
@brooke
I think a few key-frames would have been enough to satisfy my thirst for animation. Megaman NES has 3 frame animation.

I think I was expecting it because the dancing title screen, and the game being about "running" out of space. Overall great job on artwork though!
The platforming gameplay is quite interesting although a little unintuitive, was expecting some kind of circular gravity or zero gravity, rather than gravity in a single direction. Didn't realize I could double jump until the mid levels and things got substantially easier. Think this would benefit from a zoomed out view as its kind of hard to see where you can land. Managed to get toaster though. Great job!