RoboLand by slovakyan

LD38 Entry Build (Original submission) : RoboLand LD38 Entry
Source Code: RoboLand.unitypackage
Dev Timelapse : RoboLand : LD38 Entry
RoboLand - WIP (Post LD Version): RoboLand WIP
Test: Signup for Early Access
| Original URL | https://ldjam.com/events/ludum-dare/38/roboland |
Ratings
| Overall | 282th | 3.298⭐ | 59🧑⚖️ |
| Fun | 268th | 3.158⭐ | 59🧑⚖️ |
| Innovation | 368th | 2.86⭐ | 59🧑⚖️ |
| Theme | 458th | 2.714⭐ | 58🧑⚖️ |
| Graphics | 52th | 4.193⭐ | 59🧑⚖️ |
| Audio | 79th | 3.643⭐ | 58🧑⚖️ |
| Humor | 300th | 2.409⭐ | 46🧑⚖️ |
| Mood | 220th | 3.235⭐ | 53🧑⚖️ |
| Given | 13🗳️ | 1🗨️ |
Source Code is also required for compo submissions.
PS: Source Code and Ludum Dare version are now available.
PPS: I still get confused with this website's formatting (You have to double newline to separate the lines, but it makes 2 new lines then, and you can't escape (https://en.wikipedia.org/wiki/Escape_character) this either).
I think the game has the potential, just need to fix up some bug, include more features, then you will have an awesome game here!
@iamteekay Thanks for the feedback. Feel free to check the latest updates
@timeracers : I made updates over the same build page on itch.io. So the initial build is no longer available for play. But, feel free to check the source code and you could see the LD38 version.
@pyokoanarogue : Thanks! Yes, indeed there are some bugs, but I didn't touched it after LD38. Here I'm back on it, and feel free to sign up for closed alpha for more updates.
@rpmoura Thanks for the feedback.
@spyispie120 Thanks for your feedback. As I mentioned above, there are a lot of bugs. I'm fixing them one by one and feel free to signup for a closed alpha for more updates.
#EDIT : Old build is now available for play.
**LD38 Entry Build : [RoboLand LD38 Entry](https://roboland.cbotlab.com/)**
#Edit : Also, the absence of sfx for world objects and events is a big drawback for the game at this point. I'm working on that as well.
More challenge would be cool.
Feels like it would be great to have more dynamic, when you start a robot.
Well done.
:robot:
@nick-bota Glad to hear you've liked it. Feel free to revisit, more updates are on the way. :)
@blackrose My prime goal is to let the player understand the world and act upon it. I'm adding more elements to hint the player what to do instead of wasting screen space with boring text. However, I'll consider adding an optional tutorial at some point (Not sure though). Current goal is to embrace the player's intelligence :D
If it still doesn't works, feel free to signup for the closed Alpha. I'll add you to the email list and give you early access soon.
Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**
Very nice entry. Can you seeing you taking this places.
Loved the art style, spot on! :)
Great job!
@poffle Thanks buddy! My intention was to let the player learn the levels and act upon it. I really hate text tutorials when I play game. So, I've designed the world elements to give the players a hint about the world and it's functionality. More such elements are WIP.
And yes, I'll be updating this very often and hopefully a full release soon. Meanwhile, feel free to revisit this thread or sign up for a closed alpha for more updates (Link below)
Signup for Closed Alpha : **[RoboLand](https://goo.gl/forms/4ryEO3Cqrdhhk6aC2)**
Feel free to revisit this thread or sign up for closed alpha. More updates are on the way :)
Aside from that, this seems like a great game with lots of potential and could clearly be released commercially. Excellent work!
I concur with those who said that it is a bit obscure that you have to click the robot to start. I'd just put a small tutorial text at the beginning, and also make it impossible to place an arrow on the robot's start tile. I'd also make the camera movement a bit faster.
It looks great in any case!
BTW are you from slovakia? because our name kindof suggests that. I am from slovakia too :smiley:
@richard-michael-smith @ratking Thanks for the feedback. I have fixed the arrow being created on the player spawn point. This sort of bugs are detectable after several play test. Now it's been reported, I've fixed the issue already and will be available with next update rollout.
And regarding the initial part, I'm still thinking about a better way to let the player figure out to click the robot to make it move. It's easily doable with a text popup saying "Click the player to move". But I would like to take hard way by letting the player figure out this (May be with some player animations, not decided yet).
Initial tests are going well so far, It'll be ready soon :)
Yeah, there are a lot of game breaking bugs there, I've started working the post LD updates few days ago, so there are a lot of bugs to chase down. Keep an eye on this thread, most of them will be fixed with upcoming updates.
Nope, I'm not from slovakia. I kinda started using this screen name long ago, don't know what was the reason behind it, But I'm still using it :smiley:
Nice puzzles!
Playing the latest iteration I am still unsure how to 'activate' the end goal assuming that's what I need to do. but it is visually coming along really well. The robot is a nice cute little character and the colours are beautiful. Hope this game continues to improve at the rate it appears to be. Great job :slight_smile:
@caterein Thanks for your feedback. LD entry version is a total mess, so there are a lot of bugs. I'm fixing them all with the post LD updates.
@thedoodleguy Thanks for your feedback. It has progressed a lot from the LD build. Since I branched out from LD version for post LD updates, I've inherited all the LD bugs as well. I'm fixing them all now. And the updates will be at this rate, so you could expect a commercial release soon.
As I mentioned above in the comments, I'm figuring out a way to let the player know he/she should touch the robot to make it move. The new mechanics are getting well so far, but haven't rolled out yet. I'm trying to avoid the text tutorials as they generally implies/assume players are dumb and need to show text popup for every action.
Anyways, nice graphics as well, I like the overall atmosphere of how the ocean looks with the subtle sounds in the background. Keep improving it!
It'll be really neat to see where you take this game.
I missed some animation in the character, and I find the movement too slow!
Well, I liked the game a lot, and I think this could fit mobile very well!
Please, check out my game too: https://ldjam.com/events/ludum-dare/38/the-microns
Really awesome game, I think this would be a fantastic tablet game. I look forward to having time to revisit this to play an updated version where portals worked. Great level design!
Yeah, the portals has a lot of bugs, hopefully I'll be fixing it soon.
@mmason Hey, thanks for playing it man. Yes, this is game is mainly for mobile/tablets. I made the WebGL build for ease of access for test and rate. Glad to hear you've enjoyed it. Thanks a lot :)
@anim-ace Thank you. :) Brace yourself to battle with bugs :D
@rodrigo-denubila Thank you. Yes, I'm working on character animation as well. The slow movement at this point intentional, because character may be having animations at some point and to have that cartoony blend between animations, it's vital for me to make it bit slow.
I have checked yours and looks great. Rated and enjoyed it :)
@all Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)
Thanks for your constructive criticism. Since I branched from compo version for post LD updates, the amount of bugs I'm dealing with is way too much. Most of it because the scripts I wrote without prior planning. I'm modularizing all of them now and it's going very well. Keep an eye on it, I'll be making more updates soon with a lot of design changes and component fixes.
Yes, the game is primarily targeting mobile and right now it works just like it works on WebGL. (Da bugs ;=) ).
Feel free to **[signup for the closed Alpha](https://cbotlab.com/roboland/roboland-early-access/)** to get more frequent updates and contents. :)
I look forward to seeing what other levels you can come up with, however, I have a suggestion: In my mind, the coolest thing about this kind of game is the way the player needs to figure things out in advance, before they start the robot moving. In the current game, you can keep changing arrows (and placing new ones) as long as you like. Now, for some of the puzzles, that's actually necessary with the current ruleset. Of course, if you throw out those options _entirely_ it basically becomes just a maze, which isn't quite right either. I wonder, though, if you could do something like one of the following:
* Restrict the number of moves the player is allowed to make after starting the robot,
* Have a special kind of tile (built into the level, not placeable) that the robot stops on; only while standing on one of these tiles can you change the robot's instructions, then start them again.
* Have tiles that you can place which, when the robot passes them, cause arrow tiles to rotate clockwise. That way, instead of the player clicking to rotate the tiles already in place, they have the robot do it.
I think the third one is my favorite option, but the first one would certainly be easier to implement.
Either way, I look forward to seeing more content from this! Kudos!
I also checked out your post jam entry in which you address alot of these problems, I wish i couldve rated that.
Send me an email when you have progressed on it because i would like to play it when it is in a further stage!
The graphics are consistent, the use of blur and halos makes it look even better.
I only got past a few levels, but they were fairly well done.
Amazing game.
had some issues.. the screen moving to follow the robot made turning the 'turn' icons when he was moving difficult. level 5, couldn't figure out how to make him jump/activate the 'lift'... also seems like there must be a way over the spikes, was also not clear.
edit: appears that the non-ld version link was more prominant, came back to update my votes based on the correct version
I did get the robot to float off into space, that got a good laugh :). Enjoy polishing this!