Small Town by Zerbroesler

A Game where you have to take care that everybody has a place to live in a small town.
People are coming automatically all the time. Your job is to build houses for them. When you build two houses next to each other, they will be built togeter and hold more space than two separate houses. The amount of windows shows the empty spaces. The heads in the windows show occupied places.
Hints: * Bigger houses give less points per person * Don't let the people get angry! * Houses to be build are added at a constant rate * The game starts directly, and you need to reload the page when you want to restart it.
Sorry for the simple gameplay. I enjoyed to implement the algorithms to draw the houses and fill them up, but unfortunately there was not enough time to work on some details.
The game is using the phaser game framework. Sorry no sounds although I wanted to do some...
Have fun!
Links
- WEB: http://notesofamelody.bplaced.net/smalltown/
- SOURCE CODE: https://github.com/zerbroesler/Small-Town/
Post compo version * http://notesofamelody.bplaced.net/smalltownpost/
| Original URL | https://ldjam.com/events/ludum-dare/38/small-town |
Ratings
| Overall | 670th | 2.8⭐ | 32🧑⚖️ |
| Fun | 659th | 2.567⭐ | 32🧑⚖️ |
| Innovation | 553th | 2.8⭐ | 32🧑⚖️ |
| Theme | 551th | 3.067⭐ | 32🧑⚖️ |
| Graphics | 708th | 2.233⭐ | 32🧑⚖️ |
| Humor | 455th | 2.393⭐ | 30🧑⚖️ |
| Mood | 682th | 2.5⭐ | 30🧑⚖️ |
| Given | 5🗳️ | 5🗨️ |
The game work perfectly, it's fun too see the house grow up. It sad that the point reflect nothing... Becasue, can we loose? ^^
Goood job!
The graphics are not too nice, but the way that the houses are built is well done.
As @vivoubos, maybe a way to lose could be interesting. Anyway, the fact to be doing clics and to see hoy wour city grows is relaxing.
I imagine that you can add more buildings and make them interact, like parks gives more points to houses that are in the neigborhoods, etc. Recently I played a game (made by @japes), that uses nice interaction mechanics.
But it is indeed possible to loose: When people do not find a free house they get angry and when two angry meet, they grow into some kind of superangry. When one gets too big the game suddenly ends...
One thing I would like to see would be for it to block you from building if no one would be able to enter the building as placed. I started out placing buildings a little bit away from the road, just to give them some space to grow, but couldn't figure out how to get the people into the houses.
Overall, pretty nice for the short time span. You could probably flesh this out with some more mechanics and make it quite fun.
still it needs to be improved a lot on the gameplay and graphics imho
A better indication as to what is going on is needed.
PS : I noticed that you rated just a few games. What did you expect? Respectfully you must rate games so as to receive ratings. I wish you the best.
Some improvements :
- Visual feedback for the house placing cooldown.
- Adding the ability for the player to remove a house (paying the price for a house or two for instance).
- Adding some relaxing musics and softs sfx :)
Great game with good potential ! \o/
This is a very good use of the theme; I was constantly aware of how incredibly small the world was.
This is a very good use of the theme; I was constantly aware of how incredibly small the world was.