Zlornko Teaches Typing by katie
Zlornko Teaches Typing is a point-and-click typing tutor with everyone's favorite typemaster, Zlornko. Learn how to type the right way with over 18,446,744,000,000,000,000 exciting different configurations of the keyboard, but be careful you don't flonk the dongoblimpus!

| Other (document) | https://kwolfe.itch.io/zlornko |
| Windows | https://kwolfe.itch.io/zlornko |
| macOS | https://kwolfe.itch.io/zlornko |
| Linux | https://kwolfe.itch.io/zlornko |
| Original URL | https://ldjam.com/events/ludum-dare/41/zlornko-teaches-typing |
Ratings
| Overall | 69th | 3.906⭐ | 34🧑⚖️ |
| Fun | 14th | 4.091⭐ | 35🧑⚖️ |
| Innovation | 57th | 4.015⭐ | 35🧑⚖️ |
| Theme | 107th | 4.074⭐ | 36🧑⚖️ |
| Graphics | 127th | 3.818⭐ | 35🧑⚖️ |
| Audio | 27th | 3.969⭐ | 34🧑⚖️ |
| Humor | 14th | 4.125⭐ | 34🧑⚖️ |
| Mood | 67th | 3.694⭐ | 33🧑⚖️ |
| Given | 43🗳️ | 22🗨️ |
This game was made for a different version of LÖVE.
It may not be not be compatible with the running version (0.9.1).
Error: main.lua:194: attempt to call method 'setQuads' (a nil value)
stack traceback:
main.lua:194: in function 'load'
[string "boot.lua"]:406: in function <[string "boot.lua"]:399>
[C]: in function 'xpcall'
@merrak I'm currently running Ubuntu 16.04 LTS and playing the Windows version using the current version of wine, try running it through wine if you want to play
Now that I got it working, this is great. It definitely escalates in difficulty quickly. I tried playing it with my Wacom tablet and that significantly changed the game. It'd be interesting to try it with a touch screen, but that seems like it would be too far on the cheating side of the line.
Very clever idea. I like all personality touches.
Did you have to embrace the incompatible part of the theme so well? I didn't know whether to laugh or scream when the keyboard started moving around.
It was hard to realize at first that you didn't type the word, but instead clicked on them.
I think the game would have been better if you focused on real words, maybe even easy words, so the player could find challenge in finding the words as the keys moved around.
The vocabulary was very limiting, and when you got a very long nonsense word it was just painful. Keep the words around 5 - 7 in length to make it balanced and fair, especially if you plan to randomly present words to the player.
EDIT: I and my gf played this on stream, if you'd like to check it out, you're the first up! [Twitch Video](https://www.twitch.tv/videos/254590165)
My highscore after 5 tries was 633.