You Infidels! by Giustitia

[raw]
made by Giustitia for LD 43 (JAM)

PromoYouInfidels.png

Make your offers to the gods so may they protect you from all those INFIDELS!

Praise the gods and protect the central tower. Burn the skulls into the fire of the same color as a tribute for the gods so may they help you, as the major shaman of your tribe, to defeat all those INFIDELS! Gods are real, as so is its power!

You Infidels! as all of its content (except the font) was made from scratch by one person for the LudumDare 43. I hope you like it and have a lot of fun playing it! :D

Twitter - https://twitter.com/GiusCaminiti

Ratings

Overall 405th 3.553⭐ 21🧑‍⚖️
Fun 536th 3.237⭐ 21🧑‍⚖️
Innovation 348th 3.368⭐ 21🧑‍⚖️
Theme 268th 3.842⭐ 21🧑‍⚖️
Graphics 152th 4.211⭐ 21🧑‍⚖️
Audio 27th 4.158⭐ 21🧑‍⚖️
Humor 396th 3.083⭐ 20🧑‍⚖️
Mood 349th 3.526⭐ 21🧑‍⚖️
Given 15🗳️ 12🗨️

Feedback

mnsoleart
04. Dec 2018 · 11:42 UTC
Cute but challenging game! I can barely get past a couple minutes without struggling. It's very charming, and the drums are on top, too!!

Solid, simple game that could definitely work as a mobile game. <3
🎤 Giustitia
04. Dec 2018 · 17:12 UTC
Thanks mnsoleart! Love you like it! :D
firetwoonenine
04. Dec 2018 · 17:20 UTC
Very simple to play, yet engaging. Surprisingly challenging but never excessively so. The graphics and audio add to the charm of the whole thing. I agree with mnsoleart, this would make an excellent mobile game as well.
Cibum
04. Dec 2018 · 17:21 UTC
Very good, simple, great artstyle
Cristiano T.
05. Dec 2018 · 01:46 UTC
I really liked the audio of the game and the art reminds me a lot of Crash Abudega ... kkk
very nice your game!
tinykidtoo
05. Dec 2018 · 02:12 UTC
I really liked the music and art. However, I did find the camera positioning to make it a challenge a few times to control the character. Also, I did not understand if I was about to lose or not, there is not an indicator for this.
🎤 Giustitia
05. Dec 2018 · 07:34 UTC
Hey @cristiano-t! Indeed, Aku Aku was something impossible to take away from my mind while I was sketching the mask for the character :D

Hi @tinykidtoo ! First of all, thanks for your comment! You are right about the fact is hard to know when you are about to lose. Actually, the fire of the central tower lows his intensity when the tower's life goes under 66% and 33%. However, I had no time to do it more visual in an elegant way :(

Again, thanks for your words. All yours opinions/suggestions are really appreciated!
daruudaruu
05. Dec 2018 · 23:36 UTC
I love the music!!

Two things: it would be great to have a better visual feedback to the player when they 'use' a skull into a fire. Something like a flash, a bang, you know.

And the most important: don't feel bad, I'm just saying this to all games based on colour alone: think about colourblind people. Use silhouettes. Symbols. But no colours alone.
🎤 Giustitia
06. Dec 2018 · 05:31 UTC
Hi @daruudaruu ! You're right, a better visual feedback when you 'feed' the flame would be nice, but I had no time to develop it :(

In the other hand, I totally agree that a color key is not useful for colourblind people, but again, silhouettes means more modelling and UI stuff, and unfortunately I had no time for this. I think colourblindnes is something to worry about when developing a commercial game, but when your time is such limited it's impossible to take care about all this kind of stuff.

Thanks for your feedback and words, it's always nice to have great advices :)
Pedro Rosa
06. Dec 2018 · 22:49 UTC
interesting concept. It was easy to understand the controllers and the main mechanic. The graphics are not amazing but they work well.
jk5000
09. Dec 2018 · 11:33 UTC
The music and the graphics is really good. The game idea is okay, but it is a bit difficult to see what actually is happening. Overall a fine LD game.
tgiant
11. Dec 2018 · 17:12 UTC
What an interesting game.
It was cute but I did not like the concept.
huf0001
14. Dec 2018 · 00:15 UTC
Looks neat and sounds good. I wasn't sure what the NPCs were doing, besides maybe getting in the way of the player to make it more difficult to feed skulls to the altars? Also, I wasn't quite sure what the lose condition was, whether it was colliding with an NPC or waiting too long to put a skull in an altar. Some visual feedback on that would have been appreciated.