TPS: Top Person Shooter by JustMars

[raw]
made by JustMars for LD 41 (COMPO)

In TPS: Top Person Shooter, you can switch between first-person and top-down views. Your goal is to shoot your enemy, but you can only move while in top-down mode, and only shoot in first-person mode. Oh, and the enemy also mirrors your movement, and has a deadly force-field which expands over time.

Level3<em>3D</em>v2.jpg

Controls:

  • Space = Switch between top-down and first-person view.

Top-down view controls: - WASD or arrow keys = Move

First-person view controls: - Move mouse = Look around - Left click = Shoot

Level3<em>2D</em>v2.jpg Level1<em>v2.jpg Level2</em>v2.jpg

Ratings

Overall 465th 3.19⭐ 23🧑‍⚖️
Fun 410th 3.167⭐ 23🧑‍⚖️
Innovation 92th 3.864⭐ 24🧑‍⚖️
Theme 228th 3.833⭐ 23🧑‍⚖️
Graphics 673th 2.167⭐ 23🧑‍⚖️
Audio 479th 2.31⭐ 23🧑‍⚖️
Given 34🗳️ 4🗨️

Feedback

Dakota Jones
23. Apr 2018 · 03:28 UTC
Wow! This was so cool! I really liked not only the base mechanic of switching modes but the way you had to puzzle through having a line of sight with your enemy. The third level threw me off in a good way, nice work!
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Well I broke to site. :(
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Really cool and unique idea! Really wish you had more time to do more lvls.
Jokku
23. Apr 2018 · 12:36 UTC
Why did this happen.
RAFFE
23. Apr 2018 · 13:56 UTC
@Jokku Spam kid
Jokku
23. Apr 2018 · 17:22 UTC
@RAFFE How do i delete plz hjelp
Gno Evenimente
23. Apr 2018 · 22:34 UTC
Very cool idea. I finished all 3 levels. This would be great in multi player
ORECROS
23. Apr 2018 · 22:36 UTC
the damage zone increasing over time is a really nice solution to the "if i can see him he can see me" problem with making a game like this. the mirror-the-player AI is incredibly annoying on a short time limit, and even something basic would be better than nothing (with everything else you have going on maybe this would be out of scope for 48 hours who knows). once its on your screen, you do just have to spam left click on it as it won't move while you don't move. again, this would be remedied with some pacman-level movement. maybe? swapping from top down to first person is a lot more intuitive than i thought it would be. nice job overall
Mathiouza
23. Apr 2018 · 22:57 UTC
"You won !" x) Cool game, really interesting concept ! The colors just make me blink a little, but that is nothing ^^

Congrats ! Keep coding :)
DeltaNutmeg
23. Apr 2018 · 23:04 UTC
It's an interesting concept and could be refined into something fun. Your gameplay design is decently good, but the colours destroy my eyes. I suggest not combining jarring and high contrasting colours together.
🎤 JustMars
23. Apr 2018 · 23:25 UTC
@Mathiouza @DeltaNutmeg Yeah, I am considering completely removing the sidebars (the colors hurt my eyes too, I just picked the brightest red and blue in a rush to finish the game). Thanks for honest feedback :)
GettingRekt
24. Apr 2018 · 18:13 UTC
A really cool concept and solid implementation as well. I liked that you could choose the levels, made it easy to know how much content it was left. I enjoyed this game quite alot
taviandir
24. Apr 2018 · 18:16 UTC
I really like the concept! With some more refined AI, maybe some puzzle elements, this could really turn into something truly awesome. Good entry, congratulations!
sh1rogane
24. Apr 2018 · 18:38 UTC
I like the concept and a fun little puzzle game. Would be interesting to see this expanded with more features.
PerfectHumanInterface
25. Apr 2018 · 02:10 UTC
https://youtu.be/B2AES-lsKjU?list=PLQOFZ7Uvt6WySu4du6nK72HYk3NhjEDSe

Here you go!
LemonBalmGames
25. Apr 2018 · 20:33 UTC
Mechanically this game is surprisingly great. The way you combined the FPS and a puzzle game genres is pretty ingenious. Adding time pressure was a good call that tied it all together. UI is good, sound effects are good, "programmer art" less so but TPS was definitely a positive experience for me.
Amour Du Pain
27. Apr 2018 · 21:56 UTC
Cool game ! Funny how it turns out to be a mix between an fps and a puzzle game.
pogo
28. Apr 2018 · 20:03 UTC
I really like your theme mashup, but the execution leaves a little lacking. I wasn't a big fan of the mirrored movement, but it did the job of forcing you to act quickly, and solve the level.
Andrey Voznuyk
28. Apr 2018 · 22:18 UTC
Cool idea and cool genres mixing:smile:
dib
28. Apr 2018 · 22:23 UTC
I enjoyed the game! Shame it's so short, I'd love to play more of this. :)
Almax
28. Apr 2018 · 22:35 UTC
Cool take on the theme and novel implementation.

The game itself was pretty bare bones and easy to beat, if the enemy shot back at you or in straight lines it would add a bit more unpredictability and timing to the game. As it stands it's just a case of mirrored moving exploits - move when they are against a wall.

I did find it funny that I could see the other levels when in first person view though - maybe not intentional but I thought it was a nice touch.

Overall a great entry, I had fun :) nice work!