Joyful Cute Pals by LeReveur
Ow! They're so cuuuute!
Let's pet them!
I have no arms, but with some suitable toys laying here and then, I may play innocent games with them…
___
Hi!
I hate this theme since the very first time I saw it in the slaughter. I felt it as a pain in the a… assertion.
But, hey, dealing with themes we don't like is part of the LD.
I was stuck with complicated or unreachable ideas, so I asked for some help. A friend suggested this simple idea, and I thought I could make it very fast, and, for once, have time to make some arts, sound, and funny stuff. But in a LD, things are rarely going as well as we think, or want. So at some point, a choice came up : whether give up, or restart everything from scratch. I choosed the second, and even if I don't have a quarter of what I had in mind, at least the result is playable.
I don't know if I will find enough willness to make a post-jam version with a little more of the first ideas in it, but it would be a good start adding some "toys", and mainly some "friends" - at least one who "pet" the player back, giving that there is a life bar but actually it never go down.
About the gameplay, there is no much to say, it speaks for itself. Just a little thing : the faster you "pet", the more you gain score doing it. Very more.
Oh, and if you use down the last usable "toy", the level ends (because you can't "pet" without a "toy").
| HTML5 (web) | http://workshop.xenedon.com/LD41/ |
| Original URL | https://ldjam.com/events/ludum-dare/41/joyful-cute-pals |
Ratings
| Overall | 1178th | 2.445⭐ | 57🧑⚖️ |
| Fun | 1164th | 2.291⭐ | 57🧑⚖️ |
| Innovation | 1190th | 2⭐ | 57🧑⚖️ |
| Theme | 1162th | 2.361⭐ | 56🧑⚖️ |
| Graphics | 961th | 2.713⭐ | 56🧑⚖️ |
| Humor | 706th | 2.667⭐ | 56🧑⚖️ |
| Mood | 1099th | 2.333⭐ | 56🧑⚖️ |
| Given | 65🗳️ | 75🗨️ |
But it is functional (except the high score) and clear what's happening; well done.
I send it in a hurry (submission hour was yet under remaining half), there where (a lot of) bugs, and the score was just the most visible (but not the worst : one over others, in the version you tested, the "friends" was still quiet even when you tried to "pet" them with a chainsaw… XD).
The aiming of the chainsaw was kind of hard, since you can only aim in eight directions.
Still an enjoyable game! Good job!
About the aiming, yes, it was on purpose : at the beginning, I had in mind several different weapons, each with different qualities and defaults - for the chainsaw, it deals much damage, but loses usage even when not touching mobs, and it's aim with a poor accuracy.
@Maskrosen : It was the main idea, but if I had start working on from the begining, and not after more than half the given time, I would have add much more "cute" elements to enforce this "Happy Tree Friends"-like contrast (including a childish music, and some sfx for mobs and weapons - oh my, this would have been so great with at least a good chainsaw sound, and frightened screams mouah ah ah ah… *hem*). However, I'm still happy that I bring a full playable game, even if it's a little repetitive and have only one mob type, one weapon, and the title/end screens are very poor.
Thank you having play this little game, and for your comments.
@YumikoCreaciones : it's just a mash-up between childish mood games and gore, but I understand that it's not that obvious, due to the lack of time. ;)
@dijaguy : yep, at first for "panic" mode, I coded that the mob simply goes the opposite way of the player, and when the player don't move, just go with the player in their back. While testing, I understood that the first mechanic made them very hard to catch, and I could have kept only the second one, replacing the first every time (so, even when the player is moving), but I thought it would be more fun to have a little difficulty in that game, because to be honest, without that, it's pretty poor in gameplay. Maybe I could add some latence on their reactions, I will see that when (and if) I will make a post-jam version.
If it can helps : I found out that the better way to play is by pressing multiple times and fastly the spacebar while pursuing the mobs - it saves chainsaw's durability, it bypass the chainsaw blocking moves constraint, and it is a little more accurate and effective.
Anyway, thank you for playing, and for the feedback.
well done
It's a good call to keep your project simple, this is my first jam too so it was hard to reign in my crazy ideas and stick to basics so there's enough time to get everything done. Good job!

Because I was so distracted, I didn't even check the screenshot. I just read the description and played the game. It looked innocent enough. Then I realized what was happening down, waited a couple of seconds, and cracked up laughing. Bamboozled!
Very shocking indeed. It did look very cutesy, even after grabbing the weapon. It's a bit hard to aim and to overall score, but it was indeed a mashup that I should have seen coming a long distance away and yet it hit me.
Here I'll be wondering if you'll continue this at some other point. This is some new-generation Happy Tree Friends thing and I love it. [My team](twitter.com/whalesandgames) wish you a great LD voting session. Cheers! :whale:
PD: Thanks for the feedback on our game, and for the bug. We'll be looking onto that.
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
I miss the sound, a little chain saw sound would already have paid off a lot.
I read your description so I know you did not have much time for this game but you still managed to get something out, so good job! :-)
@gonutz : as said before, I miss the sound too - I found a chainsaw sound few time before the end, but I didn't manage to work on it in short enough time. Maybe in a post-jam version, if I find the time to make one. ;)
@gentoogames : I don't know if I can do something for that, even if you tell me what your browser is. I use my own javascript engine since the last LD, and unfortunately I have not enough skills to manage much browsers, nor configurations to test it out of Firefox under Win 7 (and I have access to Chrome out of home). The only thing I'm sure is it don't work on IE, and probably not on Edge. :(
But anyways, I will try to test yours.
I see where you were going with this one, needs a bit of work to get to its full potential.
Random ideas:
- Sounds, I want to hear them gurgle
- Music - sickly sweet, maybe switch to a horror theme if you are chainsawing
- Some explosives
- Bears can 'hug you to death' - bears in hugging mode will persue you
Also, I like the graphics.