NO SPACE FOR A NAME by Gaweringo
In the game, you have to free up space, by collecting it in the levels, which get filled up by the ever expanding junk. So you have to maneuver your way through the levels with the help of your ability to take size from the junk.

-Controls:
Movement: WASD Aim: Mouse cursor Take size from junk: MB1 (Left mouse button) Give size from you to junk: MB2 (Right mouse button) Restart level: R Exit and stuff if you want to leave or something: Escape (ESC) Resetting the game: CTRL+SHIFT+R
-Credits:
Art, Design, programming, sound FX: Gaweringo
Music: Free download/instrumental from/by 2Bough (very nice stuff): https://www.2bough.de
Although I didn't make the music I would like to know if it fits.
made in 48h
| HTML5 (web) | https://gaweringo.itch.io/no-space-for-a-game |
| Windows | https://gaweringo.itch.io/no-space-for-a-game |
| Original URL | https://ldjam.com/events/ludum-dare/42/no-space-for-a-name |
Ratings
| Overall | 289th | 3.674⭐ | 25🧑⚖️ |
| Fun | 429th | 3.391⭐ | 25🧑⚖️ |
| Innovation | 275th | 3.522⭐ | 25🧑⚖️ |
| Theme | 87th | 4.13⭐ | 25🧑⚖️ |
| Graphics | 294th | 3.891⭐ | 25🧑⚖️ |
| Mood | 62th | 4⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 13🗨️ |
Also, would you mind telling me how you managed to get Unity to fullscreen in the browser like that? It looks a lot better than the default web player.
https://imgur.com/5X0QNyi
like that.
And about the VFX I wanted to create a mood that felt a bit claustrophobic in a way like you were the little thingy you control and you are so scared and confused about the dark and gritty world that you can't concentrate anymore and everything becomes a bit blurry and strange. (that's why I went a bit overdose).
Thx for the feedback.
It's also nice to see someone else using the same hand-drawn aesthetic that I've been using in my projects.
Overall I gave it 4.5/5, only because the fonts were hard to read on the menus and the first level.
Great job!
@lylefreeks Ok, I hoped that with the screen getting a bit brighter and yellow and the "magical" sounds that play once you get close to the space (the yellow thingys) would tell the player to pick it up, but yeah I mayby should have put a notice/text next to it "collect the space". Thx for the feedback.
@void-productions No, thats why I opted out of the category and linked to the artist in the credits and the discription. But I'm glad you liked my choice.
Good work!