You Infidels! by Giustitia

Make your offers to the gods so may they protect you from all those INFIDELS!
Praise the gods and protect the central tower. Burn the skulls into the fire of the same color as a tribute for the gods so may they help you, as the major shaman of your tribe, to defeat all those INFIDELS! Gods are real, as so is its power!
You Infidels! as all of its content (except the font) was made from scratch by one person for the LudumDare 43. I hope you like it and have a lot of fun playing it! :D
Twitter - https://twitter.com/GiusCaminiti
| Windows | https://gius-caminiti.itch.io/you-infidels |
| Original URL | https://ldjam.com/events/ludum-dare/43/you-infidels |
Ratings
| Overall | 405th | 3.553⭐ | 21🧑⚖️ |
| Fun | 536th | 3.237⭐ | 21🧑⚖️ |
| Innovation | 348th | 3.368⭐ | 21🧑⚖️ |
| Theme | 268th | 3.842⭐ | 21🧑⚖️ |
| Graphics | 152th | 4.211⭐ | 21🧑⚖️ |
| Audio | 27th | 4.158⭐ | 21🧑⚖️ |
| Humor | 396th | 3.083⭐ | 20🧑⚖️ |
| Mood | 349th | 3.526⭐ | 21🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
Solid, simple game that could definitely work as a mobile game. <3
very nice your game!
Hi @tinykidtoo ! First of all, thanks for your comment! You are right about the fact is hard to know when you are about to lose. Actually, the fire of the central tower lows his intensity when the tower's life goes under 66% and 33%. However, I had no time to do it more visual in an elegant way :(
Again, thanks for your words. All yours opinions/suggestions are really appreciated!
Two things: it would be great to have a better visual feedback to the player when they 'use' a skull into a fire. Something like a flash, a bang, you know.
And the most important: don't feel bad, I'm just saying this to all games based on colour alone: think about colourblind people. Use silhouettes. Symbols. But no colours alone.
In the other hand, I totally agree that a color key is not useful for colourblind people, but again, silhouettes means more modelling and UI stuff, and unfortunately I had no time for this. I think colourblindnes is something to worry about when developing a commercial game, but when your time is such limited it's impossible to take care about all this kind of stuff.
Thanks for your feedback and words, it's always nice to have great advices :)
It was cute but I did not like the concept.